mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-16 05:39:58 +03:00
renabled side chat and added more black boxes
This commit is contained in:
108
Server Files/MPMissions/DayZ_Epoch_19.FDF_Isle1_a/init.sqf
Normal file
108
Server Files/MPMissions/DayZ_Epoch_19.FDF_Isle1_a/init.sqf
Normal file
@@ -0,0 +1,108 @@
|
||||
/*
|
||||
For DayZ Epoch
|
||||
Addons Credits: Jetski Yanahui by Kol9yN, Zakat, Gerasimow9, YuraPetrov, zGuba, A.Karagod, IceBreakr, Sahbazz
|
||||
*/
|
||||
startLoadingScreen ["","RscDisplayLoadCustom"];
|
||||
cutText ["","BLACK OUT"];
|
||||
enableSaving [false, false];
|
||||
|
||||
//REALLY IMPORTANT VALUES
|
||||
dayZ_instance = 19; //The instance
|
||||
dayzHiveRequest = [];
|
||||
initialized = false;
|
||||
dayz_previousID = 0;
|
||||
|
||||
//disable greeting menu
|
||||
player setVariable ["BIS_noCoreConversations", true];
|
||||
//disable radio messages to be heard and shown in the left lower corner of the screen
|
||||
enableRadio false;
|
||||
|
||||
// DayZ Epoch config
|
||||
spawnShoremode = 1; // Default = 1 (on shore)
|
||||
spawnArea= 1500; // Default = 1500
|
||||
MaxHeliCrashes= 5; // Default = 5
|
||||
MaxVehicleLimit = 200; // Default = 50
|
||||
MaxDynamicDebris = 250; // Default = 100
|
||||
dayz_MapArea = 7000; // Default = 10000
|
||||
|
||||
EpochEvents = [["any","any","any","any",30,"crash_spawner"],["any","any","any","any",0,"crash_spawner"],["any","any","any","any",15,"supply_drop"]];
|
||||
dayz_fullMoonNights = true;
|
||||
|
||||
//Load in compiled functions
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\variables.sqf"; //Initilize the Variables (IMPORTANT: Must happen very early)
|
||||
progressLoadingScreen 0.1;
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\publicEH.sqf"; //Initilize the publicVariable event handlers
|
||||
progressLoadingScreen 0.2;
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\medical\setup_functions_med.sqf"; //Functions used by CLIENT for medical
|
||||
progressLoadingScreen 0.4;
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\compiles.sqf"; //Compile regular functions
|
||||
progressLoadingScreen 0.5;
|
||||
call compile preprocessFileLineNumbers "server_traders.sqf"; //Compile trader configs
|
||||
progressLoadingScreen 1.0;
|
||||
|
||||
"filmic" setToneMappingParams [0.153, 0.357, 0.231, 0.1573, 0.011, 3.750, 6, 4]; setToneMapping "Filmic";
|
||||
|
||||
/* BIS_Effects_* fixes from Dwarden */
|
||||
BIS_Effects_EH_Killed = compile preprocessFileLineNumbers "\z\addons\dayz_code\system\BIS_Effects\killed.sqf";
|
||||
BIS_Effects_AirDestruction = compile preprocessFileLineNumbers "\z\addons\dayz_code\system\BIS_Effects\AirDestruction.sqf";
|
||||
BIS_Effects_AirDestructionStage2 = compile preprocessFileLineNumbers "\z\addons\dayz_code\system\BIS_Effects\AirDestructionStage2.sqf";
|
||||
|
||||
BIS_Effects_globalEvent = {
|
||||
BIS_effects_gepv = _this;
|
||||
publicVariable "BIS_effects_gepv";
|
||||
_this call BIS_Effects_startEvent;
|
||||
};
|
||||
|
||||
BIS_Effects_startEvent = {
|
||||
switch (_this select 0) do {
|
||||
case "AirDestruction": {
|
||||
[_this select 1] spawn BIS_Effects_AirDestruction;
|
||||
};
|
||||
case "AirDestructionStage2": {
|
||||
[_this select 1, _this select 2, _this select 3] spawn BIS_Effects_AirDestructionStage2;
|
||||
};
|
||||
case "Burn": {
|
||||
[_this select 1, _this select 2, _this select 3, false, true] spawn BIS_Effects_Burn;
|
||||
};
|
||||
};
|
||||
};
|
||||
|
||||
"BIS_effects_gepv" addPublicVariableEventHandler {
|
||||
(_this select 1) call BIS_Effects_startEvent;
|
||||
};
|
||||
|
||||
if ((!isServer) && (isNull player) ) then
|
||||
{
|
||||
waitUntil {!isNull player};
|
||||
waitUntil {time > 3};
|
||||
};
|
||||
|
||||
if ((!isServer) && (player != player)) then
|
||||
{
|
||||
waitUntil {player == player};
|
||||
waitUntil {time > 3};
|
||||
};
|
||||
|
||||
if (isServer) then {
|
||||
call compile preprocessFileLineNumbers "dynamic_vehicle.sqf"; //Compile vehicle configs
|
||||
|
||||
// Add trader citys
|
||||
_nil = [] execVM "mission.sqf";
|
||||
_serverMonitor = [] execVM "\z\addons\dayz_code\system\server_monitor.sqf";
|
||||
};
|
||||
|
||||
if (!isDedicated) then {
|
||||
//Conduct map operations
|
||||
0 fadeSound 0;
|
||||
waitUntil {!isNil "dayz_loadScreenMsg"};
|
||||
dayz_loadScreenMsg = (localize "STR_AUTHENTICATING");
|
||||
|
||||
//Run the player monitor
|
||||
_id = player addEventHandler ["Respawn", {_id = [] spawn player_death;}];
|
||||
_playerMonitor = [] execVM "\z\addons\dayz_code\system\player_monitor.sqf";
|
||||
_void = [] execVM "R3F_Realism\R3F_Realism_Init.sqf";
|
||||
|
||||
//Lights
|
||||
//[0,0,true,true,true,58,280,600,[0.698, 0.556, 0.419],"Generator_DZ",0.1] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
|
||||
};
|
||||
#include "\z\addons\dayz_code\system\REsec.sqf"
|
||||
Reference in New Issue
Block a user