mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-19 01:52:00 +03:00
0.92
+ formatting for damage percentage for repair and salvage. + Chance to break part when salvaging damaged parts. + Potential fix for purchased vehicle damage handler. + added check when cracking vault to exit when toolbox is broken + Potential fix for glitched extra crack vault options and no delay. + 1.7.5.1
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@@ -9,6 +9,7 @@ _objectUID = _obj getVariable["ObjectUID","0"];
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player playActionNow "Medic";
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player removeAction s_player_unlockvault;
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s_player_unlockvault = 1;
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_item = "ItemToolbox";
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_hasToolbox = _item in items player;
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@@ -29,8 +30,10 @@ if (_ownerID == dayz_playerUID) then {
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// Chance to break toolbox randomly
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if(floor (random 15) == 1) then {
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player removeWeapon _item;
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cutText ["Your toolbox is now broken, you will need to find another one.", "PLAIN DOWN"];
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titleText ["Your toolbox is now broken, you will need to find another one.", "PLAIN"];
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};
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} else {
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if (!_hasToolbox) exitWith {cutText ["Cannot crack vault, you do not have a Tool Box." , "PLAIN"]};
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};
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};
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@@ -101,7 +104,7 @@ if(_allowunlock) then {
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} forEach _objWpnTypes;
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};
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cutText ["This vault has been unlocked", "PLAIN DOWN"];
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cutText ["Vault has been unlocked.", "PLAIN DOWN"];
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} else {
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player playActionNow "Medic";
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sleep 3;
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@@ -111,4 +114,4 @@ if(_allowunlock) then {
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cutText ["Combination incorrect, vault is still locked.", "PLAIN DOWN"];
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};
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s_player_unlockvault = -1;
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s_player_unlockvault = -1;
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