From 64d9be91694399d9034bfb93f8a47240c7e37ff5 Mon Sep 17 00:00:00 2001 From: Marko Date: Sat, 9 Aug 2014 11:41:43 +0200 Subject: [PATCH] Update player_goFishing.sqf Added better message when trying to fish while in combat, to avoid confusion. --- SQF/dayz_code/actions/player_goFishing.sqf | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/SQF/dayz_code/actions/player_goFishing.sqf b/SQF/dayz_code/actions/player_goFishing.sqf index b7f0b4a13..1d1ef6c02 100644 --- a/SQF/dayz_code/actions/player_goFishing.sqf +++ b/SQF/dayz_code/actions/player_goFishing.sqf @@ -17,7 +17,7 @@ if(!(surfaceIsWater _position)) exitWith {DZE_ActionInProgress = false; cutText if((currentWeapon player) != "MeleeFishingPole") exitWith {DZE_ActionInProgress = false; cutText [(localize "str_epoch_player_67"), "PLAIN DOWN"]; }; if(dayz_isSwimming) exitWith {DZE_ActionInProgress = false; cutText [localize "str_player_26", "PLAIN DOWN"]; }; -if(player getVariable["combattimeout", 0] >= time) exitWith {DZE_ActionInProgress = false; cutText [(localize "str_epoch_player_68"), "PLAIN DOWN"];}; +if(player getVariable["combattimeout", 0] >= time) exitWith {DZE_ActionInProgress = false; cutText [(localize "str_epoch_player_312"), "PLAIN DOWN"];}; _isOk = true; _counter = 0; @@ -81,4 +81,4 @@ while {_isOk} do { }; }; }; -DZE_ActionInProgress = false; \ No newline at end of file +DZE_ActionInProgress = false;