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https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2026-02-23 00:20:50 +03:00
0.92
+ formatting for damage percentage for repair and salvage. + Chance to break part when salvaging damaged parts. + Potential fix for purchased vehicle damage handler. + added check when cracking vault to exit when toolbox is broken + Potential fix for glitched extra crack vault options and no delay. + 1.7.5.1
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@@ -43,13 +43,17 @@ _hitpoints = _vehicle call vehicle_getHitpoints;
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};
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// allow removal of any lightly damaged parts
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if (_damage < 0.25) then {
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if (_damage < 1) then {
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// Do not allow removal of engine or fueltanks
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if( _part == "PartGlass" or _part == "PartWheel" ) then {
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_color = "color='#ff0000'"; //red
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_string = format["<t %2>Remove%1</t>",_cmpt,_color]; //Remove - Part
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_color = "color='#ffff00'"; //yellow
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if (_damage >= 0.5) then {_color = "color='#ff8800'";}; //orange
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if (_damage >= 0.9) then {_color = "color='#ff0000'";}; //red
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_percent = round(_damage*100);
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_string = format["<t %2>Remove%1 (%3%)</t>",_cmpt,_color,_percent]; //Remove - Part
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_handle = dayz_myCursorTarget addAction [_string, "\z\addons\dayz_code\actions\salvage.sqf",[_vehicle,_part,_x], 0, false, true, "",""];
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s_player_repairActions set [count s_player_repairActions,_handle];
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};
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