diff --git a/CHANGE LOG 1.0.4.txt b/CHANGE LOG 1.0.4.txt index 651488748..3f654af5a 100644 --- a/CHANGE LOG 1.0.4.txt +++ b/CHANGE LOG 1.0.4.txt @@ -1,10 +1,20 @@ [ADDED] Placing a plot pole now creates a preview of the "safe" build area protected by the plot pole. This is only viewable - by the plot owner, will disappear upon logout, and is only re-creatable by re-placing the plot pole @dayz10k @vos + by the plot owner, will disappear upon logout, and is only re-creatable by re-placing the plot pole. @dayz10k @vos +[ADDED] Buying Vehicle Maintenance Manuals (added in 1.0.3) from the Vehicle Parts Vendors. @dayz10k +[ADDED] Global variable to allow building on roads, enabled via mission file. DZE_BuildOnRoads = true will allow building on roads. Default is false. @dayz10k +[ADDED] Global variable to set plot pole radius and exclusion zone, enabled via mission file. DZE_PlotPole = [x,y] in the mission file controls the [Radius, Exclusion zone]. + Default is DZE_PlotPole = [30,45]. @dayz10k @skaronator [FIXED] More Localization (translations). @dayz10k, @VeryBigBro (Russian), @JoSchaap (Dutch), @Geodar (Czech), @krazey (German) [FIXED] Fixed incorect spelling of chainsaw name was horlite needed to be hermlite. @vbawol +[FIXED] Remove nearest tranktrap via toolbox. @dayz10k +[FIXED] Lingor trader spawn. @dayz10k @sekra +[FIXED] Crafting a wooden garage door no longer says "Build Fire". @dayz10k -[CHANGED] All copper prices have been changed to 2 silver to buy, 1 silver to sell @dayz10k + +[CHANGED] Prices were reviewed and modified for many of the higher tiered weapons/ammo/vehicles/food. @dayz10k +[CHANGED] All copper prices have been changed to 2 silver to buy, 1 silver to sell. @dayz10k +[CHANGED] Radius check for Remove Nearest Camo Net (from 10m to 3m). @dayz10k [REMOVED] Copper is no longer a usable currency. Existing copper will remain in game, but has no current use. @dayz10k