mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-15 04:23:13 +03:00
0.92
+ formatting for damage percentage for repair and salvage. + Chance to break part when salvaging damaged parts. + Potential fix for purchased vehicle damage handler. + added check when cracking vault to exit when toolbox is broken + Potential fix for glitched extra crack vault options and no delay. + 1.7.5.1
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@@ -249,6 +249,109 @@ class Citizen1; // External class reference
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transportmaxbackpacks = 2;
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class Turrets {};
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};
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class HMMWV_Base;
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class HMMWV_DZ: HMMWV_Base {
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accuracy = 0.32;
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displayname = "HMMWV_DZ";
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hasgunner = 0;
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hiddenselections[] = {"Camo1"};
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hiddenselectionstextures[] = {"\ca\wheeled\hmmwv\data\hmmwv_body_co.paa"};
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icon = "\Ca\wheeled\data\map_ico\icomap_hmwv_CA.paa";
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mapsize = 5;
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model = "ca\wheeled_E\HMMWV\HMMWV";
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picture = "\Ca\wheeled\data\ico\HMMWV_CA.paa";
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scope = 2;
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side = 2;
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crew = "";
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typicalCargo[] = {};
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transportMaxWeapons = 4;
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transportMaxMagazines = 12;
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transportmaxbackpacks = 4;
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class Turrets {};
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class HitPoints {
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class HitEngine {
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armor = 2.4;
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material = -1;
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name = "motor";
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passthrough = 0.2;
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visual = "";
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};
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class HitBody {
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armor = 1;
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material = -1;
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name = "karoserie";
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passthrough = 1;
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visual = "";
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};
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class HitFuel {
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armor = 1.3;
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material = -1;
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name = "palivo";
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passthrough = 0.5;
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visual = "";
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};
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class HitLFWheel {
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armor = 0.30;
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material = -1;
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name = "wheel_1_1_steering";
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passthrough = 0.3;
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visual = "";
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};
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class HitRFWheel {
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armor = 0.30;
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material = -1;
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name = "wheel_2_1_steering";
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passthrough = 0.3;
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visual = "";
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};
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class HitLBWheel {
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armor = 0.30;
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material = -1;
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name = "wheel_1_2_steering";
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passthrough = 0.3;
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visual = "";
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};
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class HitRBWheel {
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armor = 0.30;
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material = -1;
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name = "wheel_2_2_steering";
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passthrough = 0.3;
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visual = "";
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};
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class HitGlass1 {
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armor = 0.4;
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material = -1;
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name = "glass1";
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passthrough = 0;
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visual = "glass1";
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};
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class HitGlass2 {
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armor = 0.4;
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material = -1;
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name = "glass2";
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passthrough = 0;
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visual = "glass2";
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};
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class HitGlass3 {
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armor = 0.2;
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material = -1;
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name = "glass3";
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passthrough = 0;
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visual = "glass3";
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};
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class HitGlass4 {
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armor = 0.2;
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material = -1;
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name = "glass4";
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passthrough = 0;
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visual = "glass4";
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};
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};
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class Damage {
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mat[] = {"ca\wheeled\hmmwv\data\hmmwv_details.rvmat", "Ca\wheeled\HMMWV\data\hmmwv_details_damage.rvmat", "Ca\wheeled\HMMWV\data\hmmwv_details_destruct.rvmat", "ca\wheeled\hmmwv\data\hmmwv_body.rvmat", "Ca\wheeled\HMMWV\data\hmmwv_body_damage.rvmat", "Ca\wheeled\HMMWV\data\hmmwv_body_destruct.rvmat", "ca\wheeled\hmmwv\data\hmmwv_clocks.rvmat", "ca\wheeled\hmmwv\data\hmmwv_clocks.rvmat", "ca\wheeled\data\hmmwv_clocks_destruct.rvmat", "ca\wheeled\HMMWV\data\hmmwv_glass.rvmat", "ca\wheeled\HMMWV\data\hmmwv_glass_Half_D.rvmat", "ca\wheeled\HMMWV\data\hmmwv_glass_Half_D.rvmat", "ca\wheeled\HMMWV\data\hmmwv_glass_in.rvmat", "ca\wheeled\HMMWV\data\hmmwv_glass_in_Half_D.rvmat", "ca\wheeled\HMMWV\data\hmmwv_glass_in_Half_D.rvmat"};
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tex[] = {};
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};
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};
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class MH6J_DZ: AH6_Base_EP1
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{
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scope = 2;
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