mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-14 12:12:34 +03:00
1.0.1.94 DEV BUILD
This commit is contained in:
@@ -787,6 +787,17 @@ class CfgMagazines {
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model = "\dayz_equip\models\fueltank.p3d";
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picture = "\dayz_equip\textures\equip_fueltank_ca.paa";
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descriptionShort = "$STR_EQUIP_DESC_8";
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class ItemActions {
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class Crafting
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{
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text = "Salvage Scrap";
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script = "spawn player_craftItem;";
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neednearby[] = {"workshop"};
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requiretools[] = {"ItemToolbox","ItemCrowbar"};
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output[] = {{"PartGeneric",1}};
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input[] = {{"PartFueltank",1}};
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};
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};
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};
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class PartWheel: CA_Magazine
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{
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@@ -1722,6 +1733,37 @@ class CfgMagazines {
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picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa";
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descriptionShort = "Wood stairs";
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class ItemActions
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{
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class Build
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{
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text = "$STR_ACTIONS_BUILD";
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script = "spawn player_build;";
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require[] = {"ItemToolbox"};
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create = "WoodStairsSans_DZ";
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};
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class Crafting
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{
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text = "Craft Stair Supports";
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script = "spawn player_craftItem;";
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neednearby[] = {"workshop"};
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requiretools[] = {"ItemToolbox"};
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output[] = {{"ItemWoodStairsSupports",1}};
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input[] = {{"ItemWoodStairs",1},{"PartWoodLumber",2}};
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};
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};
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};
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class ItemWoodStairsSupport: CA_Magazine
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{
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scope = 2;
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count = 1;
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type = 256;
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displayName = "Wood Stairs w/ supports";
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model = "\z\addons\dayz_epoch\models\supply_crate.p3d";
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picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa";
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descriptionShort = "Wood stairs with supports";
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class ItemActions
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{
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class Build
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{
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@@ -2155,6 +2197,17 @@ class CfgMagazines {
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model = "\dayz_equip\models\engine.p3d";
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picture = "\dayz_equip\textures\equip_engine_ca.paa";
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descriptionShort = "$STR_EQUIP_DESC_11";
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class ItemActions {
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class Crafting
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{
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text = "Salvage Scrap";
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script = "spawn player_craftItem;";
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neednearby[] = {"workshop"};
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requiretools[] = {"ItemToolbox","ItemCrowbar"};
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output[] = {{"PartGeneric",2}};
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input[] = {{"PartEngine",1}};
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};
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};
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};
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class PartWoodPile: CA_Magazine
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{
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@@ -2255,6 +2308,17 @@ class CfgMagazines {
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input[] = {{"bulk_empty",1},{"PartWoodLumber",8}};
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};
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class Crafting4
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{
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text = "Craft Wood Ladder";
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script = "spawn player_craftItem4;";
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neednearby[] = {"workshop"};
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requiretools[] = {"ItemToolbox"};
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output[] = {{"ItemWoodLadder",1}};
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input[] = {{"bulk_empty",1},{"PartWoodLumber",8}};
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};
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};
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};
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class PartWoodPlywood: CA_Magazine
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@@ -3434,8 +3498,8 @@ class CfgMagazines {
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scope = public;
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count = 1;
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bloodRegen = 100;
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displayName = "Pumkin";
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descriptionShort = "Pumkin";
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displayName = "Pumpkin";
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descriptionShort = "Pumpkin";
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model = "z\addons\dayz_communityassets\models\pistachio.p3d"; // TODO: model + icon
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picture = "\z\addons\dayz_communityassets\pictures\equip_pistachios_CA.paa";
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};
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@@ -122,6 +122,8 @@ class Land_DZE_WoodDoorLocked_Base: DZE_Housebase {
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lifeTime = 1;
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};
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};
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maintainBuilding[] = {{"PartWoodPlywood",1},{"PartWoodLumber",1}};
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lockable = 3;
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};
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/* Same name as stated in the Class DestructionEffects, but an "Land_" added infront*/
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@@ -204,16 +206,23 @@ class Land_DZE_WoodDoorLocked: Land_DZE_WoodDoorLocked_Base {
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{
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displayName="Lock Door";
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//condition="(this animationPhase ""Open_door"" == 0) and (this animationPhase ""Open_hinge"" == 1)";
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condition="(DZE_Lock_Door == (this getvariable['characterID','0'])) and (this animationPhase ""Open_door"" == 0) and (this animationPhase ""Open_hinge"" == 1)";
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condition="(DZE_Lock_Door == (this getvariable['CharacterID','0'])) and (this animationPhase ""Open_door"" == 0) and (this animationPhase ""Open_hinge"" == 1)";
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statement="this animate [""Open_hinge"", 0]";
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};
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class Unlock_Door : Open_Door
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{
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displayName="Unlock Door";
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//condition="(this animationPhase ""Open_door"" == 0) and (this animationPhase ""Open_hinge"" == 0)";
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condition="(DZE_Lock_Door == (this getvariable['characterID','0'])) and (this animationPhase ""Open_door"" == 0) and (this animationPhase ""Open_hinge"" == 0)";
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condition="(DZE_Lock_Door == (this getvariable['CharacterID','0'])) and (this animationPhase ""Open_door"" == 0) and (this animationPhase ""Open_hinge"" == 0)";
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statement="this animate [""Open_hinge"", 1]";
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};
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class Unlock_Door_Dialog : Open_Door
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{
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displayName="Unlock Door";
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//condition="(this animationPhase ""Open_door"" == 0) and (this animationPhase ""Open_hinge"" == 0)";
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condition="DZE_Lock_Door != (this getvariable['CharacterID','0'])";
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statement="dayz_selectedDoor = this;DZE_topCombo = 0;DZE_midCombo = 0;DZE_botCombo = 0;createdialog ""ComboLockUI""";
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};
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class Close_Door : Open_Door
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{
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displayName="Close Door";
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@@ -296,16 +305,23 @@ class Land_DZE_LargeWoodDoorLocked: Land_DZE_WoodDoorLocked_Base {
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{
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displayName="Lock Door";
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//condition="(this animationPhase ""Open_door"" == 0) and (this animationPhase ""Open_hinge"" == 1)";
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condition="(DZE_Lock_Door == (this getvariable['characterID','0'])) and (this animationPhase ""Open_door"" == 0) and (this animationPhase ""Open_hinge"" == 1)";
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condition="(DZE_Lock_Door == (this getvariable['CharacterID','0'])) and (this animationPhase ""Open_door"" == 0) and (this animationPhase ""Open_hinge"" == 1)";
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statement="this animate [""Open_hinge"", 0]";
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};
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class Unlock_Door : Open_Door
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{
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displayName="Unlock Door";
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//condition="(this animationPhase ""Open_door"" == 0) and (this animationPhase ""Open_hinge"" == 0)";
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condition="(DZE_Lock_Door == (this getvariable['characterID','0'])) and (this animationPhase ""Open_door"" == 0) and (this animationPhase ""Open_hinge"" == 0)";
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condition="(DZE_Lock_Door == (this getvariable['CharacterID','0'])) and (this animationPhase ""Open_door"" == 0) and (this animationPhase ""Open_hinge"" == 0)";
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statement="this animate [""Open_hinge"", 1]";
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};
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class Unlock_Door_Dialog : Open_Door
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{
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displayName="Unlock Door";
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//condition="(this animationPhase ""Open_door"" == 0) and (this animationPhase ""Open_hinge"" == 0)";
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condition="DZE_Lock_Door != (this getvariable['CharacterID','0'])";
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statement="dayz_selectedDoor = this;DZE_topCombo = 0;DZE_midCombo = 0;DZE_botCombo = 0;createdialog ""ComboLockUI""";
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};
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class Close_Door : Open_Door
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{
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displayName="Close Door";
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@@ -388,16 +404,23 @@ class Land_DZE_GarageWoodDoorLocked: Land_DZE_WoodDoorLocked_Base {
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{
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displayName="Lock Door";
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//condition="(this animationPhase ""Open_door"" == 0) and (this animationPhase ""Open_hinge"" == 1)";
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condition="(DZE_Lock_Door == (this getvariable['characterID','0'])) and (this animationPhase ""Open_door"" == 0) and (this animationPhase ""Open_hinge"" == 1)";
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condition="(DZE_Lock_Door == (this getvariable['CharacterID','0'])) and (this animationPhase ""Open_door"" == 0) and (this animationPhase ""Open_hinge"" == 1)";
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statement="this animate [""Open_hinge"", 0]";
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};
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class Unlock_Door : Open_Door
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{
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displayName="Unlock Door";
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//condition="(this animationPhase ""Open_door"" == 0) and (this animationPhase ""Open_hinge"" == 0)";
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condition="(DZE_Lock_Door == (this getvariable['characterID','0'])) and (this animationPhase ""Open_door"" == 0) and (this animationPhase ""Open_hinge"" == 0)";
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condition="(DZE_Lock_Door == (this getvariable['CharacterID','0'])) and (this animationPhase ""Open_door"" == 0) and (this animationPhase ""Open_hinge"" == 0)";
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statement="this animate [""Open_hinge"", 1]";
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};
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class Unlock_Door_Dialog : Open_Door
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{
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displayName="Unlock Door";
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//condition="(this animationPhase ""Open_door"" == 0) and (this animationPhase ""Open_hinge"" == 0)";
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condition="DZE_Lock_Door != (this getvariable['CharacterID','0'])";
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statement="dayz_selectedDoor = this;DZE_topCombo = 0;DZE_midCombo = 0;DZE_botCombo = 0;createdialog ""ComboLockUI""";
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};
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class Close_Door : Open_Door
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{
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displayName="Close Door";
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@@ -1,7 +1,7 @@
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class MeleeFlashlight : Pistol {
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class ItemActions {
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class Toolbelt {
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text = $STR_ACTIONS_2TB;
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text = "Add to toolbelt";
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};
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};
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};
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@@ -9,7 +9,7 @@ class MeleeFlashlight : Pistol {
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class ItemFlashlight : ItemCore {
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class ItemActions {
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class Toolbelt {
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text = $STR_ACTIONS_RFROMTB;
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text = "Remove from toolbelt";
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};
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};
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};
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@@ -17,7 +17,7 @@ class MeleeFlashlight : Pistol {
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class MeleeFlashlightRed : MeleeFlashlight {
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class ItemActions {
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class Toolbelt {
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text = $STR_ACTIONS_2TB;
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text = "Add to toolbelt";
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};
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};
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};
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@@ -25,7 +25,7 @@ class MeleeFlashlight : Pistol {
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class ItemFlashlightRed : ItemCore {
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class ItemActions {
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class Toolbelt {
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text = $STR_ACTIONS_RFROMTB;
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text = "Remove from toolbelt";
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};
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};
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};
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@@ -9,7 +9,7 @@ class ItemCrowbar: ItemCore
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{
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class Toolbelt
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{
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text=$STR_ACTIONS_RFROMTB;
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text = "Remove from toolbelt";
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script="spawn player_addToolbelt;";
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use[]=
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{
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@@ -55,6 +55,48 @@ class CfgLoot {
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0.01
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}
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};
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office2[] = {
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{
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"FoodCanUnlabeled",
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"TrashJackDaniels",
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"ItemSodaEmpty",
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"ItemSodaCoke",
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"ItemSodaPepsi",
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"FoodCanBakedBeans",
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"FoodCanSardines",
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"FoodCanFrankBeans",
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"FoodCanPasta",
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"8Rnd_9x18_Makarov",
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"7Rnd_45ACP_1911",
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"2Rnd_shotgun_74Slug",
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"2Rnd_shotgun_74Pellets",
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"ItemBandage",
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"ItemPainkiller",
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"FoodBioMeat",
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"8Rnd_9x18_MakarovSD",
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"ItemBriefcaseEmpty"
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},
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{
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0.07,
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0.09,
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0.09,
|
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0.09,
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0.09,
|
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0.05,
|
||||
0.05,
|
||||
0.05,
|
||||
0.05,
|
||||
0.07,
|
||||
0.05,
|
||||
0.05,
|
||||
0.05,
|
||||
0.06,
|
||||
0.06,
|
||||
0.01,
|
||||
0.01,
|
||||
0.01
|
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}
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};
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food[] = {
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{
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//trash
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@@ -89,6 +131,68 @@ class CfgLoot {
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0.04
|
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}
|
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};
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office[] = {
|
||||
{
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"FoodCanUnlabeled",
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"ItemSodaEmpty",
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"ItemSodaCoke",
|
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"ItemSodaPepsi",
|
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"TrashJackDaniels",
|
||||
"FoodCanBakedBeans",
|
||||
"FoodCanSardines",
|
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"FoodCanFrankBeans",
|
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"FoodCanPasta",
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"ItemWaterbottleUnfilled",
|
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"ItemWaterbottle",
|
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"ItemBandage",
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"7Rnd_45ACP_1911",
|
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"5x_22_LR_17_HMR",
|
||||
"10x_303",
|
||||
"6Rnd_45ACP",
|
||||
"2Rnd_shotgun_74Slug",
|
||||
"2Rnd_shotgun_74Pellets",
|
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"8Rnd_9x18_Makarov",
|
||||
"15Rnd_W1866_Slug",
|
||||
"WoodenArrow",
|
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"HandRoadFlare",
|
||||
"ItemPainkiller",
|
||||
"HandChemGreen",
|
||||
"HandChemBlue",
|
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"HandChemRed",
|
||||
"ItemHeatPack",
|
||||
"ItemLockbox"
|
||||
},
|
||||
{
|
||||
0.06,
|
||||
0.06,
|
||||
0.06,
|
||||
0.04,
|
||||
0.04,
|
||||
0.01,
|
||||
0.01,
|
||||
0.01,
|
||||
0.01,
|
||||
0.01,
|
||||
0.01,
|
||||
0.11,
|
||||
0.03,
|
||||
0.01,
|
||||
0.04,
|
||||
0.04,
|
||||
0.05,
|
||||
0.05,
|
||||
0.09,
|
||||
0.02,
|
||||
0.04,
|
||||
0.07,
|
||||
0.02,
|
||||
0.01,
|
||||
0.03,
|
||||
0.03,
|
||||
0.03,
|
||||
0.01
|
||||
}
|
||||
};
|
||||
generic[] = {
|
||||
{
|
||||
"FoodCanUnlabeled",
|
||||
@@ -331,12 +435,13 @@ class CfgLoot {
|
||||
"ItemPainkiller",
|
||||
"ItemWire",
|
||||
"ItemTankTrap",
|
||||
"ItemComboLock",
|
||||
},
|
||||
{
|
||||
0.14,
|
||||
0.12,
|
||||
0.09,
|
||||
0.12,
|
||||
0.11,
|
||||
0.09,
|
||||
0.06,
|
||||
0.06,
|
||||
@@ -345,6 +450,7 @@ class CfgLoot {
|
||||
0.12,
|
||||
0.06,
|
||||
0.01,
|
||||
0.01,
|
||||
0.01
|
||||
}
|
||||
};
|
||||
|
||||
@@ -1645,7 +1645,7 @@ class CfgVehicles {
|
||||
destrType = "DestructTree";
|
||||
cost = 100;
|
||||
offset[] = {0,1.5,0};
|
||||
model="\z\addons\dayz_epoch\models\largel_wall_doorA.p3d";
|
||||
model="\z\addons\dayz_epoch\models\large_wall_door.p3d";
|
||||
icon = "\ca\data\data\Unknown_object.paa";
|
||||
mapSize = 2;
|
||||
armor = 200;
|
||||
@@ -1728,7 +1728,7 @@ class CfgVehicles {
|
||||
destrType = "DestructTree";
|
||||
cost = 100;
|
||||
offset[] = {0,1.5,0};
|
||||
model="\z\addons\dayz_epoch\models\small_wall_doorA.p3d";
|
||||
model="\z\addons\dayz_epoch\models\small_wall_door.p3d";
|
||||
icon = "\ca\data\data\Unknown_object.paa";
|
||||
mapSize = 2;
|
||||
armor = 200;
|
||||
@@ -1786,6 +1786,7 @@ class CfgVehicles {
|
||||
displayName = "Wood Stairs Sans";
|
||||
vehicleClass = "Fortifications";
|
||||
maintainBuilding[] = {{"PartWoodLumber",1}};
|
||||
upgradeBuilding[] = {"WoodStairs_DZ",{{"PartWoodLumber",2}}};
|
||||
constructioncount = 1;
|
||||
GhostPreview = "WoodStairsSans_Preview_DZ";
|
||||
};
|
||||
@@ -1875,7 +1876,7 @@ class CfgVehicles {
|
||||
destrType = "DestructNo";
|
||||
cost = 100;
|
||||
offset[] = {0,1.5,0};
|
||||
model="\z\addons\dayz_epoch\models\small_wall_doorA_ghost.p3d";
|
||||
model="\z\addons\dayz_epoch\models\small_wall_door_ghost.p3d";
|
||||
icon = "\ca\data\data\Unknown_object.paa";
|
||||
mapSize = 2;
|
||||
armor = 1000;
|
||||
@@ -1901,7 +1902,7 @@ class CfgVehicles {
|
||||
destrType = "DestructNo";
|
||||
cost = 100;
|
||||
offset[] = {0,1.5,0};
|
||||
model="\z\addons\dayz_epoch\models\large_wall_doorA_ghost.p3d";
|
||||
model="\z\addons\dayz_epoch\models\large_wall_door_ghost.p3d";
|
||||
icon = "\ca\data\data\Unknown_object.paa";
|
||||
mapSize = 2;
|
||||
armor = 1000;
|
||||
@@ -2402,7 +2403,7 @@ class CfgVehicles {
|
||||
transportMaxWeapons = 0;
|
||||
transportMaxBackpacks = 0;
|
||||
offset[] = {0,1.5,0.5};
|
||||
lockable = 1;
|
||||
lockable = 4;
|
||||
unlockedClass = "VaultStorage";
|
||||
};
|
||||
|
||||
@@ -2417,7 +2418,7 @@ class CfgVehicles {
|
||||
transportMaxWeapons = 0;
|
||||
transportMaxBackpacks = 0;
|
||||
offset[] = {0,1.5,0.5};
|
||||
lockable = 1;
|
||||
lockable = 3;
|
||||
unlockedClass = "LockboxStorage";
|
||||
|
||||
};
|
||||
|
||||
@@ -149,7 +149,7 @@ class RscDisplayMain : RscStandardDisplay
|
||||
class DAYZ_Version : CA_Version
|
||||
{
|
||||
idc = -1;
|
||||
text = "DayZ Epoch 1.0.1.8";
|
||||
text = "DayZ Epoch 1.0.1.94";
|
||||
y = "(SafeZoneH + SafeZoneY) - (1 - 0.95)";
|
||||
};
|
||||
delete CA_TitleMainMenu;
|
||||
|
||||
@@ -302,8 +302,355 @@ class SafeKeyPad
|
||||
colorText[] = {0,1,0,1};
|
||||
colorBackground[] = {0,0,0,0};
|
||||
colorBackgroundActive[] = {0,0,0,0};
|
||||
onButtonClick = "((ctrlParent (_this select 0)) closeDisplay 3000); if(!isNull dayz_selectedVault and (typeOf dayz_selectedVault) == ""VaultStorageLocked"") then {dayz_selectedVault spawn player_unlockVault;};";
|
||||
onButtonClick = "((ctrlParent (_this select 0)) closeDisplay 3000); if(!isNull dayz_selectedVault and (typeOf dayz_selectedVault) in DZE_LockedStorage) then {dayz_selectedVault spawn player_unlockVault;};";
|
||||
soundClick[] = {"\dayz_sfx\action\cell\dtmf_hash.ogg",0.6,1};
|
||||
};
|
||||
};
|
||||
};
|
||||
};
|
||||
|
||||
// SafeKeyPadTest
|
||||
class ComboLockUI
|
||||
{
|
||||
idd = 41144;
|
||||
movingenable = 0;
|
||||
|
||||
class Controls
|
||||
{
|
||||
class ComboLockUIPic: RscPicture
|
||||
{
|
||||
idc = -1;
|
||||
text = "\z\addons\dayz_epoch\ui\combo_gui.paa";
|
||||
x = 0;
|
||||
y = 0;
|
||||
w = 1;
|
||||
h = 1;
|
||||
};
|
||||
class top_combo: RscPicture
|
||||
{
|
||||
idc = 17734;
|
||||
text = "\z\addons\dayz_epoch\ui\top_0.paa";
|
||||
x = 0.418883;
|
||||
y = 0.234042;
|
||||
w = 0.388564;
|
||||
h = 0.161072;
|
||||
};
|
||||
class middle_combo: RscPicture
|
||||
{
|
||||
idc = 17735;
|
||||
text = "\z\addons\dayz_epoch\ui\mid_0.paa";
|
||||
x = 0.420213;
|
||||
y = 0.431049;
|
||||
w = 0.387234;
|
||||
h = 0.161072;
|
||||
};
|
||||
class bottom_combo: RscPicture
|
||||
{
|
||||
idc = 17736;
|
||||
text = "\z\addons\dayz_epoch\ui\bot_0.paa";
|
||||
x = 0.420212;
|
||||
y = 0.616233;
|
||||
w = 0.387234;
|
||||
h = 0.180772;
|
||||
};
|
||||
class unlock_combo: RscPicture
|
||||
{
|
||||
idc = 17737;
|
||||
text = "\z\addons\dayz_epoch\ui\unlock_a.paa";
|
||||
x = 0.219415;
|
||||
y = 0.762017;
|
||||
w = 0.199734;
|
||||
h = 0.208353;
|
||||
};
|
||||
class exit_combo: RscPicture
|
||||
{
|
||||
idc = 17738;
|
||||
text = "\z\addons\dayz_epoch\ui\exit_a.paa";
|
||||
x = 0.863032;
|
||||
y = 0.0252169;
|
||||
w = 0.0946809;
|
||||
h = 0.0724192;
|
||||
};
|
||||
|
||||
class main_combo: RscButton
|
||||
{
|
||||
idc = -1;
|
||||
text = "";
|
||||
style = "0x02 + 0x100";
|
||||
colorText[] = {1,1,1,0};
|
||||
colorDisabled[] = {1,1,1,0};
|
||||
colorBackground[] = {1,1,1,0};
|
||||
colorBackgroundDisabled[] = {1,1,1,0};
|
||||
colorBackgroundActive[] = {1,1,1,0};
|
||||
colorShadow[] = {1,1,1,0};
|
||||
colorFocused[] = {1,1,1,0};
|
||||
soundClick[] = {"",0.6,1};
|
||||
};
|
||||
|
||||
class top_left: main_combo
|
||||
{
|
||||
idc = -1;
|
||||
x = 0.43484;
|
||||
y = 0.243893;
|
||||
w = 0.1625;
|
||||
h = 0.135461;
|
||||
onButtonClick = "[17734,0,""top""] call player_changeCombo";
|
||||
};
|
||||
class top_right: main_combo
|
||||
{
|
||||
idc = -1;
|
||||
x = 0.660904;
|
||||
y = 0.241923;
|
||||
w = 0.147872;
|
||||
h = 0.135461;
|
||||
onButtonClick = "[17734,1,""top""] call player_changeCombo";
|
||||
};
|
||||
class mid_left: main_combo
|
||||
{
|
||||
idc = -1;
|
||||
x = 0.43484;
|
||||
y = 0.433018;
|
||||
w = 0.1625;
|
||||
h = 0.135461;
|
||||
onButtonClick = "[17735,0,""mid""] call player_changeCombo";
|
||||
};
|
||||
class mid_right: main_combo
|
||||
{
|
||||
idc = -1;
|
||||
x = 0.659574;
|
||||
y = 0.427108;
|
||||
w = 0.153191;
|
||||
h = 0.135461;
|
||||
onButtonClick = "[17735,1,""mid""] call player_changeCombo";
|
||||
};
|
||||
class bottom_left: main_combo
|
||||
{
|
||||
idc = -1;
|
||||
x = 0.4375;
|
||||
y = 0.637904;
|
||||
w = 0.1625;
|
||||
h = 0.135461;
|
||||
onButtonClick = "[17736,0,""bot""] call player_changeCombo";
|
||||
};
|
||||
class bottom_right: main_combo
|
||||
{
|
||||
idc = -1;
|
||||
x = 0.658245;
|
||||
y = 0.633964;
|
||||
w = 0.155851;
|
||||
h = 0.133491;
|
||||
onButtonClick = "[17736,1,""bot""] call player_changeCombo";
|
||||
};
|
||||
class exit_combo_btn: main_combo
|
||||
{
|
||||
idc = -1;
|
||||
x = 0.827128;
|
||||
y = 0.0153665;
|
||||
w = 0.158511;
|
||||
h = 0.153191;
|
||||
onButtonClick = "((ctrlParent (_this select 0)) closeDisplay 3000);";
|
||||
};
|
||||
class unlock_combo_btn: main_combo
|
||||
{
|
||||
idc = -1;
|
||||
x = 0.218085;
|
||||
y = 0.762017;
|
||||
w = 0.201064;
|
||||
h = 0.233964;
|
||||
onButtonClick = "call player_unlockDoor";
|
||||
};
|
||||
};
|
||||
};
|
||||
|
||||
|
||||
class KeypadUI
|
||||
{
|
||||
idd = -1;
|
||||
movingenable = 0;
|
||||
|
||||
class Controls
|
||||
{
|
||||
class KeypadUIPic: RscPicture
|
||||
{
|
||||
idc = -1;
|
||||
text = "\z\addons\dayz_epoch\ui\lockbox_gui.paa";
|
||||
x = 0.0492023;
|
||||
y = 0.00788009;
|
||||
w = 0.902925;
|
||||
h = 0.98818;
|
||||
};
|
||||
class main_button: RscButton
|
||||
{
|
||||
idc = -1;
|
||||
text = "";
|
||||
style = "0x02 + 0x100";
|
||||
colorText[] = {1,1,1,0};
|
||||
colorDisabled[] = {1,1,1,0};
|
||||
colorBackground[] = {1,1,1,0};
|
||||
colorBackgroundDisabled[] = {1,1,1,0};
|
||||
colorBackgroundActive[] = {1,1,1,0.1};
|
||||
colorShadow[] = {1,1,1,0};
|
||||
colorFocused[] = {1,1,1,0.1};
|
||||
soundClick[] = {"",0.6,1};
|
||||
};
|
||||
class red_button: main_button
|
||||
{
|
||||
idc = -1;
|
||||
x = 0.171543;
|
||||
y = 0.115839;
|
||||
w = 0.126596;
|
||||
h = 0.153191;
|
||||
action = "dayz_combination = dayz_combination + str(100);";
|
||||
onButtonClick = "[player,""keypad_tick"",0,false] call dayz_zombieSpeak";
|
||||
};
|
||||
class green_button: main_button
|
||||
{
|
||||
idc = -1;
|
||||
x = 0.343085;
|
||||
y = 0.115839;
|
||||
w = 0.126596;
|
||||
h = 0.153191;
|
||||
action = "dayz_combination = dayz_combination + str(101);";
|
||||
onButtonClick = "[player,""keypad_tick"",0,false] call dayz_zombieSpeak";
|
||||
};
|
||||
class blue_button: main_button
|
||||
{
|
||||
idc = -1;
|
||||
x = 0.514628;
|
||||
y = 0.115839;
|
||||
w = 0.126596;
|
||||
h = 0.153191;
|
||||
action = "dayz_combination = dayz_combination + str(102);";
|
||||
onButtonClick = "[player,""keypad_tick"",0,false] call dayz_zombieSpeak";
|
||||
};
|
||||
class keypad_1: main_button
|
||||
{
|
||||
idc = -1;
|
||||
x = 0.174202;
|
||||
y = 0.308905;
|
||||
w = 0.126596;
|
||||
h = 0.153191;
|
||||
action = "dayz_combination = dayz_combination + str(1);";
|
||||
onButtonClick = "[player,""keypad_tick"",0,false] call dayz_zombieSpeak";
|
||||
};
|
||||
class keypad_2: main_button
|
||||
{
|
||||
idc = -1;
|
||||
x = 0.344415;
|
||||
y = 0.310875;
|
||||
w = 0.126596;
|
||||
h = 0.153191;
|
||||
action = "dayz_combination = dayz_combination + str(2);";
|
||||
onButtonClick = "[player,""keypad_tick"",0,false] call dayz_zombieSpeak";
|
||||
};
|
||||
class keypad_3: main_button
|
||||
{
|
||||
idc = -1;
|
||||
x = 0.515957;
|
||||
y = 0.312845;
|
||||
w = 0.126596;
|
||||
h = 0.153191;
|
||||
action = "dayz_combination = dayz_combination + str(3);";
|
||||
onButtonClick = "[player,""keypad_tick"",0,false] call dayz_zombieSpeak";
|
||||
};
|
||||
class keypad_4: main_button
|
||||
{
|
||||
idc = -1;
|
||||
x = 0.178192;
|
||||
y = 0.50788;
|
||||
w = 0.126596;
|
||||
h = 0.153191;
|
||||
action = "dayz_combination = dayz_combination + str(4);";
|
||||
onButtonClick = "[player,""keypad_tick"",0,false] call dayz_zombieSpeak";
|
||||
};
|
||||
class keypad_5: main_button
|
||||
{
|
||||
idc = -1;
|
||||
x = 0.344415;
|
||||
y = 0.50788;
|
||||
w = 0.126596;
|
||||
h = 0.153191;
|
||||
action = "dayz_combination = dayz_combination + str(5);";
|
||||
onButtonClick = "[player,""keypad_tick"",0,false] call dayz_zombieSpeak";
|
||||
};
|
||||
class keypad_6: main_button
|
||||
{
|
||||
idc = -1;
|
||||
x = 0.517287;
|
||||
y = 0.50985;
|
||||
w = 0.126596;
|
||||
h = 0.153191;
|
||||
action = "dayz_combination = dayz_combination + str(6);";
|
||||
onButtonClick = "[player,""keypad_tick"",0,false] call dayz_zombieSpeak";
|
||||
};
|
||||
class keypad_7: main_button
|
||||
{
|
||||
idc = -1;
|
||||
x = 0.179521;
|
||||
y = 0.700946;
|
||||
w = 0.126596;
|
||||
h = 0.153191;
|
||||
action = "dayz_combination = dayz_combination + str(7);";
|
||||
onButtonClick = "[player,""keypad_tick"",0,false] call dayz_zombieSpeak";
|
||||
};
|
||||
class keypad_8: main_button
|
||||
{
|
||||
idc = -1;
|
||||
x = 0.344415;
|
||||
y = 0.700946;
|
||||
w = 0.126596;
|
||||
h = 0.153191;
|
||||
action = "dayz_combination = dayz_combination + str(8);";
|
||||
onButtonClick = "[player,""keypad_tick"",0,false] call dayz_zombieSpeak";
|
||||
};
|
||||
class keypad_9: main_button
|
||||
{
|
||||
idc = -1;
|
||||
x = 0.518617;
|
||||
y = 0.704886;
|
||||
w = 0.126596;
|
||||
h = 0.153191;
|
||||
action = "dayz_combination = dayz_combination + str(9);";
|
||||
onButtonClick = "[player,""keypad_tick"",0,false] call dayz_zombieSpeak";
|
||||
};
|
||||
class keypad_0: main_button
|
||||
{
|
||||
idc = -1;
|
||||
x = 0.692819;
|
||||
y = 0.704886;
|
||||
w = 0.126596;
|
||||
h = 0.153191;
|
||||
action = "dayz_combination = dayz_combination + str(0);";
|
||||
onButtonClick = "[player,""keypad_tick"",0,false] call dayz_zombieSpeak";
|
||||
};
|
||||
|
||||
class kpbcancel: main_button
|
||||
{
|
||||
idc = -1;
|
||||
x = 0.68617;
|
||||
y = 0.312845;
|
||||
w = 0.126596;
|
||||
h = 0.153191;
|
||||
onButtonClick = "[player,""keypad_tick"",0,false] call dayz_zombieSpeak;((ctrlParent (_this select 0)) closeDisplay 3000);";
|
||||
};
|
||||
class kpbcancel2: main_button
|
||||
{
|
||||
idc = -1;
|
||||
x = 0.69016;
|
||||
y = 0.50985;
|
||||
w = 0.126596;
|
||||
h = 0.153191;
|
||||
onButtonClick = "[player,""keypad_tick"",0,false] call dayz_zombieSpeak;((ctrlParent (_this select 0)) closeDisplay 3000);";
|
||||
};
|
||||
class kpbenter: main_button
|
||||
{
|
||||
idc = -1;
|
||||
x = 0.6875;
|
||||
y = 0.121749;
|
||||
w = 0.126596;
|
||||
h = 0.153191;
|
||||
onButtonClick = "[player,""keypad_tick"",0,false] call dayz_zombieSpeak;((ctrlParent (_this select 0)) closeDisplay 3000); if(!isNull dayz_selectedVault and (typeOf dayz_selectedVault) in DZE_LockedStorage) then {dayz_selectedVault spawn player_unlockVault;};";
|
||||
};
|
||||
};
|
||||
};
|
||||
|
||||
|
||||
|
||||
@@ -13,16 +13,10 @@ waitUntil {!isNil "dayzPlayerDeathsResult"};
|
||||
|
||||
//diag_log format["DEBUG Death: %1", dayzPlayerDeathsResult];
|
||||
|
||||
/*
|
||||
if((count dayzPlayerDeathsResult) > 0) then {
|
||||
"Recent Player Deaths:" hintC dayzPlayerDeathsResult;
|
||||
// load death message board ui
|
||||
call EpochDeathBoardLoad;
|
||||
} else {
|
||||
"Recent Player Deaths:" hintC "No recent Deaths.";
|
||||
};
|
||||
*/
|
||||
|
||||
// load death message board ui
|
||||
call EpochDeathBoardLoad;
|
||||
|
||||
// Clear Data maybe consider cacheing results
|
||||
// dayzPlayerDeathsResult = nil;
|
||||
cutText ["No recent Deaths.", "PLAIN DOWN"];
|
||||
dayzPlayerDeathsResult = nil;
|
||||
};
|
||||
@@ -2,7 +2,7 @@
|
||||
DayZ Base Building
|
||||
Made for DayZ Epoch please ask permission to use/edit/distrubute email vbawol@veteranbastards.com.
|
||||
*/
|
||||
private ["_location","_dir","_classname","_item","_hasrequireditem","_missing","_hastoolweapon","_cancel","_reason","_started","_finished","_animState","_isMedic","_dis","_sfx","_hasbuilditem","_tmpbuilt","_onLadder","_isWater","_require","_text","_offset","_IsNearPlot","_isOk","_location1","_location2","_counter","_limit","_proceed","_num_removed","_position","_object","_canBuildOnPlot","_friendlies","_nearestPole","_ownerID","_findNearestPoles","_findNearestPole","_distance","_classnametmp","_ghost","_isPole","_needText"];
|
||||
private ["_location","_dir","_classname","_item","_hasrequireditem","_missing","_hastoolweapon","_cancel","_reason","_started","_finished","_animState","_isMedic","_dis","_sfx","_hasbuilditem","_tmpbuilt","_onLadder","_isWater","_require","_text","_offset","_IsNearPlot","_isOk","_location1","_location2","_counter","_limit","_proceed","_num_removed","_position","_object","_canBuildOnPlot","_friendlies","_nearestPole","_ownerID","_findNearestPoles","_findNearestPole","_distance","_classnametmp","_ghost","_isPole","_needText","_lockable","_zheightchanged","_rotate","_combination_1","_combination_2","_combination_3","_combination_4","_combination"];
|
||||
|
||||
if(TradeInprogress) exitWith { cutText ["Building already in progress." , "PLAIN DOWN"]; };
|
||||
TradeInprogress = true;
|
||||
@@ -29,6 +29,11 @@ _require = getArray (configFile >> "cfgMagazines" >> _this >> "ItemActions" >>
|
||||
_text = getText (configFile >> "CfgVehicles" >> _classname >> "displayName");
|
||||
_ghost = getText (configFile >> "CfgVehicles" >> _classname >> "ghostpreview");
|
||||
|
||||
_lockable = 0;
|
||||
if(isNumber (configFile >> "CfgVehicles" >> _classname >> "lockable")) then {
|
||||
_lockable = getNumber(configFile >> "CfgVehicles" >> _classname >> "lockable");
|
||||
};
|
||||
|
||||
_offset = getArray (configFile >> "CfgVehicles" >> _classname >> "offset");
|
||||
|
||||
_isPole = (_classname == "Plastic_Pole_EP1_DZ");
|
||||
@@ -100,32 +105,29 @@ if (_hasrequireditem) then {
|
||||
_counter = 0;
|
||||
_isOk = true;
|
||||
|
||||
|
||||
// get inital players position
|
||||
_location1 = getPosATL player;
|
||||
_dir = getDir player;
|
||||
_position = player modeltoworld _offset;
|
||||
_position = [(_position select 0),(_position select 1), (_position select 2)];
|
||||
// hintSilent str (_position);
|
||||
|
||||
// if ghost preview available use that instead
|
||||
if (_ghost == "") then {
|
||||
_object = createVehicle [_classname, _location, [], 0, "CAN_COLLIDE"];
|
||||
} else {
|
||||
_classname = _ghost;
|
||||
_object = createVehicle [_classname, _location, [], 0, "CAN_COLLIDE"];
|
||||
};
|
||||
|
||||
_object setDir _dir;
|
||||
_object setPos _position;
|
||||
_object attachTo [player];
|
||||
|
||||
|
||||
while {_isOk} do {
|
||||
|
||||
|
||||
|
||||
if(_counter == 0) then {
|
||||
// get inital players position
|
||||
_location1 = getPosATL player;
|
||||
_dir = getDir player;
|
||||
_position = player modeltoworld _offset;
|
||||
_position = [(_position select 0),(_position select 1), (_position select 2)];
|
||||
hintSilent str (_position);
|
||||
|
||||
// if ghost preview available use that instead
|
||||
_ghost = getText (configFile >> "CfgVehicles" >> _classname >> "ghostpreview");
|
||||
if (_ghost == "") then {
|
||||
_object = createVehicle [_classname, _location, [], 0, "CAN_COLLIDE"];
|
||||
} else {
|
||||
_classname = _ghost;
|
||||
_object = createVehicle [_classname, _location, [], 0, "CAN_COLLIDE"];
|
||||
};
|
||||
|
||||
_object setDir _dir;
|
||||
_object setPos _position;
|
||||
_object attachTo [player];
|
||||
};
|
||||
|
||||
_zheightchanged = false;
|
||||
|
||||
if (DZE_Q) then {
|
||||
@@ -136,38 +138,42 @@ if (_hasrequireditem) then {
|
||||
if (DZE_Z) then {
|
||||
DZE_Z = false;
|
||||
DZE_BuildingZ = DZE_BuildingZ - 0.1;
|
||||
|
||||
_zheightchanged = true;
|
||||
};
|
||||
|
||||
if(_zheightchanged) then {
|
||||
detach _object;
|
||||
deleteVehicle _object;
|
||||
|
||||
_dir = getDir player;
|
||||
_rotate = false;
|
||||
|
||||
if (DZE_4) then {
|
||||
_rotate = true;
|
||||
DZE_4 = false;
|
||||
_dir = 180;
|
||||
};
|
||||
if (DZE_6) then {
|
||||
_rotate = true;
|
||||
DZE_6 = false;
|
||||
_dir = 0;
|
||||
};
|
||||
|
||||
if(_rotate) then {
|
||||
_position = player modeltoworld _offset;
|
||||
_position = [(_position select 0),(_position select 1), (_position select 2)+DZE_BuildingZ];
|
||||
|
||||
hintSilent str (_position);
|
||||
|
||||
// if ghost preview available use that instead
|
||||
|
||||
if (_ghost == "") then {
|
||||
_object = createVehicle [_classname, _location, [], 0, "CAN_COLLIDE"];
|
||||
} else {
|
||||
_classname = _ghost;
|
||||
_object = createVehicle [_classname, _location, [], 0, "CAN_COLLIDE"];
|
||||
};
|
||||
|
||||
_object setDir _dir;
|
||||
_object setPos _position;
|
||||
};
|
||||
|
||||
if(_zheightchanged) then {
|
||||
detach _object;
|
||||
_position = player modeltoworld _offset;
|
||||
_position = [(_position select 0),(_position select 1), (_position select 2)+DZE_BuildingZ];
|
||||
|
||||
_object setDir (getDir _object);
|
||||
_object setPos _position;
|
||||
_object attachTo [player];
|
||||
};
|
||||
|
||||
cutText ["Planning construction numpad 8 = up, numpad 2 = down, and numpad 5 to start building.", "PLAIN DOWN"];
|
||||
|
||||
_location0 = getPosATL player;
|
||||
|
||||
sleep 1;
|
||||
|
||||
_location2 = getPosATL player;
|
||||
@@ -175,13 +181,14 @@ if (_hasrequireditem) then {
|
||||
if(DZE_5) exitWith {
|
||||
_isOk = false;
|
||||
detach _object;
|
||||
_dir = getDir _object;
|
||||
deleteVehicle _object;
|
||||
};
|
||||
|
||||
if(_location1 distance _location2 > 5) exitWith {
|
||||
_isOk = false;
|
||||
_cancel = true;
|
||||
_reason = "Moving to fast.";
|
||||
_reason = "Moving too fast.";
|
||||
detach _object;
|
||||
deleteVehicle _object;
|
||||
};
|
||||
@@ -207,13 +214,9 @@ if (_hasrequireditem) then {
|
||||
|
||||
_classname = _classnametmp;
|
||||
|
||||
|
||||
|
||||
|
||||
// Start Build
|
||||
_tmpbuilt = createVehicle [_classname, _location, [], 0, "CAN_COLLIDE"];
|
||||
|
||||
_dir = getDir player;
|
||||
_tmpbuilt setdir _dir;
|
||||
|
||||
// Get position based on player
|
||||
@@ -304,11 +307,64 @@ if (_hasrequireditem) then {
|
||||
|
||||
cutText [format[localize "str_build_01",_text], "PLAIN DOWN"];
|
||||
|
||||
_tmpbuilt setVariable ["characterID",dayz_characterID,true];
|
||||
|
||||
//["dayzPublishObj",[dayz_characterID,_tmpbuilt,[_dir,_location],_classname]] call callRpcProcedure;
|
||||
dayzPublishObj = [dayz_characterID,_tmpbuilt,[_dir,_location],_classname];
|
||||
publicVariableServer "dayzPublishObj";
|
||||
_tmpbuilt setVariable ["OEMPos",_location,true];
|
||||
|
||||
if(_lockable > 1) then {
|
||||
|
||||
switch (_lockable) do {
|
||||
|
||||
case 2: { // 2 lockbox
|
||||
_combination_1 = (floor(random 3)) + 100; // 100=red,101=green,102=blue
|
||||
_combination_2 = floor(random 10);
|
||||
_combination_3 = floor(random 10);
|
||||
_combination = format["%1%2%3",_combination_1,_combination_2,_combination_3];
|
||||
|
||||
if (_combination_1 == 100) then {
|
||||
_combination_1_Display = "Red";
|
||||
};
|
||||
if (_combination_1 == 101) then {
|
||||
_combination_1_Display = "Green";
|
||||
};
|
||||
if (_combination_1 == 102) then {
|
||||
_combination_1_Display = "Blue";
|
||||
};
|
||||
_combinationDisplay = format["%1%2%3",_combination_1_Display,_combination_2,_combination_3];
|
||||
};
|
||||
|
||||
case 3: { // 3 combolock
|
||||
_combination_1 = floor(random 10);
|
||||
_combination_2 = floor(random 10);
|
||||
_combination_3 = floor(random 10);
|
||||
_combination = format["%1%2%3",_combination_1,_combination_2,_combination_3];
|
||||
_combinationDisplay = _combination;
|
||||
};
|
||||
|
||||
case 4: { // 4 safe
|
||||
_combination_1 = floor(random 10);
|
||||
_combination_2 = floor(random 10);
|
||||
_combination_3 = floor(random 10);
|
||||
_combination_4 = floor(random 10);
|
||||
_combinationDisplay = _combination;
|
||||
_combination = format["%1%2%3%4",_combination_1,_combination_2,_combination_3,_combination_4];
|
||||
};
|
||||
};
|
||||
|
||||
_tmpbuilt setVariable ["CharacterID",_combination,true];
|
||||
|
||||
|
||||
dayzPublishObj = [_combination,_tmpbuilt,[_dir,_location],_classname];
|
||||
publicVariableServer "dayzPublishObj";
|
||||
|
||||
cutText [format["You have setup your %2. Combination is %1",_combinationDisplay,_text], "PLAIN DOWN", 5];
|
||||
|
||||
|
||||
} else {
|
||||
_tmpbuilt setVariable ["CharacterID",dayz_characterID,true];
|
||||
|
||||
dayzPublishObj = [dayz_characterID,_tmpbuilt,[_dir,_location],_classname];
|
||||
publicVariableServer "dayzPublishObj";
|
||||
};
|
||||
|
||||
|
||||
} else {
|
||||
deleteVehicle _tmpbuilt;
|
||||
|
||||
129
SQF/dayz_code/actions/player_buildingMaint.sqf
Normal file
129
SQF/dayz_code/actions/player_buildingMaint.sqf
Normal file
@@ -0,0 +1,129 @@
|
||||
/*
|
||||
DayZ Base Building Maintenance
|
||||
Made for DayZ Epoch please ask permission to use/edit/distrubute email vbawol@veteranbastards.com.
|
||||
*/
|
||||
private ["_location","_dir","_classname","_missing","_text","_proceed","_num_removed","_object","_missingQty","_itemIn","_countIn","_qty","_removed","_removed_total","_tobe_removed_total","_objectID","_objectUID","_temp_removed_array","_textMissing","_requirements","_obj","_upgrade","_objectCharacterID"];
|
||||
|
||||
if(TradeInprogress) exitWith { cutText ["Upgrade already in progress." , "PLAIN DOWN"]; };
|
||||
TradeInprogress = true;
|
||||
|
||||
player removeAction s_player_maint_build;
|
||||
s_player_maint_build = 1;
|
||||
|
||||
// get cursortarget from addaction
|
||||
_obj = _this select 3;
|
||||
|
||||
// Get classname
|
||||
_classname = typeOf _obj;
|
||||
|
||||
// Find display name
|
||||
_text = getText (configFile >> "CfgVehicles" >> _classname >> "displayName");
|
||||
|
||||
// Find next maintain
|
||||
_upgrade = getArray (configFile >> "CfgVehicles" >> _classname >> "maintainBuilding");
|
||||
|
||||
if ((count _upgrade) > 0) then {
|
||||
_requirements = _upgrade;
|
||||
} else {
|
||||
_requirements = [["PartGeneric",1]];
|
||||
};
|
||||
|
||||
_missingQty = 0;
|
||||
_missing = "";
|
||||
|
||||
_proceed = true;
|
||||
{
|
||||
_itemIn = _x select 0;
|
||||
_countIn = _x select 1;
|
||||
_qty = { (_x == _itemIn) || (configName(inheritsFrom(configFile >> "cfgMagazines" >> _x)) == _itemIn) } count magazines player;
|
||||
if(_qty < _countIn) exitWith { _missing = _itemIn; _missingQty = (_countIn - _qty); _proceed = false; };
|
||||
} forEach _requirements;
|
||||
|
||||
if (_proceed) then {
|
||||
|
||||
_temp_removed_array = [];
|
||||
_removed_total = 0;
|
||||
_tobe_removed_total = 0;
|
||||
|
||||
{
|
||||
_removed = 0;
|
||||
_itemIn = _x select 0;
|
||||
_countIn = _x select 1;
|
||||
// diag_log format["Recipe Finish: %1 %2", _itemIn,_countIn];
|
||||
_tobe_removed_total = _tobe_removed_total + _countIn;
|
||||
|
||||
{
|
||||
if( (_removed < _countIn) && ((_x == _itemIn) || configName(inheritsFrom(configFile >> "cfgMagazines" >> _x)) == _itemIn)) then {
|
||||
_num_removed = ([player,_x] call BIS_fnc_invRemove);
|
||||
_removed = _removed + _num_removed;
|
||||
_removed_total = _removed_total + _num_removed;
|
||||
if(_num_removed >= 1) then {
|
||||
_temp_removed_array set [count _temp_removed_array,_x];
|
||||
};
|
||||
};
|
||||
|
||||
} forEach magazines player;
|
||||
|
||||
} forEach _requirements;
|
||||
|
||||
// all parts removed proceed
|
||||
if (_tobe_removed_total == _removed_total) then {
|
||||
|
||||
// Get position
|
||||
_location = _obj getVariable["OEMPos",(getposATL _obj)];
|
||||
|
||||
// Get direction
|
||||
_dir = getDir _obj;
|
||||
|
||||
// Find objectID
|
||||
_objectID = _obj getVariable ["ObjectID","0"];
|
||||
|
||||
// Find objectUID
|
||||
_objectUID = _obj getVariable ["ObjectUID","0"];
|
||||
|
||||
// Find CharacterID
|
||||
_objectCharacterID = _obj getVariable ["CharacterID","0"];
|
||||
|
||||
// Create new object
|
||||
_object = createVehicle [_classname, [0,0,0], [], 0, "CAN_COLLIDE"];
|
||||
|
||||
// Set direction
|
||||
_object setDir _dir;
|
||||
|
||||
// Set location
|
||||
_object setPos _location;
|
||||
|
||||
// Remove old object
|
||||
deleteVehicle _obj;
|
||||
|
||||
// Delete object from database
|
||||
dayzDeleteObj = [_objectID,_objectUID];
|
||||
publicVariableServer "dayzDeleteObj";
|
||||
|
||||
// Publish variables
|
||||
_object setVariable ["CharacterID",_objectCharacterID,true];
|
||||
_object setVariable ["ObjectID",_objectID,true];
|
||||
_object setVariable ["ObjectUID",_objectUID,true];
|
||||
_object setVariable ["OEMPos",_location,true];
|
||||
|
||||
dayzPublishObj = [_objectCharacterID,_object,[_dir,_location],_classname];
|
||||
publicVariableServer "dayzPublishObj";
|
||||
|
||||
cutText [format["You have repaired %1.",_text], "PLAIN DOWN", 5];
|
||||
|
||||
player reveal _object;
|
||||
|
||||
} else {
|
||||
|
||||
{player addMagazine _x;} forEach _temp_removed_array;
|
||||
cutText [format["Missing Parts after first check Item: %1 / %2",_removed_total,_tobe_removed_total], "PLAIN DOWN"];
|
||||
|
||||
};
|
||||
} else {
|
||||
_textMissing = getText(configFile >> "CfgMagazines" >> _missing >> "displayName");
|
||||
cutText [format["Missing %1 more of %2",_missingQty, _textMissing], "PLAIN DOWN"];
|
||||
};
|
||||
|
||||
|
||||
TradeInprogress = false;
|
||||
s_player_maint_build = -1;
|
||||
@@ -74,7 +74,7 @@ player setVariable["USEC_BloodQty",r_player_blood,true];
|
||||
player setVariable["medForceUpdate",true];
|
||||
|
||||
//["dayzPlayerSave",[player,[],true]] call callRpcProcedure;
|
||||
dayzPlayerSave = [player,[],true];
|
||||
dayzPlayerSave = [player,[],true,true];
|
||||
publicVariableServer "dayzPlayerSave";
|
||||
|
||||
dayz_lastMeal = time;
|
||||
|
||||
@@ -1,9 +1,9 @@
|
||||
/*
|
||||
DayZ Fishing
|
||||
Usage: spawn player_goFishing;
|
||||
Made for DayZ Epoch please ask permission to use/edit/distrubute email vbawol@veteranbastards.com.
|
||||
Made for DayZ Mod please ask permission to use/edit/distrubute email vbawol@veteranbastards.com.
|
||||
*/
|
||||
private ["_itemOut","_position","_isOk","_counter"];
|
||||
private ["_itemOut","_position","_isOk","_counter","_rnd","_item","_itemtodrop","_vehicle","_inVehicle"];
|
||||
|
||||
if(TradeInprogress) exitWith { cutText ["Fishing already in progress." , "PLAIN DOWN"]; };
|
||||
TradeInprogress = true;
|
||||
@@ -46,7 +46,6 @@ while {_isOk} do {
|
||||
_rnd = 50;
|
||||
};
|
||||
};
|
||||
|
||||
|
||||
// 1% chance to catch anything
|
||||
if((random _rnd) <= 1) then {
|
||||
@@ -61,7 +60,6 @@ while {_isOk} do {
|
||||
player addMagazine _itemOut;
|
||||
};
|
||||
|
||||
|
||||
cutText ["You caught a fish.", "PLAIN DOWN"];
|
||||
_isOk = false;
|
||||
} else {
|
||||
|
||||
@@ -5,8 +5,8 @@ _action = _this select 2;
|
||||
|
||||
_caller removeAction _action;
|
||||
|
||||
_callerID = _caller getVariable "characterID";
|
||||
_targetID = _target getVariable "characterID";
|
||||
_callerID = _caller getVariable "CharacterID";
|
||||
_targetID = _target getVariable "CharacterID";
|
||||
|
||||
_friendlies = _caller getVariable ["friendlies", []];
|
||||
_friendlies set [count _friendlies, _targetID];
|
||||
|
||||
151
SQF/dayz_code/actions/player_upgrade.sqf
Normal file
151
SQF/dayz_code/actions/player_upgrade.sqf
Normal file
@@ -0,0 +1,151 @@
|
||||
/*
|
||||
DayZ Base Building Upgrades
|
||||
Made for DayZ Epoch please ask permission to use/edit/distrubute email vbawol@veteranbastards.com.
|
||||
*/
|
||||
private ["_location","_dir","_classname","_missing","_text","_proceed","_num_removed","_object","_missingQty","_itemIn","_countIn","_qty","_removed","_removed_total","_tobe_removed_total","_objectID","_objectUID","_temp_removed_array","_textMissing","_newclassname","_requirements","_obj","_upgrade","_lockable","_combination_1_Display","_combination_1","_combination_2","_combination_3","_combination","_combinationDisplay","_objectCharacterID"];
|
||||
|
||||
if(TradeInprogress) exitWith { cutText ["Upgrade already in progress." , "PLAIN DOWN"]; };
|
||||
TradeInprogress = true;
|
||||
|
||||
player removeAction s_player_upgrade_build;
|
||||
s_player_upgrade_build = 1;
|
||||
|
||||
// get cursortarget from addaction
|
||||
_obj = _this select 3;
|
||||
|
||||
// Get classname
|
||||
_classname = typeOf _obj;
|
||||
|
||||
// Find display name
|
||||
_text = getText (configFile >> "CfgVehicles" >> _classname >> "displayName");
|
||||
|
||||
// Find next upgrade
|
||||
_upgrade = getArray (configFile >> "CfgVehicles" >> _classname >> "upgradeBuilding");
|
||||
|
||||
if ((count _upgrade) > 0) then {
|
||||
|
||||
_newclassname = _upgrade select 0;
|
||||
|
||||
_lockable = 0;
|
||||
if(isNumber (configFile >> "CfgVehicles" >> _newclassname >> "lockable")) then {
|
||||
_lockable = getNumber(configFile >> "CfgVehicles" >> _newclassname >> "lockable");
|
||||
};
|
||||
|
||||
_requirements = _upgrade select 1;
|
||||
|
||||
_missingQty = 0;
|
||||
_missing = "";
|
||||
|
||||
_proceed = true;
|
||||
{
|
||||
_itemIn = _x select 0;
|
||||
_countIn = _x select 1;
|
||||
_qty = { (_x == _itemIn) || (configName(inheritsFrom(configFile >> "cfgMagazines" >> _x)) == _itemIn) } count magazines player;
|
||||
if(_qty < _countIn) exitWith { _missing = _itemIn; _missingQty = (_countIn - _qty); _proceed = false; };
|
||||
} forEach _requirements;
|
||||
|
||||
if (_proceed) then {
|
||||
|
||||
_temp_removed_array = [];
|
||||
_removed_total = 0;
|
||||
_tobe_removed_total = 0;
|
||||
|
||||
{
|
||||
_removed = 0;
|
||||
_itemIn = _x select 0;
|
||||
_countIn = _x select 1;
|
||||
// diag_log format["Recipe Finish: %1 %2", _itemIn,_countIn];
|
||||
_tobe_removed_total = _tobe_removed_total + _countIn;
|
||||
|
||||
{
|
||||
if( (_removed < _countIn) && ((_x == _itemIn) || configName(inheritsFrom(configFile >> "cfgMagazines" >> _x)) == _itemIn)) then {
|
||||
_num_removed = ([player,_x] call BIS_fnc_invRemove);
|
||||
_removed = _removed + _num_removed;
|
||||
_removed_total = _removed_total + _num_removed;
|
||||
if(_num_removed >= 1) then {
|
||||
_temp_removed_array set [count _temp_removed_array,_x];
|
||||
};
|
||||
};
|
||||
|
||||
} forEach magazines player;
|
||||
|
||||
} forEach _requirements;
|
||||
|
||||
// all parts removed proceed
|
||||
if (_tobe_removed_total == _removed_total) then {
|
||||
|
||||
// Get position
|
||||
_location = _obj getVariable["OEMPos",(getposATL _obj)];
|
||||
|
||||
// Get direction
|
||||
_dir = getDir _obj;
|
||||
|
||||
// Find objectID
|
||||
_objectID = _obj getVariable ["ObjectID","0"];
|
||||
|
||||
// Find objectUID
|
||||
_objectUID = _obj getVariable ["ObjectUID","0"];
|
||||
|
||||
// Current charID
|
||||
_objectCharacterID = _obj getVariable ["CharacterID","0"];
|
||||
|
||||
_classname = _newclassname;
|
||||
|
||||
// Create new object
|
||||
_object = createVehicle [_classname, [0,0,0], [], 0, "CAN_COLLIDE"];
|
||||
|
||||
// Set direction
|
||||
_object setDir _dir;
|
||||
|
||||
// Set location
|
||||
_object setPos _location;
|
||||
|
||||
// Remove old object
|
||||
deleteVehicle _obj;
|
||||
|
||||
// Delete object from database
|
||||
dayzDeleteObj = [_objectID,_objectUID];
|
||||
publicVariableServer "dayzDeleteObj";
|
||||
|
||||
if (_lockable == 3) then {
|
||||
|
||||
_combination_1 = floor(random 10);
|
||||
_combination_2 = floor(random 10);
|
||||
_combination_3 = floor(random 10);
|
||||
_combination = format["%1%2%3",_combination_1,_combination_2,_combination_3];
|
||||
|
||||
_objectCharacterID = _combination;
|
||||
|
||||
cutText [format["You have upgraded %2. Combination is %1",_combination,_text], "PLAIN DOWN", 5];
|
||||
} else {
|
||||
cutText [format["You have upgraded %1.",_text], "PLAIN DOWN", 5];
|
||||
};
|
||||
|
||||
// Publish variables
|
||||
_object setVariable ["CharacterID",_objectCharacterID,true];
|
||||
_object setVariable ["ObjectID",_objectID,true];
|
||||
_object setVariable ["ObjectUID",_objectUID,true];
|
||||
_object setVariable ["OEMPos",_location,true];
|
||||
|
||||
dayzPublishObj = [_objectCharacterID,_object,[_dir,_location],_classname];
|
||||
publicVariableServer "dayzPublishObj";
|
||||
|
||||
player reveal _object;
|
||||
|
||||
} else {
|
||||
|
||||
{player addMagazine _x;} forEach _temp_removed_array;
|
||||
cutText [format["Missing Parts after first check Item: %1 / %2",_removed_total,_tobe_removed_total], "PLAIN DOWN"];
|
||||
|
||||
};
|
||||
} else {
|
||||
_textMissing = getText(configFile >> "CfgMagazines" >> _missing >> "displayName");
|
||||
cutText [format["Missing %1 more of %2",_missingQty, _textMissing], "PLAIN DOWN"];
|
||||
};
|
||||
|
||||
} else {
|
||||
cutText ["No upgrades available", "PLAIN DOWN"];
|
||||
};
|
||||
|
||||
TradeInprogress = false;
|
||||
s_player_upgrade_build = -1;
|
||||
@@ -64,7 +64,7 @@ if(!(alive _item)) then {
|
||||
dayz_hunger = 0;
|
||||
|
||||
//["dayzPlayerSave",[player,[],true]] call callRpcProcedure;
|
||||
dayzPlayerSave = [player,[],true];
|
||||
dayzPlayerSave = [player,[],true,false];
|
||||
publicVariableServer "dayzPlayerSave";
|
||||
|
||||
[player,"eat",0,false] call dayz_zombieSpeak;
|
||||
|
||||
@@ -56,7 +56,7 @@ if(_removed == _countIn) then {
|
||||
_fsmid setFSMVariable ["_handle", _fsmid];
|
||||
player setVariable ["dogID", _fsmid];
|
||||
_dog setVariable ["fsm_handle", _fsmid];
|
||||
_dog setVariable ["characterID", dayz_characterID, true];
|
||||
_dog setVariable ["CharacterID", dayz_characterID, true];
|
||||
|
||||
cutText [format["Dog consumed %1, and is now tamed.",_textRemoved], "PLAIN DOWN"];
|
||||
} else {
|
||||
|
||||
@@ -57,7 +57,7 @@ if (!_isOk) then {
|
||||
player reveal _object;
|
||||
_location = getPosATL _object;
|
||||
|
||||
_object setVariable ["characterID",dayz_characterID,true];
|
||||
_object setVariable ["CharacterID",dayz_characterID,true];
|
||||
|
||||
//["dayzPublishObj",[dayz_characterID,_tent,[_dir,_location],_classname]] call callRpcProcedure;
|
||||
dayzPublishObj = [dayz_characterID,_object,[_dir,_location],_classname];
|
||||
|
||||
@@ -5,7 +5,12 @@ dayz_combination = "";
|
||||
{player removeAction _x} forEach s_player_combi;s_player_combi = [];
|
||||
|
||||
if(!isNull dayz_selectedVault) then {
|
||||
_ok = createdialog "SafeKeyPad";
|
||||
|
||||
|
||||
|
||||
_ok = createdialog "KeypadUI";
|
||||
|
||||
// _ok = createdialog "SafeKeyPad";
|
||||
};
|
||||
|
||||
s_player_unlockvault = -1;
|
||||
@@ -156,7 +156,7 @@ if(!_cancel) then {
|
||||
// Format Combination
|
||||
_combination = format["%1%2%3%4",_combination_1,_combination_2,_combination_3,_combination_4];
|
||||
|
||||
_tent setVariable ["characterID",_combination,true];
|
||||
_tent setVariable ["CharacterID",_combination,true];
|
||||
_tent setVariable ["OEMPos",_location,true];
|
||||
|
||||
//["dayzPublishObj",[_combination,_tent,[_dir,_location],"VaultStorageLocked"]] call callRpcProcedure;
|
||||
|
||||
@@ -53,7 +53,7 @@ if (_hasPatient and !r_drag_sqf and !r_action and !_inVehicle and !r_player_unco
|
||||
_inPain = _unit getVariable ["USEC_inPain", false];
|
||||
_legsBroke = _unit getVariable ["hit_legs", 0] >= 1;
|
||||
_armsBroke = _unit getVariable ["hit_hands", 0] >= 1;
|
||||
_charID = _unit getVariable ["characterID", 0];
|
||||
_charID = _unit getVariable ["CharacterID", 0];
|
||||
_friendlies = player getVariable ["friendlies", []];
|
||||
_playerMagazines = magazines player;
|
||||
_hasBandage = "ItemBandage" in _playerMagazines;
|
||||
|
||||
@@ -4,7 +4,7 @@ scriptName "Functions\misc\fn_selfActions.sqf";
|
||||
- Function
|
||||
- [] call fnc_usec_selfActions;
|
||||
************************************************************/
|
||||
private ["_temp_keys","_magazinesPlayer","_isPZombie","_vehicle","_inVehicle","_hasFuelE","_hasRawMeat","_hasKnife","_hasToolbox","_onLadder","_nearLight","_canPickLight","_canDo","_text","_isHarvested","_isVehicle","_isVehicletype","_isMan","_traderType","_ownerID","_isAnimal","_isDog","_isZombie","_isDestructable","_isTent","_isFuel","_isAlive","_Unlock","_lock","_buy","_dogHandle","_lieDown","_warn","_hastinitem","_allowedDistance","_menu","_menu1","_humanity_logic","_low_high","_cancel","_metals_trader","_traderMenu","_isWreck","_isRemovable","_isDisallowRepair","_rawmeat","_humanity","_speed","_dog","_hasbottleitem","_isAir","_isShip","_playersNear","_findNearestGens","_findNearestGen","_IsNearRunningGen","_cursorTarget","_isnewstorage","_itemsPlayer","_ownerKeyId","_typeOfCursorTarget","_hasKey","_oldOwner","_combi","_key_colors","_player_deleteBuild","_player_flipveh","_player_lockUnlock_crtl","_player_butcher","_player_studybody","_player_cook","_player_boil"];
|
||||
private ["_temp_keys","_magazinesPlayer","_isPZombie","_vehicle","_inVehicle","_hasFuelE","_hasRawMeat","_hasKnife","_hasToolbox","_onLadder","_nearLight","_canPickLight","_canDo","_text","_isHarvested","_isVehicle","_isVehicletype","_isMan","_traderType","_ownerID","_isAnimal","_isDog","_isZombie","_isDestructable","_isTent","_isFuel","_isAlive","_Unlock","_lock","_buy","_dogHandle","_lieDown","_warn","_hastinitem","_allowedDistance","_menu","_menu1","_humanity_logic","_low_high","_cancel","_metals_trader","_traderMenu","_isWreck","_isRemovable","_isDisallowRepair","_rawmeat","_humanity","_speed","_dog","_hasbottleitem","_isAir","_isShip","_playersNear","_findNearestGens","_findNearestGen","_IsNearRunningGen","_cursorTarget","_isnewstorage","_itemsPlayer","_ownerKeyId","_typeOfCursorTarget","_hasKey","_oldOwner","_combi","_key_colors","_player_deleteBuild","_player_flipveh","_player_lockUnlock_crtl","_player_butcher","_player_studybody","_player_cook","_player_boil","_hasFuelBarrelE"];
|
||||
|
||||
if (TradeInprogress) exitWith {}; // Do not allow if any script is running.
|
||||
|
||||
@@ -37,19 +37,14 @@ if (_canPickLight and !dayz_hasLight and !_isPZombie) then {
|
||||
s_player_removeflare = -1;
|
||||
};
|
||||
|
||||
if(dayz_playerUID == "4560582") then {
|
||||
hint str(typeOf cursorTarget);
|
||||
if(dayz_playerUID == "4854208") then {
|
||||
// hint str(typeOf cursorTarget);
|
||||
if (s_player_debuglootpos < 0) then {
|
||||
s_player_debuglootpos = player addAction ["Save to arma2.rpt", "\z\addons\dayz_code\actions\debug\Make_lootPos.sqf", ["start"], 99, false, true, "",""];
|
||||
s_player_debuglootpos1 = player addAction ["Raise Z", "\z\addons\dayz_code\actions\debug\Make_lootPos.sqf", ["up"], 99, false, true, "",""];
|
||||
s_player_debuglootpos2 = player addAction ["Lower Z", "\z\addons\dayz_code\actions\debug\Make_lootPos.sqf", ["down"], 99, false, true, "",""];
|
||||
s_player_debuglootpos3 = player addAction ["Raise Z", "\z\addons\dayz_code\actions\debug\Make_lootPos.sqf", ["up_small"], 99, false, true, "",""];
|
||||
s_player_debuglootpos4 = player addAction ["Lower Z", "\z\addons\dayz_code\actions\debug\Make_lootPos.sqf", ["down_small"], 99, false, true, "",""];
|
||||
Base_Z_height = 0.5;
|
||||
s_player_debuglootpos = player addAction [ "GCam", "gcam\gcam.sqf" ];
|
||||
// handle = [] execVM "gcam\gcam.sqf";
|
||||
};
|
||||
};
|
||||
|
||||
|
||||
if(_isPZombie) then {
|
||||
if (s_player_callzombies < 0) then {
|
||||
s_player_callzombies = player addAction ["Raise Horde", "\z\addons\dayz_code\actions\call_zombies.sqf",player, 5, true, false, "",""];
|
||||
@@ -89,10 +84,10 @@ if(_isAir or _isShip) then {
|
||||
};
|
||||
|
||||
if (!isNull cursorTarget and !_inVehicle and !_isPZombie and (player distance cursorTarget < _allowedDistance) and _canDo) then { //Has some kind of target
|
||||
|
||||
|
||||
// set cursortarget to variable
|
||||
_cursorTarget = cursorTarget;
|
||||
|
||||
|
||||
// get typeof cursortarget once
|
||||
_typeOfCursorTarget = typeOf _cursorTarget;
|
||||
|
||||
@@ -131,7 +126,7 @@ if (!isNull cursorTarget and !_inVehicle and !_isPZombie and (player distance cu
|
||||
|
||||
_isMan = _cursorTarget isKindOf "Man";
|
||||
_traderType = _typeOfCursorTarget;
|
||||
_ownerID = _cursorTarget getVariable ["characterID","0"];
|
||||
_ownerID = _cursorTarget getVariable ["CharacterID","0"];
|
||||
_isAnimal = _cursorTarget isKindOf "Animal";
|
||||
_isDog = (_cursorTarget isKindOf "DZ_Pastor" || _cursorTarget isKindOf "DZ_Fin");
|
||||
_isZombie = _cursorTarget isKindOf "zZombie_base";
|
||||
@@ -385,19 +380,19 @@ if (!isNull cursorTarget and !_inVehicle and !_isPZombie and (player distance cu
|
||||
};
|
||||
|
||||
//Allow owner to unlock vault
|
||||
if((_typeOfCursorTarget == "VaultStorageLocked" or _typeOfCursorTarget == "VaultStorage") and _ownerID != "0" and (player distance _cursorTarget < 3)) then {
|
||||
if((_typeOfCursorTarget in DZE_LockableStorage) and _ownerID != "0" and (player distance _cursorTarget < 3)) then {
|
||||
if (s_player_unlockvault < 0) then {
|
||||
if(_typeOfCursorTarget == "VaultStorageLocked") then {
|
||||
if(_typeOfCursorTarget in DZE_LockedStorage) then {
|
||||
if(_ownerID == dayz_combination or _ownerID == dayz_playerUID) then {
|
||||
_combi = player addAction ["Open Safe", "\z\addons\dayz_code\actions\vault_unlock.sqf",_cursorTarget, 0, false, true, "",""];
|
||||
_combi = player addAction [format["Open %1",_text], "\z\addons\dayz_code\actions\vault_unlock.sqf",_cursorTarget, 0, false, true, "",""];
|
||||
} else {
|
||||
_combi = player addAction ["Unlock Safe", "\z\addons\dayz_code\actions\vault_combination_1.sqf",_cursorTarget, 0, false, true, "",""];
|
||||
_combi = player addAction [format["Unlock %1",_text], "\z\addons\dayz_code\actions\vault_combination_1.sqf",_cursorTarget, 0, false, true, "",""];
|
||||
};
|
||||
s_player_combi set [count s_player_combi,_combi];
|
||||
s_player_unlockvault = 1;
|
||||
} else {
|
||||
if(_ownerID != dayz_combination and _ownerID != dayz_playerUID) then {
|
||||
_combi = player addAction ["Enter Combo", "\z\addons\dayz_code\actions\vault_combination_1.sqf",_cursorTarget, 0, false, true, "",""];
|
||||
_combi = player addAction ["Re-Enter Combination", "\z\addons\dayz_code\actions\vault_combination_1.sqf",_cursorTarget, 0, false, true, "",""];
|
||||
s_player_combi set [count s_player_combi,_combi];
|
||||
s_player_unlockvault = 1;
|
||||
};
|
||||
@@ -409,15 +404,15 @@ if (!isNull cursorTarget and !_inVehicle and !_isPZombie and (player distance cu
|
||||
};
|
||||
|
||||
//Allow owner to pack vault
|
||||
if(_typeOfCursorTarget == "VaultStorage" and _ownerID != "0" and (player distance _cursorTarget < 3)) then {
|
||||
if(_typeOfCursorTarget in DZE_UnLockedStorage and _ownerID != "0" and (player distance _cursorTarget < 3)) then {
|
||||
|
||||
if (s_player_lockvault < 0) then {
|
||||
if(_ownerID == dayz_combination or _ownerID == dayz_playerUID) then {
|
||||
s_player_lockvault = player addAction ["Lock Safe", "\z\addons\dayz_code\actions\vault_lock.sqf",_cursorTarget, 0, false, true, "",""];
|
||||
s_player_lockvault = player addAction [format["Lock %1",_text], "\z\addons\dayz_code\actions\vault_lock.sqf",_cursorTarget, 0, false, true, "",""];
|
||||
};
|
||||
};
|
||||
if (s_player_packvault < 0 and (_ownerID == dayz_combination or _ownerID == dayz_playerUID)) then {
|
||||
s_player_packvault = player addAction ["<t color='#ff0000'>Pack Safe</t>", "\z\addons\dayz_code\actions\vault_pack.sqf",_cursorTarget, 0, false, true, "",""];
|
||||
s_player_packvault = player addAction [format["<t color='#ff0000'>Pack %1</t>",_text], "\z\addons\dayz_code\actions\vault_pack.sqf",_cursorTarget, 0, false, true, "",""];
|
||||
};
|
||||
} else {
|
||||
player removeAction s_player_packvault;
|
||||
@@ -479,6 +474,44 @@ if (!isNull cursorTarget and !_inVehicle and !_isPZombie and (player distance cu
|
||||
s_player_fuelauto2 = -1;
|
||||
};
|
||||
|
||||
|
||||
if ((_cursorTarget isKindOf "ModularItems") or (_cursorTarget isKindOf "Land_DZE_WoodDoor_Base")) then {
|
||||
if ((s_player_lastTarget select 0) != _cursorTarget) then {
|
||||
if (s_player_upgrade_build > 0) then {
|
||||
player removeAction s_player_upgrade_build;
|
||||
s_player_upgrade_build = -1;
|
||||
};
|
||||
};
|
||||
if (s_player_upgrade_build < 0) then {
|
||||
// s_player_lastTarget = _cursorTarget;
|
||||
s_player_lastTarget set [0,_cursorTarget];
|
||||
s_player_upgrade_build = player addAction [format["Upgrade %1",_text], "\z\addons\dayz_code\actions\player_upgrade.sqf",_cursorTarget, -1, false, true, "",""];
|
||||
};
|
||||
} else {
|
||||
player removeAction s_player_upgrade_build;
|
||||
s_player_upgrade_build = -1;
|
||||
};
|
||||
|
||||
|
||||
// inplace maintenance tool
|
||||
if((_isDestructable or _cursorTarget isKindOf "ModularItems" or _cursorTarget isKindOf "DZE_Housebase")) then {
|
||||
if ((s_player_lastTarget select 1) != _cursorTarget) then {
|
||||
if (s_player_maint_build > 0) then {
|
||||
player removeAction s_player_maint_build;
|
||||
s_player_maint_build = -1;
|
||||
};
|
||||
};
|
||||
|
||||
if (s_player_maint_build < 0) then {
|
||||
s_player_lastTarget set [1,_cursorTarget];
|
||||
s_player_maint_build = player addAction [format["Maintain %1",_text], "\z\addons\dayz_code\actions\player_buildingMaint.sqf",_cursorTarget, -2, false, true, "",""];
|
||||
};
|
||||
} else {
|
||||
player removeAction s_player_maint_build;
|
||||
s_player_maint_build = -1;
|
||||
};
|
||||
|
||||
|
||||
//Start Generator
|
||||
if(_cursorTarget isKindOf "Generator_DZ") then {
|
||||
if (s_player_fillgen < 0) then {
|
||||
@@ -659,6 +692,7 @@ if (!isNull cursorTarget and !_inVehicle and !_isPZombie and (player distance cu
|
||||
{player removeAction _x} forEach s_player_combi;s_player_combi = [];
|
||||
|
||||
dayz_myCursorTarget = objNull;
|
||||
s_player_lastTarget = [objNull,objNull,objNull,objNull,objNull];
|
||||
|
||||
{player removeAction _x} forEach s_player_parts;s_player_parts = [];
|
||||
s_player_parts_crtl = -1;
|
||||
@@ -722,6 +756,10 @@ if (!isNull cursorTarget and !_inVehicle and !_isPZombie and (player distance cu
|
||||
s_player_information = -1;
|
||||
player removeAction s_player_fillgen;
|
||||
s_player_fillgen = -1;
|
||||
player removeAction s_player_upgrade_build;
|
||||
s_player_upgrade_build = -1;
|
||||
player removeAction s_player_maint_build;
|
||||
s_player_maint_build = -1;
|
||||
player removeAction s_player_towing;
|
||||
s_player_towing = -1;
|
||||
player removeAction s_player_fuelauto;
|
||||
@@ -737,7 +775,7 @@ _dogHandle = player getVariable ["dogID", 0];
|
||||
if (_dogHandle > 0) then {
|
||||
_dog = _dogHandle getFSMVariable "_dog";
|
||||
_ownerID = "0";
|
||||
if (!isNull cursorTarget) then { _ownerID = cursorTarget getVariable ["characterID","0"]; };
|
||||
if (!isNull cursorTarget) then { _ownerID = cursorTarget getVariable ["CharacterID","0"]; };
|
||||
if (_canDo and !_inVehicle and alive _dog and _ownerID != dayz_characterID) then {
|
||||
if (s_player_movedog < 0) then {
|
||||
s_player_movedog = player addAction [localize "str_actions_movedog", "\z\addons\dayz_code\actions\dog\move.sqf", player getVariable ["dogID", 0], 1, false, true, "", ""];
|
||||
|
||||
@@ -19,6 +19,7 @@ _num = switch (_type) do {
|
||||
case "dog_bark": {4};
|
||||
case "dog_growl": {3};
|
||||
case "dog_qq": {2};
|
||||
case "keypad_tick": {2};
|
||||
};
|
||||
|
||||
if (count _this > 4) then {
|
||||
|
||||
63
SQF/dayz_code/compile/player_changeCombo.sqf
Normal file
63
SQF/dayz_code/compile/player_changeCombo.sqf
Normal file
@@ -0,0 +1,63 @@
|
||||
/*
|
||||
Change UI image
|
||||
Made for DayZ Epoch please ask permission to use/edit/distrubute email vbawol@veteranbastards.com.
|
||||
*/
|
||||
private ["_result","_control","_directon","_name","_PubVar","_display"];
|
||||
|
||||
_control = _this select 0;
|
||||
_directon = _this select 1;
|
||||
_name = _this select 2;
|
||||
|
||||
_pubVar = 0;
|
||||
|
||||
switch (_name) do {
|
||||
|
||||
case "top": {
|
||||
_pubVar = DZE_topCombo;
|
||||
};
|
||||
case "mid": {
|
||||
_pubVar = DZE_midCombo;
|
||||
};
|
||||
case "bot": {
|
||||
_pubVar = DZE_botCombo;
|
||||
};
|
||||
};
|
||||
|
||||
if (_directon == 1) then {
|
||||
|
||||
if(_PubVar == 9) then {
|
||||
_result = 0;
|
||||
} else {
|
||||
_result = _pubVar + 1;
|
||||
};
|
||||
|
||||
} else {
|
||||
|
||||
if(_PubVar == 0) then {
|
||||
_result = 9;
|
||||
} else {
|
||||
_result = _pubVar - 1;
|
||||
};
|
||||
|
||||
};
|
||||
|
||||
_display = findDisplay 41144;
|
||||
_control = _display displayCtrl _control;
|
||||
_control ctrlSetText format["\z\addons\dayz_epoch\ui\%1_%2.paa",_name,_result];
|
||||
|
||||
[player,"combo_tick",0,false] call dayz_zombieSpeak;
|
||||
|
||||
switch (_name) do {
|
||||
|
||||
case "top": {
|
||||
DZE_topCombo = _result;
|
||||
};
|
||||
case "mid": {
|
||||
DZE_midCombo = _result;
|
||||
};
|
||||
case "bot": {
|
||||
DZE_botCombo = _result;
|
||||
};
|
||||
};
|
||||
|
||||
DZE_Lock_Door = format["%1%2%3",DZE_topCombo,DZE_midCombo,DZE_botCombo];
|
||||
@@ -1,5 +1,5 @@
|
||||
private ["_charID","_friendlies","_rcharID","_rfriendlyTo","_tag","_player","_newTagList","_position","_rfriendlies","_tagList","_statusNew","_tagColor","_humanity","_status","_everyone"];
|
||||
_charID = player getVariable ["characterID", "0"];
|
||||
_charID = player getVariable ["CharacterID", "0"];
|
||||
_friendlies = player getVariable ["friendlies", []];
|
||||
_everyone = player getVariable ["everyone", []];
|
||||
_tagList = player getVariable ["tagList", []];
|
||||
@@ -7,7 +7,7 @@ _tagList = player getVariable ["tagList", []];
|
||||
// create tags
|
||||
{
|
||||
if (isPlayer _x and player != _x) then {
|
||||
_rcharID = _x getVariable ["characterID", "0"];
|
||||
_rcharID = _x getVariable ["CharacterID", "0"];
|
||||
if(!(_rcharID in _everyone)) then {
|
||||
|
||||
// Track who has tags
|
||||
@@ -62,7 +62,7 @@ _newTagList = [];
|
||||
|
||||
if (_status != "green") then {
|
||||
//diag_log format["CHECK IF FRIENDLY: %1", _player];
|
||||
_rcharID = _player getVariable ["characterID", "0"];
|
||||
_rcharID = _player getVariable ["CharacterID", "0"];
|
||||
_rfriendlies = _player getVariable ["friendlies", []];
|
||||
_rfriendlyTo = _player getVariable ["friendlyTo", []];
|
||||
|
||||
|
||||
@@ -72,7 +72,7 @@ player setVariable["zombieKills",_zombieKills,true];
|
||||
player setVariable["headShots",_headShots,true];
|
||||
player setVariable["humanKills",_humanKills,true];
|
||||
player setVariable["banditKills",_banditKills,true];
|
||||
player setVariable["characterID",_charID,true];
|
||||
player setVariable["CharacterID",_charID,true];
|
||||
player setVariable["worldspace",_worldspace,true];
|
||||
player setVariable["friendlies",_friendlies,true];
|
||||
player setVariable["tagList",_tagList,true];
|
||||
|
||||
39
SQF/dayz_code/compile/player_unlockDoor.sqf
Normal file
39
SQF/dayz_code/compile/player_unlockDoor.sqf
Normal file
@@ -0,0 +1,39 @@
|
||||
/*
|
||||
DayZ Unlock Door
|
||||
Usage: [_obj] call player_unlockDoor;
|
||||
Made for DayZ Epoch please ask permission to use/edit/distrubute email vbawol@veteranbastards.com.
|
||||
*/
|
||||
private ["_ok"];
|
||||
|
||||
if(!isNull dayz_selectedDoor) then {
|
||||
|
||||
// our target
|
||||
_obj = dayz_selectedDoor;
|
||||
|
||||
// get object combination
|
||||
_objectCharacterID = _obj getVariable ["CharacterID","0"];
|
||||
|
||||
// Check combination
|
||||
if (DZE_Lock_Door == _objectCharacterID) then {
|
||||
|
||||
[player,"combo_unlock",0,false] call dayz_zombieSpeak;
|
||||
|
||||
// close display
|
||||
_display = findDisplay 41144;
|
||||
_display closeDisplay 3000;
|
||||
|
||||
// unlock if locked
|
||||
if(_obj animationPhase "Open_hinge" == 0) then {
|
||||
_obj animate ["Open_hinge", 1];
|
||||
};
|
||||
|
||||
} else {
|
||||
DZE_Lock_Door = "";
|
||||
[player,"combo_locked",0,false] call dayz_zombieSpeak;
|
||||
};
|
||||
} else {
|
||||
|
||||
// close display since no target
|
||||
_display = findDisplay 41144;
|
||||
_display closeDisplay 3000;
|
||||
};
|
||||
@@ -28,6 +28,9 @@ if(isNull _obj or !(alive _obj)) exitWith { TradeInprogress = false; };
|
||||
|
||||
_ownerID = _obj getVariable["CharacterID","0"];
|
||||
|
||||
diag_log format["Combination: %1", dayz_combination];
|
||||
|
||||
|
||||
if (_alreadyPacking == 1) exitWith {TradeInprogress = false; cutText [format["That %1 is already being unlocked.",_text], "PLAIN DOWN"]};
|
||||
|
||||
// Promt user for password if _ownerID != dayz_playerUID
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
private ["_characterID","_temp","_isSync","_currentWpn","_currentMag","_magazines","_qty","_qtyT","_val","_isNewPos","_isNewBackp","_humanity","_isNewGear","_doUpdate","_currentModel","_modelChk","_playerPos","_playerGear","_playerBackp","_backpack","_updates","_killsB","_killsH","_medical","_isNewMed","_character","_timeSince","_charPos","_isInVehicle","_justAte","_justDrank","_distanceFoot","_lastPos","_kills","_headShots","_timeGross","_timeLeft","_onLadder","_isTerminal","_vehicle","_wounds","_currentAnim","_muzzles","_array","_key","_lastTime","_config","_currentState"];
|
||||
_character = _this;
|
||||
_doUpdate = false;
|
||||
_characterID = _character getVariable ["characterID","0"];
|
||||
_characterID = _character getVariable ["CharacterID","0"];
|
||||
_updates = _character getVariable ["updatePlayer",[false,false,false,false,false]];
|
||||
_charPos = getPosATL _character;
|
||||
_isInVehicle = vehicle _character != _character;
|
||||
|
||||
@@ -33,4 +33,4 @@ _fsmid = [_dog, typeOf _dog] execFSM "\z\addons\dayz_code\system\dog_agent.fsm";
|
||||
_fsmid setFSMVariable ["_handle", _fsmid];
|
||||
player setVariable ["dogID", _fsmid];
|
||||
_dog setVariable ["fsm_handle", _fsmid];
|
||||
_dog setVariable ["characterID", dayz_characterID, true];
|
||||
_dog setVariable ["CharacterID", dayz_characterID, true];
|
||||
@@ -24,7 +24,6 @@ if (_doLoiter) then {
|
||||
_agent setDir round(random 180);
|
||||
};
|
||||
|
||||
|
||||
dayz_spawnZombies = dayz_spawnZombies + 1;
|
||||
|
||||
if (random 1 > 0.7) then {
|
||||
|
||||
@@ -18,6 +18,7 @@ if (!_isNoone) exitWith {};
|
||||
if (count _unitTypes == 0) then {
|
||||
_unitTypes = []+ getArray (configFile >> "CfgBuildingLoot" >> "Default" >> "zombieClass");
|
||||
};
|
||||
|
||||
_type = _unitTypes call BIS_fnc_selectRandom;
|
||||
|
||||
//Create the Group and populate it
|
||||
|
||||
@@ -40,7 +40,7 @@ class CfgMods
|
||||
hidePicture = 0;
|
||||
hideName = 0;
|
||||
action = "http://www.dayzepoch.com";
|
||||
version = "1.0.1.8";
|
||||
version = "1.0.1.94";
|
||||
hiveVersion = 0.96; //0.93
|
||||
};
|
||||
};
|
||||
@@ -217,12 +217,13 @@ class RscStructuredTextGUI: RscStructuredText
|
||||
valign = "middle";
|
||||
};
|
||||
};
|
||||
//#include "CfgWorlds.hpp"
|
||||
// #include "Configs\CfgWorlds.hpp"
|
||||
#include "Configs\cfgMoves.hpp"
|
||||
#include "Configs\rscTitles.hpp"
|
||||
|
||||
#include "Configs\safegui.hpp"
|
||||
#include "Configs\dialog.hpp"
|
||||
#include "Configs\deathboards.hpp"
|
||||
|
||||
#include "Configs\CfgVehicles.hpp"
|
||||
#include "Configs\CfgWeapons.hpp"
|
||||
@@ -532,13 +533,11 @@ class CfgBuildingLoot {
|
||||
{ "","generic" },
|
||||
{ "LeeEnfield","weapon" },
|
||||
{ "revolver_EP1","weapon" },
|
||||
|
||||
{"DZ_Assault_Pack_EP1","object"}, // 12
|
||||
{"DZ_Czech_Vest_Puch","object"}, // 12-0
|
||||
{"DZ_ALICE_Pack_EP1","object"}, // 16
|
||||
{"DZ_TK_Assault_Pack_EP1","object"}, // 16
|
||||
{"DZ_British_ACU","object"}, // 18
|
||||
|
||||
{ "Winchester1866","weapon" },
|
||||
{ "WeaponHolder_ItemTent","object" },
|
||||
{ "WeaponHolder_ItemTentDomed","object" },
|
||||
@@ -554,37 +553,37 @@ class CfgBuildingLoot {
|
||||
{"MR43","weapon"},
|
||||
};
|
||||
itemChance[] = {
|
||||
0.001,
|
||||
0.001,
|
||||
0.003,
|
||||
0.01,
|
||||
0.01,
|
||||
0.01,
|
||||
0.04,
|
||||
0.03,
|
||||
0.02,
|
||||
0.06,
|
||||
0.05,
|
||||
0.01,
|
||||
0.02,
|
||||
0.001,
|
||||
0.01,
|
||||
0.04,
|
||||
0.01,
|
||||
0.35,
|
||||
0.32,
|
||||
0.03,
|
||||
0.02,
|
||||
0.02,
|
||||
0.02,
|
||||
0.015,
|
||||
0.01,
|
||||
0.005,
|
||||
0.01,
|
||||
0.003,
|
||||
0.003,
|
||||
0.003,
|
||||
0.02,
|
||||
0.15,
|
||||
0.01,
|
||||
0.01,
|
||||
0.01,
|
||||
0.01,
|
||||
0.01,
|
||||
0.01,
|
||||
0.02,
|
||||
0.12,
|
||||
0.01,
|
||||
0.02,
|
||||
0.02,
|
||||
0.01,
|
||||
0.005,
|
||||
0.01,
|
||||
0.03,
|
||||
0.01
|
||||
};
|
||||
@@ -611,13 +610,11 @@ class CfgBuildingLoot {
|
||||
{ "","generic" },
|
||||
{ "LeeEnfield","weapon" },
|
||||
{ "revolver_EP1","weapon" },
|
||||
|
||||
{"DZ_Assault_Pack_EP1","object"}, // 12
|
||||
{"DZ_Czech_Vest_Puch","object"}, // 12-0
|
||||
{"DZ_ALICE_Pack_EP1","object"}, // 16
|
||||
{"DZ_TK_Assault_Pack_EP1","object"}, // 16
|
||||
{"DZ_British_ACU","object"}, // 18
|
||||
|
||||
{ "Winchester1866","weapon" },
|
||||
{ "WeaponHolder_ItemTent","object" },
|
||||
{ "WeaponHolder_ItemTentDomed","object" },
|
||||
@@ -633,37 +630,37 @@ class CfgBuildingLoot {
|
||||
{ "ItemBriefcaseEmpty","magazine" },
|
||||
};
|
||||
itemChance[] = {
|
||||
0.001,
|
||||
0.001,
|
||||
0.003,
|
||||
0.01,
|
||||
0.01,
|
||||
0.01,
|
||||
0.04,
|
||||
0.03,
|
||||
0.02,
|
||||
0.06,
|
||||
0.01,
|
||||
0.02,
|
||||
0.001,
|
||||
0.01,
|
||||
0.04,
|
||||
0.01,
|
||||
0.35,
|
||||
0.31,
|
||||
0.03,
|
||||
0.02,
|
||||
0.02,
|
||||
0.02,
|
||||
0.015,
|
||||
0.01,
|
||||
0.005,
|
||||
0.01,
|
||||
0.003,
|
||||
0.003,
|
||||
0.003,
|
||||
0.02,
|
||||
0.15,
|
||||
0.01,
|
||||
0.01,
|
||||
0.01,
|
||||
0.01,
|
||||
0.01,
|
||||
0.01,
|
||||
0.02,
|
||||
0.12,
|
||||
0.01,
|
||||
0.02,
|
||||
0.02,
|
||||
0.01,
|
||||
0.005,
|
||||
0.01,
|
||||
0.03,
|
||||
0.01
|
||||
};
|
||||
@@ -696,11 +693,11 @@ class CfgBuildingLoot {
|
||||
{"ItemKeyKit","weapon"}
|
||||
};
|
||||
itemChance[] = {
|
||||
0.003,
|
||||
0.003,
|
||||
0.003,
|
||||
0.18,
|
||||
0.29,
|
||||
0.01,
|
||||
0.01,
|
||||
0.01,
|
||||
0.17,
|
||||
0.28,
|
||||
0.04,
|
||||
0.04,
|
||||
0.05,
|
||||
@@ -709,12 +706,12 @@ class CfgBuildingLoot {
|
||||
0.04,
|
||||
0.01,
|
||||
0.04,
|
||||
0.075,
|
||||
0.07,
|
||||
0.07,
|
||||
0.06,
|
||||
0.01,
|
||||
0.04,
|
||||
0.005
|
||||
0.01
|
||||
};
|
||||
};
|
||||
class IndustrialFuel: Default {
|
||||
@@ -744,10 +741,10 @@ class CfgBuildingLoot {
|
||||
{"ItemKeyKit","weapon"}
|
||||
};
|
||||
itemChance[] = {
|
||||
0.005,
|
||||
0.005,
|
||||
0.01,
|
||||
0.01,
|
||||
0.18,
|
||||
0.29,
|
||||
0.28,
|
||||
0.04,
|
||||
0.04,
|
||||
0.05,
|
||||
@@ -756,12 +753,12 @@ class CfgBuildingLoot {
|
||||
0.04,
|
||||
0.01,
|
||||
0.04,
|
||||
0.075,
|
||||
0.07,
|
||||
0.07,
|
||||
0.06,
|
||||
0.01,
|
||||
0.04,
|
||||
0.005
|
||||
0.01
|
||||
};
|
||||
};
|
||||
class Farm: Default {
|
||||
@@ -777,31 +774,29 @@ class CfgBuildingLoot {
|
||||
{ "LeeEnfield","weapon" },
|
||||
{ "Winchester1866","weapon" },
|
||||
{ "","trash" },
|
||||
{"Crossbow_DZ","weapon"},
|
||||
{ "Crossbow_DZ","weapon"},
|
||||
{ "PartWoodPile","magazine" },
|
||||
{ "WeaponHolder_ItemHatchet","object" },
|
||||
{ "ItemShovel","weapon" },
|
||||
{ "MR43","weapon" },
|
||||
{"ItemFuelBarrel","magazine"},
|
||||
{ "ItemFuelBarrel","magazine"},
|
||||
{ "WeaponHolder_ItemMachete", "object"},
|
||||
{ "ItemFishingPole","weapon" },
|
||||
{ "ItemLightBulb","magazine"}
|
||||
};
|
||||
itemChance[] = {
|
||||
0.05,
|
||||
0.27,
|
||||
0.01,
|
||||
0.3,
|
||||
0.02,
|
||||
0.04,
|
||||
0.03,
|
||||
0.21,
|
||||
0.27,
|
||||
0.03,
|
||||
0.085,
|
||||
0.10,
|
||||
0.08,
|
||||
0.05,
|
||||
0.06,
|
||||
0.001,
|
||||
0.01,
|
||||
0.03,
|
||||
0.014,
|
||||
0.01,
|
||||
0.02
|
||||
};
|
||||
};
|
||||
@@ -826,7 +821,6 @@ class CfgBuildingLoot {
|
||||
{ "","generic" },
|
||||
{ "LeeEnfield","weapon" },
|
||||
{ "revolver_EP1","weapon" },
|
||||
|
||||
{"DZ_Assault_Pack_EP1","object"}, // 12
|
||||
{"DZ_Czech_Vest_Puch","object"}, // 12-0
|
||||
{"DZ_ALICE_Pack_EP1","object"}, // 16
|
||||
@@ -834,31 +828,28 @@ class CfgBuildingLoot {
|
||||
{"DZ_British_ACU","object"}, // 18
|
||||
{"DZ_CompactPack_EP1","object"}, //
|
||||
{"DZ_TerminalPack_EP1","object"}, //
|
||||
|
||||
{ "Winchester1866","weapon" },
|
||||
{ "WeaponHolder_ItemTent","object" },
|
||||
{ "WeaponHolder_ItemTentDomed","object" },
|
||||
{ "WeaponHolder_ItemTentDomed2","object" },
|
||||
|
||||
{ "","food" },
|
||||
{ "","trash" },
|
||||
{"Crossbow_DZ","weapon"},
|
||||
{ "Binocular","weapon" },
|
||||
{ "PartWoodPile","magazine" },
|
||||
{"MR43","weapon"},
|
||||
{"ItemKeyKit","weapon"}
|
||||
{"MR43","weapon"}
|
||||
};
|
||||
itemChance[] = {
|
||||
0.003,
|
||||
0.003,
|
||||
0.004,
|
||||
0.10,
|
||||
0.01,
|
||||
0.01,
|
||||
0.01,
|
||||
0.07,
|
||||
0.02,
|
||||
0.04,
|
||||
0.02,
|
||||
0.01,
|
||||
0.005,
|
||||
0.025,
|
||||
0.01,
|
||||
0.02,
|
||||
0.04,
|
||||
0.04,
|
||||
0.01,
|
||||
@@ -868,19 +859,18 @@ class CfgBuildingLoot {
|
||||
0.02,
|
||||
0.02,
|
||||
0.01,
|
||||
0.005,
|
||||
0.005,
|
||||
0.01,
|
||||
0.003,
|
||||
0.003,
|
||||
0.003,
|
||||
0.01,
|
||||
0.01,
|
||||
0.01,
|
||||
0.01,
|
||||
0.01,
|
||||
0.29,
|
||||
0.14,
|
||||
0.12,
|
||||
0.01,
|
||||
0.05,
|
||||
0.02,
|
||||
0.01,
|
||||
0.001
|
||||
0.01
|
||||
};
|
||||
};
|
||||
class HeliCrash: Default {
|
||||
@@ -908,36 +898,34 @@ class CfgBuildingLoot {
|
||||
{ "AmmoBoxSmall_762","object" },
|
||||
{ "militaryclothes","single" },
|
||||
{"G36C","weapon"},
|
||||
{"G36C_camo","weapon"},
|
||||
//{"G36_C_SD_camo","weapon"},
|
||||
{"G36_C_SD_camo","weapon"},
|
||||
{"G36A_camo","weapon"},
|
||||
{"G36K_camo","weapon"},
|
||||
{ "Pecheneg_DZ","weapon"},
|
||||
{"100Rnd_762x54_PK","magazine"},
|
||||
};
|
||||
itemChance[] = {
|
||||
0.01,
|
||||
0.025,
|
||||
0.025,
|
||||
0.01,
|
||||
0.01,
|
||||
0.005,
|
||||
0.015,
|
||||
0.025,
|
||||
0.01,
|
||||
0.02,
|
||||
0.03,
|
||||
0.02,
|
||||
0.01,
|
||||
0.01,
|
||||
0.02,
|
||||
0.02,
|
||||
0.02,
|
||||
0.01,
|
||||
0.02,
|
||||
0.4,
|
||||
0.2,
|
||||
0.19,
|
||||
0.05,
|
||||
0.01,
|
||||
0.045,
|
||||
0.04,
|
||||
0.04,
|
||||
0.015,
|
||||
0.01,
|
||||
// 0.01,
|
||||
0.03,
|
||||
0.03,
|
||||
0.05,
|
||||
0.02,
|
||||
0.01,
|
||||
0.01,
|
||||
0.01,
|
||||
0.01,
|
||||
0.005
|
||||
};
|
||||
};
|
||||
class HeliCrash_No50s: Default {
|
||||
@@ -976,8 +964,8 @@ class HeliCrash_No50s: Default {
|
||||
0.01,
|
||||
0.01,
|
||||
0.02,
|
||||
0.005,
|
||||
0.025,
|
||||
0.01,
|
||||
0.02,
|
||||
0.44,
|
||||
0.23,
|
||||
0.04,
|
||||
@@ -985,12 +973,12 @@ class HeliCrash_No50s: Default {
|
||||
0.04,
|
||||
0.04,
|
||||
0.03,
|
||||
0.015,
|
||||
0.01,
|
||||
0.01,
|
||||
//0.01,
|
||||
0.01,
|
||||
0.01,
|
||||
0.005
|
||||
0.01
|
||||
};
|
||||
};
|
||||
class Hospital: Default {
|
||||
@@ -1066,40 +1054,40 @@ class HeliCrash_No50s: Default {
|
||||
itemChance[] = {
|
||||
0.01,
|
||||
0.01,
|
||||
0.005,
|
||||
0.005,
|
||||
0.015,
|
||||
0.005,
|
||||
0.01,
|
||||
0.01,
|
||||
0.01,
|
||||
0.005,
|
||||
0.02,
|
||||
0.005,
|
||||
0.01,
|
||||
0.005,
|
||||
0.01,
|
||||
0.01,
|
||||
0.01,
|
||||
0.01,
|
||||
0.02,
|
||||
0.01,
|
||||
0.01,
|
||||
0.01,
|
||||
0.02,
|
||||
0.02,
|
||||
0.02,
|
||||
0.02,
|
||||
0.01,
|
||||
0.005,
|
||||
0.01,
|
||||
0.03,
|
||||
0.04,
|
||||
0.01,
|
||||
0.005,
|
||||
0.01,
|
||||
0.02,
|
||||
0.04,
|
||||
0.04,
|
||||
0.03,
|
||||
0.01,
|
||||
0.01,
|
||||
0.005,
|
||||
0.02,
|
||||
0.085,
|
||||
0.35,
|
||||
0.01,
|
||||
0.005,
|
||||
0.01,
|
||||
0.02,
|
||||
0.07,
|
||||
0.3,
|
||||
0.01,
|
||||
0.01,
|
||||
0.02,
|
||||
0.01,
|
||||
0.01,
|
||||
@@ -1165,47 +1153,48 @@ class HeliCrash_No50s: Default {
|
||||
itemChance[] = {
|
||||
0.01,
|
||||
0.01,
|
||||
0.005,
|
||||
0.005,
|
||||
0.015,
|
||||
0.005,
|
||||
0.01,
|
||||
0.01,
|
||||
0.03,
|
||||
0.01,
|
||||
0.01,
|
||||
0.01,
|
||||
0.01,
|
||||
0.01,
|
||||
0.005,
|
||||
0.02,
|
||||
0.005,
|
||||
0.01,
|
||||
0.005,
|
||||
0.01,
|
||||
0.01,
|
||||
0.02,
|
||||
0.02,
|
||||
0.02,
|
||||
0.02,
|
||||
0.01,
|
||||
0.005,
|
||||
0.01,
|
||||
0.03,
|
||||
0.04,
|
||||
0.01,
|
||||
0.005,
|
||||
0.01,
|
||||
0.02,
|
||||
0.04,
|
||||
0.04,
|
||||
0.03,
|
||||
0.01,
|
||||
0.01,
|
||||
0.005,
|
||||
0.01,
|
||||
0.02,
|
||||
0.085,
|
||||
0.01,
|
||||
0.35,
|
||||
0.01,
|
||||
0.005,
|
||||
0.01,
|
||||
0.02,
|
||||
0.01,
|
||||
0.01,
|
||||
0.015,
|
||||
0.01,
|
||||
0.003,
|
||||
0.002
|
||||
0.01,
|
||||
0.01,
|
||||
0.01
|
||||
|
||||
};
|
||||
};
|
||||
class MilitarySpecial: Default {
|
||||
@@ -1274,56 +1263,49 @@ class HeliCrash_No50s: Default {
|
||||
{ "militaryclothes","single" },
|
||||
};
|
||||
itemChance[] = {
|
||||
0.011,
|
||||
0.006,
|
||||
0.002,
|
||||
0.002,
|
||||
0.001,
|
||||
0.011,
|
||||
0.002,
|
||||
0.011,
|
||||
0.011,
|
||||
0.011,
|
||||
0.001,
|
||||
0.001,
|
||||
0.023,
|
||||
0.001,
|
||||
0.002,
|
||||
0.011,
|
||||
0.003,
|
||||
0.023,
|
||||
0.011,
|
||||
0.023,
|
||||
0.001,
|
||||
0.005,
|
||||
0.006,
|
||||
0.002,
|
||||
0.001,
|
||||
0.009,
|
||||
0.005,
|
||||
0.002,
|
||||
0.011,
|
||||
0.006,
|
||||
0.018,
|
||||
0.001,
|
||||
0.003,
|
||||
0.002,
|
||||
0.009,
|
||||
0.009,
|
||||
0.008,
|
||||
0.001,
|
||||
0.001,
|
||||
0.001,
|
||||
0.034,
|
||||
0.114,
|
||||
0.569,
|
||||
0.001,
|
||||
0.001,
|
||||
0.001,
|
||||
0.001,
|
||||
0.002,
|
||||
0.002,
|
||||
0.007
|
||||
0.01,
|
||||
0.01,
|
||||
0.01,
|
||||
0.01,
|
||||
0.01,
|
||||
0.02,
|
||||
0.01,
|
||||
0.01,
|
||||
0.01,
|
||||
0.01,
|
||||
0.02,
|
||||
0.02,
|
||||
0.03,
|
||||
0.01,
|
||||
0.01,
|
||||
0.01,
|
||||
0.01,
|
||||
0.01,
|
||||
0.01,
|
||||
0.01,
|
||||
0.01,
|
||||
0.02,
|
||||
0.01,
|
||||
0.02,
|
||||
0.01,
|
||||
0.01,
|
||||
0.01,
|
||||
0.02,
|
||||
0.02,
|
||||
0.02,
|
||||
0.01,
|
||||
0.01,
|
||||
0.01,
|
||||
0.03,
|
||||
0.08,
|
||||
0.31,
|
||||
0.01,
|
||||
0.01,
|
||||
0.01,
|
||||
0.01,
|
||||
0.01,
|
||||
0.01,
|
||||
0.01
|
||||
};
|
||||
};
|
||||
class Hunting: Default {
|
||||
@@ -1345,15 +1327,15 @@ class HeliCrash_No50s: Default {
|
||||
{"","hunter"}
|
||||
};
|
||||
itemChance[] = {
|
||||
0.015,
|
||||
0.009,
|
||||
0.008,
|
||||
0.011,
|
||||
0.006,
|
||||
0.375,
|
||||
0.006,
|
||||
0.008,
|
||||
0.562
|
||||
0.02,
|
||||
0.01,
|
||||
0.01,
|
||||
0.03,
|
||||
0.01,
|
||||
0.38,
|
||||
0.02,
|
||||
0.02,
|
||||
0.5
|
||||
};
|
||||
};
|
||||
class Church: Residential {
|
||||
@@ -1403,6 +1385,7 @@ class HeliCrash_No50s: Default {
|
||||
};
|
||||
class Land_A_GeneralStore_01: Supermarket {
|
||||
lootPos[] = {{-1.32861,-2.72534,-0.621548},{4.4751,-2.69824,-0.621548},{-5.29688,0.796387,-0.691548},{-4.85498,2.95166,-0.201549},{-9.38965,-3.30371,-1.20155},{-3.77539,-3.86865,-1.20155},{1.31836,1.46631,-1.20155},{9.01367,3.8457,-1.20155},{13.3008,-1.77832,-1.20155},{9.81055,1.43213,-1.20155},{1.65039,5.14355,-1.20155},{0.753906,-3.69531,-1.20155},{13.3125,-7.65137,-1.20155},{11.168,-3.73682,-1.20155},{8.89453,-8.37402,-1.20155},{-2.04492,-7.58105,-1.20155},{-7.84766,-5.73633,-1.20155},{-8.22461,-7.32422,-1.20155},{3.79004,-5.69336,-1.20155},{-9.38379,4.46191,-1.20155},{-3.5752,4.46533,-1.20155},{-3.33789,0.612793,-1.20155},{10.5918,-9.9458,-1.21082},{0.105469,-9.6084,-1.21082},{-4.86035,-10.4209,-1.21082},{-6.80859,-1.23975,-1.20155},{1.12207,-1.58887,-1.20155}};
|
||||
lootPosSmall[] = {{13.4424,-6.02783,0.0384521},{1.94287,-8.70581,0.0284519},{-1.57178,-6.88525,0.0284519},{-5.23682,-5.02051,0.0284519},{-9.96191,-6.06763,0.348452},{11.4189,-3.03516,-1.03155},{-4.78076,2.83228,-1.18155},{11.0488,2.04883,-1.01155}};
|
||||
};
|
||||
class Land_Farm_Cowshed_a: Farm {
|
||||
lootPos[] = {{-1.06836,-5.92163,-3.08763},{1.69043,-4.91089,-3.08763},{5.8833,-6.15381,-3.08763},{8.83984,-5.60278,-3.08763},{9.74023,-2.48657,-3.08763},{2.88428,-2.34546,-3.08763},{7.88037,2.94214,-3.08763}};
|
||||
@@ -1468,9 +1451,11 @@ class HeliCrash_No50s: Default {
|
||||
};
|
||||
class Land_Tovarna2: Industrial {
|
||||
lootPos[] = {{-11.6309,7.2052,-5.55933},{-12.0674,2.56909,-5.55933},{-4.89355,6.6394,-5.55933},{-3.74121,2.90393,-3.89665},{-12.8672,1.44519,-2.23135},{-12.415,8.1311,-2.23135},{-12.7236,4.11255,-2.23135},{-3.99805,8.9801,-2.23156},{-7.33105,8.44214,-2.23156},{-4.55371,5.22644,-2.23156},{-11.4746,2.92114,1.66661},{-11.0703,8.13818,1.66661},{-4.67578,7.32678,1.62174},{-2.68262,3.44763,3.4243},{-13.1953,-8.95862,3.4243},{-8.80859,-0.443481,0.401226},{-12.1328,-0.149414,0.424298},{-2.03418,6.61414,-5.55933},{0.239258,1.72278,-5.59793},{6.22461,-3.948,-4.61825},{-6.39355,-8.24353,-5.59541},{-10.8496,-6.91211,-5.56572},{-6.77637,-1.73083,-5.56019}};
|
||||
lootPosSmall[] = {{0.239014,-9.03516,0.374299},{1.66577,8.69482,0.374299},{-3.80029,-3.91016,6.55535}};
|
||||
};
|
||||
class Land_rail_station_big: Office {
|
||||
lootPos[] = {{1.78076,0.811768,-4.05438},{-4.97266,4.55737,-5.04438},{0.458496,4.85229,-5.04438},{2.4624,2.21851,-5.04438},{-1.32373,-2.60571,-5.04438},{-3.29443,-0.121826,-5.04438},{-1.07764,2.36646,-5.04438},{7.46045,-3.41528,-5.04438},{8.93408,3.1189,-5.04438},{-8.16357,-5.12842,-5.04438}};
|
||||
lootPosSmall[] = {{3.07373,-0.718994,-3.91438}};
|
||||
};
|
||||
class Land_Ind_Vysypka: Industrial {
|
||||
lootPos[] = {{0.486084,4.95459,-4.96861},{1.08032,-0.406738,-4.96801},{-0.0354004,-10.8208,-4.96686},{-5.07788,-16.4624,-4.96759},{-6.30298,2.92969,-4.96838},{-6.26685,26.7349,-4.9772},{1.64697,23.4038,-4.97097},{7.14575,3.92529,-4.96972},{4.63599,-12.1621,-4.96971}};
|
||||
@@ -2133,58 +2118,58 @@ class HeliCrash_No50s: Default {
|
||||
{ "SCAR_H_LNG_Sniper_SD","weapon" },
|
||||
};
|
||||
itemChance[] = {
|
||||
0.011,
|
||||
0.006,
|
||||
0.001,
|
||||
0.002,
|
||||
0.001,
|
||||
0.011,
|
||||
0.002,
|
||||
0.011,
|
||||
0.011,
|
||||
0.011,
|
||||
0.001,
|
||||
0.001,
|
||||
0.023,
|
||||
0.001,
|
||||
0.002,
|
||||
0.011,
|
||||
0.003,
|
||||
0.023,
|
||||
0.011,
|
||||
0.023,
|
||||
0.001,
|
||||
0.005,
|
||||
0.006,
|
||||
0.002,
|
||||
0.001,
|
||||
0.009,
|
||||
0.005,
|
||||
0.002,
|
||||
0.011,
|
||||
0.006,
|
||||
0.017,
|
||||
0.001,
|
||||
0.003,
|
||||
0.001,
|
||||
0.009,
|
||||
0.009,
|
||||
0.007,
|
||||
0.003,
|
||||
0.001,
|
||||
0.001,
|
||||
0.034,
|
||||
0.113,
|
||||
0.567,
|
||||
0.001,
|
||||
0.002,
|
||||
0.001,
|
||||
0.001,
|
||||
0.002,
|
||||
0.001,
|
||||
0.006,
|
||||
0.005,
|
||||
0.001
|
||||
0.03,
|
||||
0.01,
|
||||
0.01,
|
||||
0.02,
|
||||
0.01,
|
||||
0.02,
|
||||
0.01,
|
||||
0.01,
|
||||
0.02,
|
||||
0.02,
|
||||
0.01,
|
||||
0.01,
|
||||
0.02,
|
||||
0.01,
|
||||
0.01,
|
||||
0.01,
|
||||
0.02,
|
||||
0.03,
|
||||
0.01,
|
||||
0.02,
|
||||
0.02,
|
||||
0.01,
|
||||
0.01,
|
||||
0.01,
|
||||
0.01,
|
||||
0.01,
|
||||
0.03,
|
||||
0.03,
|
||||
0.01,
|
||||
0.02,
|
||||
0.01,
|
||||
0.01,
|
||||
0.01,
|
||||
0.01,
|
||||
0.03,
|
||||
0.02,
|
||||
0.02,
|
||||
0.02,
|
||||
0.01,
|
||||
0.01,
|
||||
0.05,
|
||||
0.05,
|
||||
0.14,
|
||||
0.01,
|
||||
0.01,
|
||||
0.01,
|
||||
0.01,
|
||||
0.01,
|
||||
0.01,
|
||||
0.05,
|
||||
0.02,
|
||||
0.01
|
||||
};
|
||||
};
|
||||
class Land_House_C_1_EP1: Residential
|
||||
|
||||
@@ -32,6 +32,10 @@ if (!isDedicated) then {
|
||||
player_packTent = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_packTent.sqf";
|
||||
player_packVault = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_packVault.sqf";
|
||||
player_unlockVault = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_unlockVault.sqf";
|
||||
|
||||
player_unlockDoor = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_unlockDoor.sqf";
|
||||
player_changeCombo = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_changeCombo.sqf";
|
||||
|
||||
player_lockVault = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_lockVault.sqf";
|
||||
// control_zombieAgent = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\control_zombieAgent.sqf";
|
||||
player_updateGui = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_updateGui.sqf";
|
||||
|
||||
@@ -244,7 +244,7 @@ dayz_resetSelfActions = {
|
||||
call dayz_resetSelfActions;
|
||||
|
||||
//Engineering variables
|
||||
s_player_lastTarget = objNull;
|
||||
s_player_lastTarget = [objNull,objNull,objNull,objNull,objNull];
|
||||
s_player_repairActions = [];
|
||||
|
||||
// Custom
|
||||
@@ -376,6 +376,7 @@ dayzHit = [];
|
||||
dayzPublishObj = []; //used for eventhandler to spawn a mirror of players tent
|
||||
dayzHideBody = objNull;
|
||||
dayz_selectedVault = objNull;
|
||||
dayz_selectedDoor = objNull;
|
||||
|
||||
dayzPublishVeh = []; // for vehicle traders
|
||||
dayzTradeObject = []; // For all traders increment qty
|
||||
@@ -441,13 +442,11 @@ if(isNil "dayz_zedsAttackVehicles") then {
|
||||
dayz_zedsAttackVehicles = true;
|
||||
};
|
||||
|
||||
DayZ_NewZeds = ["z_new_villager2","z_new_villager3","z_new_villager4","z_new_worker2","z_new_worker3","z_new_worker4"];
|
||||
|
||||
// update objects
|
||||
dayz_updateObjects = ["Car", "Helicopter", "Motorcycle", "Ship", "TentStorage", "VaultStorage","LockboxStorage","OutHouse_DZ","Wooden_shed_DZ","WoodShack_DZ","StorageShed_DZ"];
|
||||
dayz_disallowedVault = ["TentStorage", "BuiltItems"];
|
||||
dayz_reveal = ["AllVehicles","WeaponHolder","Land_A_tent","BuiltItems","ModularItems"];
|
||||
dayz_allowedObjects = ["TentStorage","TentStorageDomed","TentStorageDomed2", "VaultStorageLocked", "Hedgehog_DZ", "Sandbag1_DZ","TrapBear","Fort_RazorWire","WoodGate_DZ","Land_HBarrier1_DZ","Land_HBarrier3_DZ","Fence_corrugated_DZ","M240Nest_DZ","CanvasHut_DZ","ParkBench_DZ","MetalGate_DZ","OutHouse_DZ","Wooden_shed_DZ","WoodShack_DZ","StorageShed_DZ","Plastic_Pole_EP1_DZ","Generator_DZ","StickFence_DZ","LightPole_DZ","FuelPump_DZ","DesertCamoNet_DZ","ForestCamoNet_DZ","DesertLargeCamoNet_DZ","ForestLargeCamoNet_DZ","SandNest_DZ","DeerStand_DZ","MetalPanel_DZ","WorkBench_DZ","WoodFloor_DZ","WoodLargeWall_DZ","WoodLargeWallDoor_DZ","WoodLargeWallWin_DZ","WoodSmallWall_DZ","WoodSmallWallWin_DZ","WoodSmallWallDoor_DZ","LockboxStorageLocked","WoodFloorHalf_DZ","WoodFloorQuarter_DZ","WoodStairs_DZ","WoodSmallWallThird_DZ","WoodLadder_DZ","Land_DZE_GarageWoodDoor","Land_DZE_LargeWoodDoor","Land_DZE_WoodDoor","Land_DZE_GarageWoodDoorLocked","Land_DZE_LargeWoodDoorLocked","Land_DZE_WoodDoorLocked"];
|
||||
dayz_allowedObjects = ["TentStorage","TentStorageDomed","TentStorageDomed2", "VaultStorageLocked", "Hedgehog_DZ", "Sandbag1_DZ","TrapBear","Fort_RazorWire","WoodGate_DZ","Land_HBarrier1_DZ","Land_HBarrier3_DZ","Fence_corrugated_DZ","M240Nest_DZ","CanvasHut_DZ","ParkBench_DZ","MetalGate_DZ","OutHouse_DZ","Wooden_shed_DZ","WoodShack_DZ","StorageShed_DZ","Plastic_Pole_EP1_DZ","Generator_DZ","StickFence_DZ","LightPole_DZ","FuelPump_DZ","DesertCamoNet_DZ","ForestCamoNet_DZ","DesertLargeCamoNet_DZ","ForestLargeCamoNet_DZ","SandNest_DZ","DeerStand_DZ","MetalPanel_DZ","WorkBench_DZ","WoodFloor_DZ","WoodLargeWall_DZ","WoodLargeWallDoor_DZ","WoodLargeWallWin_DZ","WoodSmallWall_DZ","WoodSmallWallWin_DZ","WoodSmallWallDoor_DZ","LockboxStorageLocked","WoodFloorHalf_DZ","WoodFloorQuarter_DZ","WoodStairs_DZ","WoodStairsSans_DZ","WoodSmallWallThird_DZ","WoodLadder_DZ","Land_DZE_GarageWoodDoor","Land_DZE_LargeWoodDoor","Land_DZE_WoodDoor","Land_DZE_GarageWoodDoorLocked","Land_DZE_LargeWoodDoorLocked","Land_DZE_WoodDoorLocked"];
|
||||
|
||||
DZE_LockableStorage = ["VaultStorage","VaultStorageLocked","LockboxStorageLocked","LockboxStorage"];
|
||||
DZE_LockedStorage = ["VaultStorageLocked","LockboxStorageLocked"];
|
||||
|
||||
@@ -337,7 +337,7 @@ class FSM
|
||||
" _currentState = [_currentWpn,_currentAnim,_temp];" \n
|
||||
" " \n
|
||||
" dayz_Magazines = _magazineArray;" \n
|
||||
" dayzPlayerSave = [player,dayz_Magazines,false];" \n
|
||||
" dayzPlayerSave = [player,dayz_Magazines,false,true];" \n
|
||||
" publicVariableServer ""dayzPlayerSave"";" \n
|
||||
" " \n
|
||||
" if (isServer) then {" \n
|
||||
@@ -763,8 +763,13 @@ class FSM
|
||||
"_setDir = _worldspace select 0;" \n
|
||||
"_setPos = _worldspace select 1;" \n
|
||||
"" \n
|
||||
"player setPosATL _setPos;" \n
|
||||
"player setDir _setDir;" \n
|
||||
"if(dayz_paraSpawn and !(player isKindOf ""PZombie_VB"")) then {" \n
|
||||
" _para = createVehicle [""ParachuteWest"", _setPos, [], 0, ""FLY""]; " \n
|
||||
" player moveInDriver _para;" \n
|
||||
"} else {" \n
|
||||
" player setPosATL _setPos;" \n
|
||||
" player setDir _setDir;" \n
|
||||
"};" \n
|
||||
"" \n
|
||||
"{" \n
|
||||
" if (player getVariable[""hit_""+_x,false]) then { " \n
|
||||
@@ -986,7 +991,7 @@ class FSM
|
||||
name = "Load_In";
|
||||
init = /*%FSM<STATEINIT""">*/"//Reveal action types" \n
|
||||
"" \n
|
||||
"{player reveal _x} forEach (nearestObjects [getPosATL player, [""AllVehicles"",""WeaponHolder"",""StashSmall"",""StashMedium"",""TentStorage"",""BuiltItems"",""ModularItems"",""DZE_Base_Object""], 50]);" \n
|
||||
"{player reveal _x} forEach (nearestObjects [getPosATL player, dayz_reveal, 50]);" \n
|
||||
"" \n
|
||||
"dayz_clientPreload = true;" \n
|
||||
"3 fadeSound 1;" \n
|
||||
@@ -1091,7 +1096,7 @@ class FSM
|
||||
"" \n
|
||||
"reload player;" \n
|
||||
"" \n
|
||||
"if (_currentAnim != """") then {" \n
|
||||
"if (_currentAnim != """" and !dayz_paraSpawn) then {" \n
|
||||
" [objNull, player, rSwitchMove,_currentAnim] call RE;" \n
|
||||
"};" \n
|
||||
"if (_currentWpn != """") then {" \n
|
||||
|
||||
@@ -1,12 +1,9 @@
|
||||
private["_refObj","_size","_vel","_speed","_hunger","_thirst","_array","_unsaved","_timeOut","_result","_lastSave"];
|
||||
private ["_refObj","_size","_vel","_speed","_hunger","_thirst","_timeOut","_result","_factor","_randomSpot","_mylastPos","_distance","_lastTemp","_rnd","_listTalk","_bloodChanged","_id","_messTimer","_display","_control","_combatdisplay","_combatcontrol","_timeleft","_inVehicle","_tempPos","_lastUpdate","_foodVal","_thirstVal","_lowBlood","_startcombattimer","_combattimeout","_myPos","_lastPos","_debug"];
|
||||
disableSerialization;
|
||||
_timeOut = 0;
|
||||
_messTimer = 0;
|
||||
_lastSave = 0;
|
||||
_lastTemp = dayz_temperatur;
|
||||
_debug = getMarkerpos "respawn_west";
|
||||
_isBandit = false;
|
||||
_isHero = false;
|
||||
|
||||
player setVariable ["temperature",dayz_temperatur,true];
|
||||
|
||||
@@ -26,7 +23,6 @@ while {true} do {
|
||||
_size = (sizeOf typeOf _refObj) * _factor;
|
||||
_vel = velocity player;
|
||||
_speed = round((_vel distance [0,0,0]) * 3.5);
|
||||
_saveTime = (playersNumber west * 2) + 10;
|
||||
|
||||
//reset position
|
||||
_randomSpot = true;
|
||||
@@ -39,16 +35,19 @@ while {true} do {
|
||||
if (_distance < 500) then {
|
||||
_randomSpot = false;
|
||||
};
|
||||
_distance = _mylastPos distance _tempPos;
|
||||
if (_distance > 400) then {
|
||||
_randomSpot = false;
|
||||
if (!isNil "_mylastPos") then {
|
||||
_distance = _mylastPos distance _tempPos;
|
||||
if (_distance > 400) then {
|
||||
_randomSpot = false;
|
||||
};
|
||||
};
|
||||
|
||||
if (_randomSpot) then {
|
||||
_mylastPos = _tempPos;
|
||||
};
|
||||
|
||||
dayz_mylastPos = _mylastPos;
|
||||
if (!isNil "_mylastPos") then {
|
||||
dayz_mylastPos = _mylastPos;
|
||||
};
|
||||
dayz_areaAffect = _size;
|
||||
|
||||
if (_speed > 0.1) then {
|
||||
@@ -213,27 +212,17 @@ while {true} do {
|
||||
};
|
||||
|
||||
//Save Checker
|
||||
if (dayz_unsaved) then {
|
||||
if ((diag_tickTime - dayz_lastSave) > _saveTime) then {
|
||||
|
||||
dayzPlayerSave = [player,dayz_Magazines,false,false];
|
||||
publicVariableServer "dayzPlayerSave";
|
||||
|
||||
if (isServer) then {
|
||||
dayzPlayerSave call server_playerSync;
|
||||
};
|
||||
|
||||
dayz_lastSave = diag_tickTime;
|
||||
dayz_Magazines = [];
|
||||
if (dayz_unsaved or ((time - dayz_lastSave) > 300)) then {
|
||||
dayzPlayerSave = [player,dayz_Magazines,false,false];
|
||||
publicVariableServer "dayzPlayerSave";
|
||||
|
||||
// diag_log format["Save Checker: %1", dayzPlayerSave];
|
||||
|
||||
if (isServer) then {
|
||||
dayzPlayerSave call server_playerSync;
|
||||
};
|
||||
_lastSave = _lastSave + 2;
|
||||
} else {
|
||||
dayz_lastSave = diag_tickTime;
|
||||
_lastSave = 0;
|
||||
};
|
||||
|
||||
if (!dayz_unsaved) then {
|
||||
dayz_lastSave = diag_tickTime;
|
||||
dayz_lastSave = time;
|
||||
dayz_Magazines = [];
|
||||
};
|
||||
|
||||
//Attach Trigger Current Object
|
||||
@@ -284,16 +273,18 @@ while {true} do {
|
||||
};
|
||||
|
||||
_lastPos = getPosATL player;
|
||||
if (player == vehicle player) then {
|
||||
if (_mylastPos distance _lastPos > 200) then {
|
||||
if (alive player) then {
|
||||
player setPosATL _mylastPos;
|
||||
if (!isNil "_mylastPos") then {
|
||||
if (player == vehicle player) then {
|
||||
if (_mylastPos distance _lastPos > 200) then {
|
||||
if (alive player) then {
|
||||
player setPosATL _mylastPos;
|
||||
};
|
||||
};
|
||||
};
|
||||
} else {
|
||||
if (_mylastPos distance _lastPos > 800) then {
|
||||
if (alive player) then {
|
||||
player setPosATL _mylastPos;
|
||||
} else {
|
||||
if (_mylastPos distance _lastPos > 800) then {
|
||||
if (alive player) then {
|
||||
player setPosATL _mylastPos;
|
||||
};
|
||||
};
|
||||
};
|
||||
};
|
||||
|
||||
@@ -2,7 +2,7 @@ private ["_object","_myGroup","_id","_playerID","_playerName","_characterID","_p
|
||||
_playerID = _this select 0;
|
||||
_playerName = _this select 1;
|
||||
_object = call compile format["player%1",_playerID];
|
||||
_characterID = _object getVariable ["characterID","0"];
|
||||
_characterID = _object getVariable ["CharacterID","0"];
|
||||
_timeout = _object getVariable["combattimeout",0];
|
||||
|
||||
_playerIDtoarray = [];
|
||||
|
||||
@@ -248,7 +248,7 @@ if (_randomSpot) then {
|
||||
dayz_players set [count dayz_players,_playerObj];
|
||||
|
||||
//record player pos locally for server checking
|
||||
_playerObj setVariable["characterID",_characterID,true];
|
||||
_playerObj setVariable["CharacterID",_characterID,true];
|
||||
_playerObj setVariable["humanity",_humanity,true];
|
||||
_playerObj setVariable["humanity_CHK",_humanity];
|
||||
//_playerObj setVariable["worldspace",_worldspace,true];
|
||||
|
||||
@@ -6,7 +6,7 @@ _magazines = _this select 1;
|
||||
_forceGear = _this select 3;
|
||||
_force = true;
|
||||
|
||||
_characterID = _character getVariable ["characterID","0"];
|
||||
_characterID = _character getVariable ["CharacterID","0"];
|
||||
_charPos = getPosATL _character;
|
||||
_isInVehicle = vehicle _character != _character;
|
||||
_timeSince = 0;
|
||||
@@ -185,7 +185,7 @@ if (_characterID != "0") then {
|
||||
|
||||
// If player is in a vehicle, keep its position updated
|
||||
if (vehicle _character != _character) then {
|
||||
// [vehicle _character, "position"] call server_updateObject;
|
||||
//[vehicle _character, "position"] call server_updateObject;
|
||||
if (!(vehicle _character in needUpdate_objects)) then {
|
||||
//diag_log format["DEBUG: Added to NeedUpdate=%1",_object];
|
||||
needUpdate_objects set [count needUpdate_objects, vehicle _character];
|
||||
|
||||
@@ -20,7 +20,7 @@ _key call server_hiveWrite;
|
||||
|
||||
_object setVariable ["lastUpdate",time];
|
||||
_object setVariable ["ObjectUID", _uid,true];
|
||||
// _object setVariable ["characterID",_charID,true];
|
||||
// _object setVariable ["CharacterID",_charID,true];
|
||||
|
||||
_object addMPEventHandler ["MPKilled",{_this call object_handleServerKilled;}];
|
||||
// Test disabling simulation server side on buildables only.
|
||||
|
||||
@@ -131,8 +131,13 @@ if (isServer and isNil "sm_done") then {
|
||||
_object setVariable ["lastUpdate",time];
|
||||
_object setVariable ["ObjectID", _idKey, true];
|
||||
|
||||
_lockable = 0;
|
||||
if(isNumber (configFile >> "CfgVehicles" >> _type >> "lockable")) then {
|
||||
_lockable = getNumber(configFile >> "CfgVehicles" >> _type >> "lockable");
|
||||
};
|
||||
|
||||
// fix for leading zero issues on safe codes after restart
|
||||
if (_type in DZE_LockedStorage) then {
|
||||
if (_lockable == 4) then {
|
||||
_codeCount = (count (toArray _ownerID));
|
||||
if(_codeCount == 3) then {
|
||||
_ownerID = format["0%1", _ownerID];
|
||||
@@ -145,6 +150,16 @@ if (isServer and isNil "sm_done") then {
|
||||
};
|
||||
};
|
||||
|
||||
if (_lockable == 3) then {
|
||||
_codeCount = (count (toArray _ownerID));
|
||||
if(_codeCount == 2) then {
|
||||
_ownerID = format["0%1", _ownerID];
|
||||
};
|
||||
if(_codeCount == 1) then {
|
||||
_ownerID = format["00%1", _ownerID];
|
||||
};
|
||||
};
|
||||
|
||||
_object setVariable ["CharacterID", _ownerID, true];
|
||||
|
||||
clearWeaponCargoGlobal _object;
|
||||
@@ -154,14 +169,14 @@ if (isServer and isNil "sm_done") then {
|
||||
_object addMPEventHandler ["MPKilled",{_this call object_handleServerKilled;}];
|
||||
// Test disabling simulation server side on buildables only.
|
||||
_object enableSimulation false;
|
||||
// used for inplace upgrades and lock/unlock of safe
|
||||
_object setVariable ["OEMPos", _pos, true];
|
||||
};
|
||||
|
||||
_object setdir _dir;
|
||||
_object setpos _pos;
|
||||
_object setDamage _damage;
|
||||
|
||||
_object setVariable ["OEMPos", _pos, true];
|
||||
|
||||
if (count _intentory > 0) then {
|
||||
if (_type in DZE_LockedStorage) then {
|
||||
// Fill variables with loot
|
||||
|
||||
@@ -1,56 +1,8 @@
|
||||
1 "" !="VaultStorageLocked" !="Hedgehog_DZ" !="Sandbag1_DZ" !="Fort_RazorWire" !="WoodGate_DZ" !="Land_HBarrier1_DZ" !="Land_HBarrier3_DZ"
|
||||
5 "Offroad_DSHKM_Gue"
|
||||
5 "Old_moto_TK_Civ_EP1"
|
||||
5 "MMT_Civ"
|
||||
5 "Old_bike_TK_INS_EP1"
|
||||
5 "Old_bike_TK_CIV_EP1"
|
||||
5 "TT650_Ins"
|
||||
5 "TT650_Civ"
|
||||
5 "TT650_TK_CIV_EP1"
|
||||
5 "ATV_US_EP1"
|
||||
5 "hilux1_civil_3_open_EP1"
|
||||
5 "hilux1_civil_2_covered"
|
||||
5 "datsun1_civil_3_open"
|
||||
5 "Pickup_PK_TK_GUE_EP1"
|
||||
5 "VWGolf"
|
||||
5 "Lada1"
|
||||
5 "Lada2"
|
||||
5 "LadaLM"
|
||||
5 "Lada2_TK_CIV_EP1"
|
||||
5 "Skoda"
|
||||
5 "SkodaGreen"
|
||||
5 "SkodaRed"
|
||||
5 "SkodaBlue"
|
||||
5 "car_sedan"
|
||||
5 "car_hatchback"
|
||||
5 "policecar"
|
||||
5 "GLT_M300_LT"
|
||||
5 "GLT_M300_ST"
|
||||
5 "Volha_1_TK_CIV_EP1"
|
||||
5 "Volha_2_TK_CIV_EP1"
|
||||
5 "VolhaLimo_TK_CIV_EP1"
|
||||
5 "UAZ_Unarmed_TK_EP1"
|
||||
5 "UAZ_RU"
|
||||
5 "UAZ_INS"
|
||||
5 "UAZ_CDF"
|
||||
1 "" !="VaultStorageLocked" !="LockboxStorageLocked" !="Hedgehog_DZ" !="Sandbag1_DZ" !="Fort_RazorWire" !="WoodGate_DZ" !="Land_HBarrier1_DZ"
|
||||
5 "Ikarus"
|
||||
5 "SUV_TK_CIV_EP1"
|
||||
5 "SUV_Green"
|
||||
5 "SUV_Yellow"
|
||||
5 "SUV_White"
|
||||
5 "SUV_Silver"
|
||||
5 "SUV_Red"
|
||||
5 "SUV_Pink"
|
||||
5 "SUV_Orange"
|
||||
5 "SUV_Charcoal"
|
||||
5 "SUV_Blue"
|
||||
5 "UH1H_DZ"
|
||||
5 "Mi17_Civilian_DZ"
|
||||
5 "Mi17_DZ"
|
||||
5 "LandRover_CZ_EP1"
|
||||
5 "HMMWV_Ambulance"
|
||||
5 "HMMWV_DES_EP1"
|
||||
5 "HMMWV_Ambulance_CZ_DES_EP1"
|
||||
5 "PBX"
|
||||
5 "Zodiac"
|
||||
5 "RHIB"
|
||||
@@ -64,15 +16,11 @@
|
||||
5 "Ural_TK_CIV_EP1"
|
||||
5 "Ural_CDF"
|
||||
5 "Kamaz"
|
||||
5 "tractor"
|
||||
5 "CSJ_GyroP"
|
||||
5 "S1203_ambulance_EP1"
|
||||
5 "S1203_TK_CIV_EP1"
|
||||
5 "MH6J_DZ"
|
||||
5 "AH6X_DZ"
|
||||
5 "MTVR_DES_EP1"
|
||||
5 "LandRover_MG_TK_EP1"
|
||||
5 "M1030_US_DES_EP1"
|
||||
5 "V3S_Civ"
|
||||
5 "Parachute"
|
||||
5 "VaultStorage" !"VaultStorageLocked"
|
||||
5 "VaultStorage" !"VaultStorageLocked"
|
||||
5 "LockboxStorage" !"LockboxStorageLocked"
|
||||
@@ -1,6 +1,6 @@
|
||||
1 "" !="WeaponHolder" !="TinCan" !="Rabbit" !="Goat01_EP1" !="Goat02_EP1" !="Goat" !="WildBoar" !="Sheep" !="Sheep02_EP1" !="Sheep01_EP1" !="Hen" !="Cock" !="Cow01" !="Cow02" !="Cow03" !="Cow04" !="Cow01_EP1" !="zZombie_Base" !="z_hunter" !="z_teacher" !="z_doctor" !="z_suit1" !="z_suit2" !="z_worker1" !="z_worker2" !="z_worker3" !="z_villager1" !="z_villager2" !="z_villager3" !="z_soldier" !="z_soldier_heavy" !="z_soldier_pilot" !="z_policeman" !="z_priest" !="BoltSteelF" !="Land_Fire_DZ" !="SodaCan" !="JackDaniels" !="RoadFlare" !="ChemRed" !="ChemBlue" !="ChemGreen" !="Survivor1_DZ" !="Survivor2_DZ" !="Survivor3_DZ" !="SurvivorW2_DZ" !="Bandit1_DZ" !="CZ_VestPouch_EP1" !="DZ_Patrol_Pack_EP1" !="DZ_CivilBackpack_EP1" !="DZ_ALICE_Pack_EP1" !="SmokeShell" !="SmokeShellRed" !="SmokeShellGreen" !="MedBox0" !="Camo1_DZ" !="Soldier1_DZ" !="DZ_Backpack_EP1" !="Sniper1_DZ" !="DZ_Assault_Pack_EP1" !="BanditW1_DZ" !="G_40mm_HE" !="dog" !="WeaponHolder_MeleeCrowbar" !="WeaponHolder_ItemHatchet" !="WeaponHolder_PartGeneric" !="WeaponHolder_ItemJerrycan" !="WeaponHolder_PartFueltank" !="WeaponHolder_PartGlass" !="WeaponHolder_PartEngine" !="WeaponHolder_PartWheel" !="WeaponHolder_PartVRotor" !="DZ_Czech_Vest_Puch" !="DZ_British_ACU" !="DZ_TK_Assault_Pack_EP1"
|
||||
1 "SeaGull"
|
||||
5 "box" !="MedBox0" !="AmmoBoxSmall_556" !="AmmoBoxSmall_762" !="ItemMatchbox" !="ItemToolbox" !="CardBoardBox" !="FoodBox1" !="FoodBox2" !="FoodBox3"
|
||||
5 "box" !="MedBox0" !="AmmoBoxSmall_556" !="AmmoBoxSmall_762" !="ItemMatchbox" !="ItemToolbox" !="CardBoardBox" !="FoodBox1" !="FoodBox2" !="FoodBox3" !="LockboxStorageLocked" !="LockboxStorage" !="WeaponHolder_ItemLockbox"
|
||||
5 "Mine"
|
||||
5 "ARTY_"
|
||||
5 "SADARM_"
|
||||
@@ -35,7 +35,7 @@
|
||||
5 "DSHKM"
|
||||
5 "MK19"
|
||||
5 "AGS"
|
||||
5 "Nest_" !="M240Nest_DZ" !="SandNest_DZ" //Nest_M240 //Nest_PK
|
||||
5 "Nest_" !="M240Nest_DZ" !="SandNest_DZ" !="Land_fortified_nest_smallPreview"
|
||||
5 "R_PG"
|
||||
5 "R_OG"
|
||||
5 "B_"
|
||||
@@ -47,7 +47,7 @@
|
||||
1 "M_" !="G_40mm_HE" //!="40mm_" //keep monitoring to catch obvious abuse
|
||||
5 "Parachute" !="ParachuteWest" //under monitoring
|
||||
1 "dog" //until released not welcome
|
||||
5 "Land_" !="Land_Fire_DZ" !="Land_HBarrier1_DZ" !="Land_HBarrier3_DZ"
|
||||
5 "Land_" !="Land_Fire_DZ" !="Land_HBarrier1_DZ" !="Land_HBarrier1Preview" !="Land_HBarrier3_DZ" !="Land_HBarrier3ePreview" !="Land_fortified_nest_smallPreview" !="Land_DZE_WoodDoor" !="Land_DZE_LargeWoodDoor" !="Land_DZE_GarageWoodDoor" !="Land_DZE_WoodDoorLocked" !="Land_DZE_LargeWoodDoorLocked" !="Land_DZE_GarageWoodDoorLocked"
|
||||
5 "BBarracks"
|
||||
1 "_ep1" !="DZ_Patrol_Pack_EP1" !="DZ_CivilBackpack_EP1" !="CZ_VestPouch_EP1" !="DZ_ALICE_Pack_EP1" !="DZ_Backpack_EP1" !="DZ_Assault_Pack_EP1" !="DZ_TK_Assault_Pack_EP1"
|
||||
1 "_baf"
|
||||
@@ -56,7 +56,7 @@
|
||||
5 "_LHD_
|
||||
5 "_acr"
|
||||
5 "MASH_"
|
||||
5 "Fort_" !="Fort_RazorWire"
|
||||
5 "Fort_" !="Fort_RazorWire" !="Fort_RazorWirePreview"
|
||||
5 "BasicWeapons"
|
||||
5 "SpecialWeapons"
|
||||
5 "_uav"
|
||||
|
||||
@@ -1,243 +1,8 @@
|
||||
1 101000
|
||||
1 action_crate1
|
||||
1 actionKeys !"if (_dikCode in (actionKeys \"GetOver\")) then {"
|
||||
1 activateAddons
|
||||
1 addAction !"s_player_holderPickup = _holder addAction [format[(localize \"str_init_take\"),_name]" !"raddActioncode" !"\"addAction\"," !"= player addAction [format[localize \"str_" !"_action = player addAction [format[(localize \"str_init_take\"),_name]," !"_action = player addAction [format[(localize \"STR_DAYZ_CODE_1\"),_name], \"" !"s_player_grabflare = player addAction [format[localize \"str_actions_medical_15\",_text], \"" !"_action = _vehicle addAction [format[\"Add AMMO to %1\",_weaponName], \"" !"raddActioncode = compile PreprocessFile (BIS_PathMPscriptCommands + 'addAction.sqf')" !"raddAction = 'addAction'"
|
||||
1 addBackpack !"_holder addbackpackcargoGlobal [_x,(_objWpnQty select _countr)];" !"_newUnit addBackpack _newBackpackType;" !"player addBackpack _backpackType;" !"player addBackpack _bcpk;" !"player addBackpack _ba"
|
||||
1 addCamShake !"addCamShake [5, 0.5, 25];" !"addCamShake [2, 1, 25];" !"addCamShake [15, 0.8, 25];" !"addCamShake [2, 0.5, 25];" !"addCamShake [_temp,(_looptime + 1),30];"
|
||||
1 addMagazine !"(getPosATL player)] spawn player_alertZombies;\n\nplayer addMagazine \"ItemWaterbottle\";\n};" !"player removeMagazine _meat;\nplayer addMagazine _meatcooked;\nif !(_meat in magazines player) exitWith" !"publicVariable \"PVDZ_hlt_Morphine\";\n} else {\nplayer addMagazine \"ItemMorphine\";\nr_interrupt = false;" !"player addMagazine [\"Quiver\",_qty_quiverarrows];" !"for \"_i\" from 1 to _qtynew_create_mags_full do {" !"raddMagazineCargocode={diag_log(\"WARNING illegal RE raddMagazineCargocode with args:\"+str(_this));};" !"addMagazineCargo" !"raddMagazinecode" !"player addMagazine _magType;" !"_animalbody addMagazine _rawfoodtype;" !"_agent addMagazine _loot;" !"ile >> \"cfgmagazines\" >> (configName _item))) then {_unit addMagazine configName _item;};" !"player addMagazine 'machete_swing';" !"if (typeName _x == \"ARRAY\") then {_newUnit addMagazine [_x select 0,_x select 1] } else { _newUnit addMagazine _x" !"player addMagazine 'crowbar_swing';" !"player addMagazine _x;" !"player addMagazine [_item,_val];" !"raddMagazinecode = compile PreprocessFile (BIS_PathMPscriptCommands + 'addMagazine.sqf')" !"player addMagazine \"ItemBandage\";" !"raddMagazine = 'addMagazine'" !"\"addMagazine\"," !"wUnit addMagazine _x };"
|
||||
1 addSwitchableUnit !"addSwitchableUnit _newUnit;" !"addSwitchableUnit dayz_originalPlayer;"
|
||||
1 addWeapon !"addWeaponCargo" !"raddWeaponcode" !"player addWeapon \"Loot\";" !"player addWeapon" !"player addWeapon \"Flare\";" !"igfile >> \"cfgweapons\" >> (configName _item))) then {_unit addWeapon configName _item;};" !"raddWeapon = 'addWeapon'" !"_newUnit addWeapon _x;" !"\"addWeapon\"," !"player addWeapon _x;" !"raddWeaponcode = compile PreprocessFile (BIS_PathMPscriptCommands + 'addWeapon.sqf')"
|
||||
1 allMissionObjects !"{ _id = [_x,0] spawn object_roadFlare } forEach (allMissionObjects \"RoadFlare\");" !"} forEach allMissionObjects \"SpawnableWreck\";"
|
||||
1 allowDamage !"_object allowDamage false;" !"player allowDamage false;" !"player allowDamage true;"
|
||||
1 allowDammage !"this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"
|
||||
1 attachObject !"lightAttachObject"
|
||||
1 attachTo !"_smoke = \"#particlesource\" createVehicleLocal _pos;\n_smoke attachto [_v,[0,0,0],\"destructionEffect1\"];" !"_bolt attachTo [_hitObject,_val,_hitMemoryPt];" !"_flare attachTo [player,[0,0,0],\"granat2\"];" !"_fl attachto [_v,[0,0,0],\"destructionEffect2\"]" !"_point attachTo [_unit,_modelPos,_wound];"
|
||||
1 BIS_Effects_AirDestructionStage !"BIS_Effects_AirDestructionStage2 = compile preprocessFileLineNumbers" !"%2]spawn BIS_Effects_AirDestructionStage2\",_int, _t];" !"BIS_Effects_AirDestructionStage2=compile preprocessFileLineNumbers"
|
||||
1 BIS_MPF_ServerPersistentCallsArray
|
||||
1 buttonSetAction !"buttonSetAction [104,\"\"];"
|
||||
1 campaignConfigFile !"_pathConfig = [configfile,campaignconfigfile,missionconfigfile] select _t"
|
||||
1 clearMagazineCargo !"rclearMagazineCargocode" !"rclearMagazineCargocode = compile PreprocessFile (BIS_PathMPscriptCommands + 'clearMagazineCargo.sqf')" !"apon\",\"addWeaponCargo\",\"addWPCur\",\"animate\",\"callVar\",\"clearMagazineCargo\",\"clearWeaponCargo\",\"createDiaryRecord\",\"createMarkerL" !"\"clearMagazineCargo\"," !"rclearMagazineCargo = 'clearMagazineCargo'" !"clearMagazineCargoGlobal _firePlace;"
|
||||
1 clearVehicleInit !"etDropInterval _dr;_i=_i+1;sleep 0.2;};};_pos=getpos _v;clearVehicleInit _v;if!(isDedicated)then{deletevehicle _fl;deletevehicle" !"clearVehicleInit _v;" !";_pos=getpos _v;clearVehicleInit _v;if!(isDedicated)then{deletevehicle _fl;deletevehicle _sm;};if(surfaceiswater(_pos)&&(_pos se"
|
||||
1 clearWeaponCargo !"rclearWeaponCargocode" !"rclearWeaponCargocode = compile PreprocessFile (BIS_PathMPscriptCommands + 'clearWeaponCargo.sqf')" !"apon\",\"addWeaponCargo\",\"addWPCur\",\"animate\",\"callVar\",\"clearMagazineCargo\",\"clearWeaponCargo\",\"createDiaryRecord\",\"createMarkerL" !"\"clearWeaponCargo\"," !"earMagazineCargo\",\"clearWeaponCargo\",\"createDiaryRecord\",\"createMarkerLocal\",\"createSimpleTask\",\"createTaskSet\",\"debugLog\",\"dele" !"rclearWeaponCargo = 'clearWeaponCargo'" !"clearWeaponCargoGlobal _firePlace"
|
||||
1 closeDialog !"closeDialog 0;dayz_selectGender = 'Survivor2_DZ';" !"if ((_this select 1) == 22) then {closeDialog 129; true} else {false}" !"closeDialog 0;" !"closeDialog 0;};"
|
||||
1 combatMode !"setCombatMode"
|
||||
1 commander !="IsLeader + VehicleCommander"
|
||||
1 commandingMenu !="\"showCommandingMenu\"" !"rshowCommandingMenucode" !"'showCommandingMenu'" !"rshowCommandingMenucode" !"\"showCommandingMenu\"," !"Description\",\"setTaskState\",\"setWPdesc\",\"setWPtype\",\"showCommandingMenu\",\"sideChat\",\"sideRadio\",\"skiptime\",\"spawn\",\"switchAction" !"c\",\"setWPtype\",\"showCommandingMenu\",\"sideChat\",\"sideRadio\",\"skiptime\",\"spawn\",\"switchAction\",\"switchCamera\",\"taskHint\",\"titleCut" !"rshowCommandingMenucode = compile PreprocessFile (BIS_PathMPscriptCommands + 'showCommandingMenu.sqf')" !"osLocal\",\"setObjectTexture\",\"setSimpleTaskDescription\",\"setTaskState\",\"setWPdesc\",\"setWPtype\",\"showCommandingMenu\",\"sideChat\",\"s" !"rshowCommandingMenu = 'showCommandingMenu'" !",\"setWPtype\",\"showCommandingMenu\",\"sideChat\",\"sideRadio\",\"skiptime\",\"spawn\",\"switchAction\",\"switchCamera\",\"taskHint\",\"titleCut\","
|
||||
1 commandStop !"NotEmpty + CommandsToPilot"
|
||||
1 composeText !"_text = composetext _finalArray;"
|
||||
1 createAgent !"if (_type == \"DZ_Pastor\") then { _agent = createAgent [_type, _Pos, [], 0, \"NONE\"]; } else { _agent = createAgen" !"_agent = createAgent [_type, _Pos, [], 0, \"FORM\"]; };" !"_agent = createAgent [_type, _position, [], _radius, _method];"
|
||||
1 createCenter !"createcenter sidelogic"
|
||||
1 createDialog !"createDialog 'horde_journal_front_cover';" !"createDialog \"horde_journal_front_cover\";" !"createDialog 'horde_journal_pages_bandits';" !"createDialog 'horde_journal_pages_journal_humanity';" !"createDialog 'horde_journal_pages_headshots';" !"createDialog 'horde_journal_pages_humanity_art';" !"createDialog 'horde_journal_pages_murders';" !"createDialog 'horde_journal_pages_zombies';" !"createDialog \"RscDisplayGenderSelect\";"
|
||||
1 createGearDialog !"createGearDialog [player, \"RscDisplayGear\"];"
|
||||
1 createGroup !"_group = createGroup west;" !"BIS_MPF_dummygroup = createGroup sideLogic;" !"_group = createGroup west;"
|
||||
1 createMarker !"\"createMarkerLocal\"" !"BIS_GITA_fnc_createMarkers" !"rcreateMarkerLocalcode" !"os \"respawn_west\", _debug] call BIS_fnc_areEqual)) then {" !"_markerstr = createMarkerLocal [\"MaxZeds\", _position]" !"'createMarkerLocal'" !"'createMarkerLocal.sqf'" !"rcreateMarkerLocalcode={diag_log(\"FACO RE(DEL)rcreateMarkerLocalcode args:\"+str(_this));};"
|
||||
1 createMenu !"BIS_fnc_createmenu"
|
||||
1 createSimpleTask !"rcreateSimpleTaskcode" !"rcreateSimpleTask = 'createSimpleTask'" !"createDiaryRecord\",\"createMarkerLocal\",\"createSimpleTask\",\"createTaskSet\",\"debugLog\",\"deleteWP\",\"enablesimulation\",\"endMission\"," !"\"createSimpleTask\"," !"earMagazineCargo\",\"clearWeaponCargo\",\"createDiaryRecord\",\"createMarkerLocal\",\"createSimpleTask\",\"createTaskSet\",\"debugLog\",\"dele" !"rcreateSimpleTaskcode = compile PreprocessFile (BIS_PathMPscriptCommands + 'createSimpleTask.sqf')"
|
||||
1 createSoundSource !"_snd = createSoundSource [\"Sound_Fire\", getpos _v," !"a = createSoundSource[\"Sound_Flies\",getpos (_this" !"_snd = createSoundSource [\"Sound_Fire\", getpos _v, [], 0];" !"_sound = createSoundSource[\"Sound_Flies\",_" !"_sound = createSoundSource[\"Sound_Flies\",_pos" !"a = createSoundSource[\"Sound_Flies\",getpos (_t"
|
||||
1 createTask !="createTaskSet" !"_newUnit = _group createUnit [_class,getMarkerPos \"respawn_west\",[],0,\"NONE\"];" !"BIS_EW_fnc_createtask" !"_task = _this createTask [[_taskType], 1.0];"
|
||||
1 createUnit !"_newUnit = _group createUnit [_class,dayz_spawnPos" !"_newUnit = _group createUnit [_class,getMarkerPos \"respawn_west\",[],0,\"NONE\"];" !"BIS_MPF_logic = BIS_MPF_dummygroup createUnit [\"Logic\", [1000,10,0], [], 0, \"NONE\"];" !"_newUnit = _group createUnit [_class,dayz_spawnPos," !"_newUnit = _group createUnit [_class,dayz_spawnPos,[],0,\"NONE\"];"
|
||||
1 createVehicle !createVehicleLocal !"_bolt = createVehicle [\"WoodenArrowF\", _endPos, [], 0, \"CAN_COLLIDE\"];\n_bolt se" !"spawn player_alertZombies;" !="createVehicleLocal" !"_item = createVehicle [\"WeaponHolder\", _iPos, [], _radius, \"CAN_COLLIDE\"];" !"_item = createVehicle [\"WeaponHolder\", position player, [], 0.0, \"CAN_COLLIDE\"]"
|
||||
1 createVehicleLocal !"_source = \"#particlesource\" createVehicleLocal getpos (_this select 0);" !"_object = _type createVehicleLocal [_position select 0,_position select 1,-100];" !"_obj = _class createVehicleLocal (getMarkerpos \"respawn_west\");" !"_obj = _class createVehicleLocal _new;" !"\"#lightpoint\" createVehicleLocal (getPosATL _flare);" !"_object = _type createVehicleLocal _position;" !"\"#particlesource\" createVehicleLocal _x;" !"\"Logic\" createVehicleLocal getPosATL _unit;" !"\"#particlesource\" createVehicleLocal getPosATL _unit;" !"_Crater= \"CraterLong\" createvehiclelocal [_pos select 0, _pos select 1, 0];" !"\"#particlesource\" createVehicleLocal _pos;" !"\"#particlesource\" createVehicleLocal getpos _v;"
|
||||
1 ctrlActivate !"_cancel = _display displayCtrl 2;\nif (_close) then {\nctrlActivate _cancel;" !"ctrlActivate _control;"
|
||||
1 ctrlCommit !"_adminGroupIDC ctrlCommit _delay;\n};\n_editPwdBackground = _display displayCtrl 1123;" !"_control ctrlCommit 0" !"_textControl ctrlcommit 0.01" !"_primaryWeaponControl ctrlCommit 0.0;" !"_control ctrlCommit 0;" !"(_controlsBuffer select _x) ctrlCommit _ctrl_delay;" !"_group ctrlCommit 0;" !"_ctrl1 ctrlCommit 1;" !"ctrlCommit 0;"
|
||||
1 ctrlEnable !"_control ctrlenable false" !"_adminGroupIDC ctrlEnable _isAdmin" !"_btnAbort ctrlEnable false;" !"_disp_ctrl ctrlEnable true;" !"_btnAbort ctrlEnable fals"
|
||||
1 ctrlParent !"_display = ctrlParent _control;" !"_dialog = ctrlParent _control;"
|
||||
1 ctrlPosition !"((ctrlPosition _delayControl) select 1)" !"_pos = ctrlPosition _group;" !"_pos = ctrlPosition _group;" !"_pos = ctrlPosition _group;" !"_posX = ((ctrlPosition _disp_ctrl) select 0)+ (_move_ctrl select 0);" !"_pos = ctrlPosition _control;" !"_y = (ctrlPosition _control) select 1;" !"_ctrl1Pos = ctrlPosition _ctrl1;" !"= ctrlPosition _control;" !"_grpPos = ctrlPosition _control;"
|
||||
1 ctrlSetEventHandler !"_menu ctrlSetEventHandler [\"ButtonClick" !"_menu ctrlSetEventHandler [\"ButtonClick\",_compile];"
|
||||
1 ctrlSetStructuredText !"space getVariable \"horde_myDisplay\") displayCtrl _x) ctrlSetStructuredText parseText format [\"%1\", _b];\n} forEach _need_to_blank" !"space getVariable \"horde_myDisplay\") displayCtrl _x) ctrlSetStructuredText parseText format [\"%1\", _5];\n};\nif (_count == _full_b" !"ace getVariable \"horde_myDisplay\") displayCtrl 1800) ctrlSetStructuredText parseText format [_str_left_text, _1, _2, _3, _4, _5," !"ace getVariable \"horde_myDisplay\") displayCtrl 1801) ctrlSetStructuredText parseText format [\"%1\", _top_value];" !"_descriptionControl ctrlSetStructuredText parseText(_selectedItemDescription);"
|
||||
1 ctrlShow !"ctrlShow [1906, false];\n((uiNamespace getVariable \"horde_myDisplay\")" !"((_this select 0) displayctrl 8401) ctrlshow false" !"_control ctrlShow true;" !"(_display displayCtrl 1302) ctrlShow true;" !"_ctrlFracture ctrlShow true;" !"_group ctrlShow true;" !"_menu ctrlShow false;" !"_control ctrlShow false;" !"(_display displayCtrl 1301) ctrlShow true;"
|
||||
1 ctrlText !"_password = ctrlText _editPassControl;" !"_return = ctrlText _control;"
|
||||
1 currentMuzzle !"_currentWpn = currentMuzzle player;" !"_currentWpn = currentMuzzle player;"
|
||||
1 currentTask !="\"setCurrentTask\"" !="\"setCurrentTaskArrays\"" !"rsetCurrentTaskArrayscode" !"rsetCurrentTask" !"rsetCurrentTaskArrays" !"'setCurrentTaskArrays.sqf'" !"rsetCurrentTaskcode = compile PreprocessFile (BIS_PathMPscriptCommands + 'setCurrentTask.sqf')" !"rsetCurrentTaskcode"
|
||||
1 currentWeapon !"_weapon = currentWeapon player;" !"\"_currentWeaponHolders\"" !"_move = switch (currentWeapon player) do {" !"if ((currentWeapon player == \"\")) then { player action [\"SWITCHWEAPON\"," !"_currentWpn = currentWeapon p"
|
||||
1 currentZeroing
|
||||
1 CursorOnGroupMember !"CursorOnGroupMemberSelected"
|
||||
1 CursorOnGroupMemberSelected
|
||||
1 cursorTarget !_cursorTarget !"dayz_myCursorTarget" !"_object = cursorTarget;" !"if (inflamed cursorTarget and _hasRawMeat and _canDo) then {" !"_unit = cursorTarget;" !"ursorTarget) and _isVehicle and !_isMan and _hasToolbox and (damage cursorTarget < 1)) then {" !"ursorTarget >= 2) and (count (crew cursorTarget))== 0 and ((vectorUp cursorTarget) select 2) < 0.5) then {" !"t = cursorTarget isKindOf \"TentStorage\";" !"_isVehicle = cursorTarget isKindOf \"AllVehicles\";" !"if(cursorTarget == dayz_hasFire and _canDo) then {" !"if (!isNull cursorTarget and !dayz_heartBeat) then {" !"_menClose = cursorTarget;"
|
||||
1 cutText !"format[localize \"str_success_gutted_animal\",_text,_qty];\ncutText [_string, \"PLAIN DOWN\"];\n};" !"player removeMagazine \"ItemBloodbag\";\ncutText [\"Transfusion in progress, remain still...\"" !"0 cutText [\"\",\"BLACK\"];" !"cutText [\"\", \"BLACK\",0]" !"cutText [localize \"str_player_24\", \"PLAIN DOWN\"];" !"cutText [localize \"str_abort_playerclose\", \"PLAIN DOWN\"];" !"1 cutText [\"Disconnected!\", \"PLAIN\"];" !"cutText [\"\",\"BLACK OUT\"];" !"cutText [localize \"STR_DAYZ_CODE_2\", \"PLAIN DOWN\"];" !"cutText [localize \"str_fireplace_01\", \"PLAIN DOWN\"]" !"cutText [localize \"str_player_25\", \"PLAIN DOWN\"];" !"3100 cuttext [\"\",\"plain\"];" !"1 cutText [\"\", \"BLACK\",0];" !"cutText [format[localize \"str_abort_playerclose\",_text], \"PLAIN DOWN\"" !"startLoadingScreen[\"\",\"RscDisplayLoadCustom\"];cutText[\"\",\"BLACK OUT\"];enableSaving[false,false];dayzHiveRequest=[];" !"(Killed by %1%2)\",AttackedByName,_tmp];999 cutText[_killmsg,\"PLAIN DOWN\",7];diag_log(format[\"KILLERMSG Last atta" !"cutText [format[localize \"str_player_05\"" !"{cutText [(localize \"str_player_21\") , \"PLAIN DOWN\"]};" !"1 cutText [\"\", \"PLAIN\"];" !"azines == 0) && (count (magazines player) > 0 )) exitWith {cutText [\"can't count magazines!\", \"PLAIN DOWN\"]};" !"if (_onLadder) exitWith {cutText [(localize \"str_player_21\") , \"PLAIN DOWN\"]};" !"cutText[localize \"str_medical_healing\", \"PLAIN\", 2];" !"cutText [format[" !"1 cutText [\"Something went wrong! disconnect and" !"0 cutText [\"\", \"BLACK\",10];" !"0 cutText [\"\", \"BLACK IN\",3];" !"cutText [format[(localize \"str_player_consumed\"),_t"
|
||||
1 damage !"if ((alive player) && (r_fracture_legs)) then { player SetDamage 1;};" !_damage !"\"firedDamage\"" !"if (alive player) then { player SetDamage 1;};" !"0.1 fadeSound 0;" !"if (((alive _y) AND {(local _y)}) AND {((damage _y == 0) AND {(_y distance _point > dayz_spawnArea+_ahead)})" !"local_zombieDamage" !"_damage" !"fn_damageActions.sqf" !"fnc_usec_damageUnconscious" !"allowDamage" !"vehicle_handleDamage" !"\"HandleDamage\"" !"fnc_usec_damageHandle" !"dayz_damageCounter" !"_damage = _this select 2;" !"_damage = _this select 2;" !"0.1 - 0.09 * speed * damage" !"ursorTarget) and _isVehicle and !_isMan and _hasToolbox and (damage cursorTarget < 1)) then {" !"ec_damageHandler;0} ];" !"fn_damageHandler.sqf\";sleep 0.05;player removeEventHandler[\"HandleDamage\",mydamage_eh1];mydamage_eh1=player addev" !"if (_damage" !"_damageOrg = _hitter getVariable[\"firedDamage\",0];" !"private[\"_unit\",\"_targets\",\"_move\",\"_damage\",\"_wound\",\"_index\",\"_cnt\",\"_sound\",\"_local\",\"_dir\",\"_hpList\"" !"player setdamage 0;" !"r_player_timeout = round(((random 2) * _damage) * 40);" !"_damage = _this select 1;" !"[_unit, \"damage\"] call server_updateObject;" !"fn_damageHandlerZ.sqf\"" !"_total = [_unit,_hit,_damage] call object_setHitServer;" !"1 - damage"
|
||||
1 deActivateKey !"call (compile \"deactivateKey (_keyString + (str _i))\");"
|
||||
1 deleteGroup !"group (_this select 0); deleteVehicle (_this select 0); deleteGroup _mygrp" !"deleteGroup _myGroup;" !"nctions_mainscope]]; _mygrp = group (_this select 0); deleteVehicle (_this select 0); deleteGroup _mygrp;};}; if (isnil 'RE" !"_functions_mainscope]]; _mygrp = group (_this select 0); deleteVehicle (_this select 0); deleteGroup _mygrp;};}; if (isnil" !"= group (_this select 0); deleteVehicle (_this select 0); deleteGroup _mygrp;};}; if (isnil 'RE') then {[] execVM '"
|
||||
1 deleteMarker !"deleteMarkerLocal"
|
||||
1 deleteMarkerLocal !"deleteMarkerLocal \"Agro80\";"
|
||||
1 detach !"player removeAction s_player_dropflare;\ndetach _flare;\ns_player_grabflare = -1;\ns_player_removeflare = -1;"
|
||||
1 dialog !"createDialog \"horde_journal_front_cover\";" !closeDialog !_dialog !"\"initDialog\"" !"createDialog \"RscDisplayGenderSelect\";" !"closeDialog 0;dayz_selectGender" !"'initDialog'" !"_control = _dialog displayCtrl _i" !"private [\"_control\",\"_dialog\",\"_deltaY\",\"_y\"];" !"_dialog = findDisplay 106;" !"_dialog = findDisplay 106;" !"lder\",\"_config\",\"_isOk\",\"_muzzles\",\"_playerID\",\"_claimedBy\",\"_text\",\"_control\",\"_dialog\",\"_item\",\"_val\",\"_max\",\"_bolts\",\"_quiver" !"private[\"_dialog\",\"_magazineArray\",\"_control\",\"_item\",\"_val\",\"_max\"];" !"!dialog" !"waitUntil { !dialog; };" !"_control = _dialog displayCtrl _i;" !"private [\"_dialog\",\"_control\",\"_magazineArray\",\"_item\",\"_val" !"(_dialog displayCtrl 345) ctrlsettext (localize \"STR_CA_ADV_HIDE\");" !"_dialog = ctrlParent _control;" !"private [\"_control\",\"_dialog\",\"_action\",\"_disp_ctrl\",\"_OPT_advanced_array\",\"_in_delay\",\"_no_move\",\"_hidden" !"if ( isNull _dialog ) then {"
|
||||
1 direction !"[round(direction player),getPosATL player];" !"_dir = direction _obj;" !"\"direction\"" !"weaponDirection" !"eyeDirection" !"player setVelocity [(velocity player select 0) + 1.5 * sin direction player, (" !"[round(direction player),_charPos];" !"_dir = getNumber (_config >> \"direction\");" !"_worldspace = [round(direction player),getPosATL player];" !"player setVelocity [(velocity player select 0) + 1.5 * sin direction player," !"_eyeDir = direction _x;"
|
||||
1 disableAI !"this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';" !"_agent disableAI \"FSM\";" !"disableAI \"FSM\";" !"_agent disableAI \"AUTOTARGET\";"
|
||||
1 disableConversation !"player disableConversation true;"
|
||||
1 disableUserInput !"disableUserInput false;" !"disableUserInput true;"
|
||||
1 doMove !="_unit domove _pos" !"_agent doMove (getPosATL player);"
|
||||
1 driver !"CPDriver" !"_targets set [count _targets, driver _refObj];" !"_targets set [count _targets, driver _refObj];" !"if ((_speed > _topSpeed) && (alive player) && ((driver (vehicle player) == player) or (isNull (driver (vehicle play"
|
||||
1 enableSimulation !="\"enablesimulation\"" !"'enablesimulation.sqf'" !"renablesimulation" !"renablesimulationcode" !"this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';" !"dayz_originalPlayer enableSimulation true;" !"player enableSimulation false;" !"player enableSimulation true;"
|
||||
1 forceSpeed !"_unit forceSpeed ceil(random(3^0.5)^2)*2;" !"_agent forceSpeed 2;" !"_unit forceSpeed 2;" !"_agent forceSpeed 6;"
|
||||
1 gearSlotData !"_mag = gearSlotData _control;" !"_item = gearSlotData _control" !"_item = gearSlotData _control;" !"_item = gearSlotData _control;"
|
||||
1 getFSMVariable !"_lieDown = _dogHandle getFSMVariable \"_actionLieDown\";"
|
||||
1 getMagazineCargo !"_magazines = getMagazineCargo _obj;" !"_mag_arr = getMagazineCargo _backpack;" !"iag_log str(getMagazineCargo unitBackpack _newUnit);" !"_magazines = (getMagazineCargo _object) select 1;" !"_backpackMag = getMagazineCargo uni" !"_backpackMag = getMagazineCargo unitBackpack player;" !"getMagazineCargo dayz_myBackpack;" !"dayz_myBackpackMags = getMagazineCargo dayz_myBackpack;" !"_mags = getMagazineCargo _firePlace"
|
||||
1 getPlayerUID !"_victimUID = getPlayerUID _unit;" !"_sourceUID = getPlayerUID _source;" !"deathHandled = true;" !"PVDZ_plr_Discorem = getPlayerUID player;" !"er)and(alive Player)and(player==player)};_uid=(getPlayerUID vehicle player);" !"_playerUID = getPlayerUID player;" !"_playerID = getPlayerUID player;" !"yName==\"\")})then{AttackedByName=getPlayerUID _klr;};_weapon=weaponState _klr;_weapon=if(_weapon select 0==\"Throw\")then{_weapon s" !"ame==\"\")})then{AttackedByName=getPlayerUID _klr;};_weapon=weaponState _klr;_weapon=if(_weapon select 0==\"Throw\")then{_weapon sel"
|
||||
1 getTerrainHeightASL !"_terrainHeight = getTerrainHeightASL [_curpos select 0, _curpos select 1];"
|
||||
1 hasWeapon !"if (player hasWeapon \"ItemWatch\") then" !"if (isnil 'BIS_fnc_hasWeapon' || false) then {" !"if (player hasWeapon \"MeleeCrowbar\") then {"
|
||||
1 hideBody !"addPublicVariableEventHandler {hideBody (_this select 1)}" !"\"dayzHideBody\"" !="dayzHideBody = objNull" !"hideBody _body;" !"PVDZ_obj_HideBody" !"licVariableEventHandler{(_this select 1)call fnc_usec_damageVehicle};\"dayzHideBody\"addPublicVariableEventHandler{hideBody(_this"
|
||||
1 hideObject !"rhideObjectcode" !"rhideObjectcode = compile PreprocessFile (BIS_PathMPscriptCommands + 'hideObject.sqf')" !",\"globalRadio\",\"groupChat\",\"groupRadio\",\"hideObject\",\"hint\",\"hintC\",\"kbAddTopic\",\"kbreact\",\"kbRemoveTopic\",\"kbtell\",\"land\",\"move" !"dio\",\"hideObject\",\"hint\",\"hintC\",\"kbAddTopic\",\"kbreact\",\"kbRemoveTopic\",\"kbtell\",\"land\",\"move\",\"moveIn\",\"playAction\",\"playAction" !"\"hideObject\"" !"sion\",\"globalChat\",\"globalRadio\",\"groupChat\",\"groupRadio\",\"hideObject\",\"hint\",\"hintC\",\"kbAddTopic\",\"kbreact\",\"kbRemoveTopic\",\"kb" !"rhideObject = 'hideObject'"
|
||||
1 hint !"hintC" !"hintSilent" !"rhintcode" !"'BIS_fnc_hints'" !"'hint.sqf'" !"player_taskHint" !"rtaskHint = 'taskHint'" !"rhint = 'hint'" !"rhintcode = compile PreprocessFile (BIS_PathMPscriptCommands + 'hint.sqf')" !",\"globalRadio\",\"groupChat\",\"groupRadio\",\"hideObject\",\"hint\",\"hintC\",\"kbAddTopic\",\"kbreact\",\"kbRemoveTopic\",\"kbtell\",\"land\",\"move" !"dio\",\"hideObject\",\"hint\",\"hintC\",\"kbAddTopic\",\"kbreact\",\"kbRemoveTopic\",\"kbtell\",\"land\",\"move\",\"moveIn\",\"playAction\",\"playAction" !"sion\",\"globalChat\",\"globalRadio\",\"groupChat\",\"groupRadio\",\"hideObject\",\"hint\",\"hintC\",\"kbAddTopic\",\"kbreact\",\"kbRemoveTopic\",\"kb" !"\"hint\","
|
||||
1 hintC !"rhintcode" !"rhintCcode" !"rtaskHintcode" !"\"hintC\"," !",\"globalRadio\",\"groupChat\",\"groupRadio\",\"hideObject\",\"hint\",\"hintC\",\"kbAddTopic\",\"kbreact\",\"kbRemoveTopic\",\"kbtell\",\"land\",\"move" !"rhintC = 'hintC'" !"dio\",\"hideObject\",\"hint\",\"hintC\",\"kbAddTopic\",\"kbreact\",\"kbRemoveTopic\",\"kbtell\",\"land\",\"move\",\"moveIn\",\"playAction\",\"playAction" !"sion\",\"globalChat\",\"globalRadio\",\"groupChat\",\"groupRadio\",\"hideObject\",\"hint\",\"hintC\",\"kbAddTopic\",\"kbreact\",\"kbRemoveTopic\",\"kb" !"rhintCcode = compile PreprocessFile (BIS_PathMPscriptCommands + 'hintC.sqf')"
|
||||
1 hintSilent !"dayz_HintMontior = [] spawn {" !"hintSilent parseText format [\"" !"hintSilent \"\";"
|
||||
1 inflame !"inflamed" !"if(({inflame" !"(_this select 0) inflame true"
|
||||
1 isAgent !"r(group(vehicle _klr));};if((!(isPlayer _klr))AND{(isAgent teamMember _klr)})then{_klr=agent(teamMember _klr);};};if((isPlayer _"
|
||||
1 isFlatEmpty !"_x = _new isflatempty [\n0, \n0, \n0.1*_size, \n_size, \n1, \nfalse, \nif (_isPlayer) t" !"if (!((count (_testPos isFlatEmpty [_objDist, 0, _maxGradient, _objDist max 5, _waterMode, _s"
|
||||
1 isFormationLeader
|
||||
1 isKeyActive !"if (isKeyActive (_keyString + (str _i))) then"
|
||||
1 isShowing3DIcons
|
||||
1 join !"joinSilent" !"joinAsSilent"
|
||||
1 joinAsSilent
|
||||
1 joinSilent !"[_body] joinSilent dayz_firstGroup;"
|
||||
1 lbClear
|
||||
1 lbCurSel !"displayCtrl 101;\n_selectedUserIndex = lbCurSel _lbUsersControl;\n_selectedUser = _lbUsersControl lbValue" !"_index = lbCurSel _lbcontrol;" !"= lbCurSel _lbcontrol;"
|
||||
1 lbData !"_selectedUserData = _lbUsersControl lbData _x; \n\nfor [{_y=0},{_y < count(playableUnits)},{_y=_y+1}] do" !"_lbselected = _control lbData _lbindex;"
|
||||
1 lbSetData
|
||||
1 lbSetValue !"*rating(playableUnits select _y);\n_lbUsersControl lbSetValue [_x, _rating];\nif (_rating > 0) then"
|
||||
1 lbText !"_selectedUserText = _lbUsersControl lbText _selectedUserIndex"
|
||||
1 lbValue !"_selectedUser = _lbUsersControl lbValue "
|
||||
1 list_vec
|
||||
1 lnbAddColumn
|
||||
1 lnbData !"_selectedItem = _lbcontrol lnbData [_index,1];"
|
||||
1 lnbDeleteRow !"_lbcontrol lnbDeleteRow _x;"
|
||||
1 lnbText !"_selectedItemCountLeft = _lbcontrol lnbText [_index,0];"
|
||||
1 mapCenterOnCamera
|
||||
1 mapGridPosition
|
||||
1 markerBrush !"setMarkerBrush"
|
||||
1 markerShape !"setMarkerShape"
|
||||
1 menu !_menu !commandingMenu !createMenu !BIS_fnc_kbMenu !BIS_fnc_commsMenuCreate !BIS_fnc_commsMenuToggleAvailability !BIS_fnc_commsMenuToggleVisibility !BIS_fnc_createmenu !gear_ui_offMenu !"\"showCommandingMenu\"" !" 'BIS_fnc_commsMenu" !" 'BIS_fnc_createmenu' "
|
||||
1 modelToWorld !"_pos = player modeltoWorld [0,1,0];\n\n_item = createVehicle [\"WeaponHolder\", _pos, []" !"_pos modeltoworld [0,_size/2,0]" !"_bsz_pos = _obj modelToWorld _bsz_pos;" !"_cornerLow = _this ModeltoWorld (_boundingBox select 0);" !"_pos = _unit modelToWorld [ sin(_deg) * _trip, cos(_deg) * _trip, 0];" !"_iPos = _obj modelToWorld _x;"
|
||||
1 moonIntensity !"+ moonIntensity"
|
||||
1 moveTo !moveToFailed !movetocompleted !"_animal moveto _movepos;" !="kbRemoveTopic" !="_unit moveTo _pos" !"_agent moveto _initpos;" !"_agent moveTo _targetPos;" !"_unit moveTo _pos;" !"_agent moveTo _pos;" !"_agent moveTo _myDest;" !"_agent moveTo (getPosATL player);"
|
||||
1 nearObjects !"_nearby = _position nearObjects [\"building\",_radius];" !"forEach(_plyr nearObjects["ReammoBox",20])"
|
||||
1 owner !"\"_ownerID\"" !"\"owner\"" !"_flare setVariable [\"owner\",player,true];" !"setOwner" !"zombie_findOwner" !"_canPickLight = isNull (_nearLight getVariable [\"owner\",objNull]);"
|
||||
1 playableUnits !"_local = { _unit distance _x < _dis; } count playableUnits <= 1;" !"!= _plr) AND (_x distance _y < dayz_cantseeDist)} count playableUnits) then {" !"count playableUnits == 0 and isServer" !"if (count playableUnits == 0 and isServer) then {" !"forEach playableUnits" !"(playableUnits select _y)" !"_list=playableUnits;_count=count _list;"
|
||||
1 playScriptedMission
|
||||
1 publicVariable !"publicVariableServer" !"addPublicVariableEventHandler" !"publicVariable \"BIS_" !"publicVariable \"PVDZ_" !"publicVariable \"dayzDiscoRem\";" !"publicVariable \"dayzHideBody\";" !"publicVariable \"dayzHitV\";" !"publicVariable \"dayzHumanity\";" !"publicVariable \"dayzLogin\";" !"publicVariable \"dayzLogin2\";" !"publicVariable \"dayzLoginRecord\";" !"publicVariable \"dayzPlayerSave\";" !"publicVariable \"dayzPublishObj\"" !"publicVariable \"dayzRoadFlare\";" !"publicVariable \"dayzSetFuel\";" !"publicVariable \"dayzUpdateVehicle\";" !"publicVariable \"remExFP\";" !"publicVariable \"usecBandage\";" !"publicVariable \"usecBleed\";" !"publicVariable \"usecEpi\";" !"publicVariable \"usecMorphine\";" !"publicVariable \"usecPainK\";"
|
||||
1 reload !"\"reload\"" !"I should probably reload it" !"preloadCamera" !"dayz_preloadFinished" !"PRELOAD_" !"player_reloadMag" !"BIS_CPP_Muzzle_ForceReload" !"dayz_clientPreload" !"dayz_clientPreload and !(isNull _agent)" !"entPreload } do {" !"reload player;" !"dayz_clientPreload = true;"
|
||||
1 removeAllEventHandlers !"_this removeAllEventHandlers \"HandleDamage\";"
|
||||
1 removeAllWeapons !"\n\n\n\nremoveallweapons _v;\n\nif (local _v) then {_expl=\"HelicopterExploSmall\"" !"rremoveAllWeaponscode" !"removeAllWeapons _oldUn" !"rremoveAllWeapons = 'removeAllWeapons'" !"ion\",\"playActionnow\",\"playmove\",\"playmovenow\",\"playMusic\",\"playsound\",\"removeAction\",\"removeAllWeapons\",\"setCaptive\",\"setCurrent" !"ionnow\",\"playmove\",\"playmovenow\",\"playMusic\",\"playsound\",\"removeAction\",\"removeAllWeapons\",\"setCaptive\",\"setCurrentTask\",\"setCur" !"\"removeAllWeapons\"," !"removeAllWeapons _oldUnit;" !"rremoveAllWeaponscode = compile PreprocessFile (BIS_PathMPscriptCommands + 'removeAllWeapons.sqf')" !"sound\",\"removeAction\",\"removeAllWeapons\",\"setCaptive\",\"setCurrentTask\",\"setCurrentTaskArrays\",\"setDate\",\"setDir\",\"setGroupID\",\"s"
|
||||
1 removeEventHandler !"player removeEventHandler [\"FiredNear\",eh_player_killed];" !"player removeEventHandler[\"HandleDamage\",mydamage_eh1];" !"player removeEventHandler[\"HandleDamage\",mydamage_eh1]"
|
||||
1 removeMagazine !removeMagazines !"{_newUnit removeMagazine _x;} forEach magazines _newUnit;" !"if (_hasMeds) then {\nplayer removeMagazine _med;\n};\n\nplayer removeAction s_player_antiobiotic;" !"player removeMagazine \"WoodenArrow\";\n};\nplayer addMagazine [\"Quiver\"" !"if (_isMedic and !_started) then {\nplayer removeMagazine \"ItemBloodbag\";" !"for \"_x\" from 1 to _qty do {\nplayer removeMagazine _meat;\nplayer addMagazine _meatcooked;" !"player removeMagazine \"ItemMorphine\";\n\n_unit setVariable [\"hit_legs\",0];" !"player removeMagazine _item;" !"player removeMagazine \"ItemBandage\";" !"player removeMagazine _itemorignal;" !"player removeMagazine 'crowbar_swing';" !"player removeMagazine _magType;" !"player removeMagazine \"ItemPainkiller\";" !"player removeMagazine \"ItemHeatPack\";"
|
||||
1 removeMagazines !removeMagazinesTurret !"player removeMagazines \"ItemWaterbottleUnfilled\";" !"{player removeMagazines _x} forEach [\"hatchet_swing\"" !"player removeMagazines _create;" !"removeMagazinesTurret" !"{player removeMagazines _x} forEach MeleeMagazines;"
|
||||
1 removeMagazinesTurret
|
||||
1 removeWeapon !"player removeWeapon \"Melee"
|
||||
1 reveal !"_fire setPos _location; \nplayer reveal _fire;\n\n_fire spawn player_fireMonitor;" !"player reveal _tent;" !"player reveal _bag;" !"player reveal _object;" !"_x reveal [_projectile,4];" !"player reveal _holder;" !"player reveal _unit;" !"reveal _x} forEach (nearestObjects [getPosATL player, [\"AllVehicles\",\"WeaponHolder\",\"StashSmall\",\"StashMedium\",\"TentStorage\",\"BuiltItems\"],"
|
||||
1 sCode !"\"_slotsCode\"" !"rremoveAllWeaponscode" !"rsetCurrentTaskArrayscode"
|
||||
1 scopeName !"scopeName \"loop\";" !"scopeName \"main\";" !"scopeName \""
|
||||
1 scriptName !"scriptName \"Functions\\misc\\fn_damageHandler.sqf\";" !"scriptName \"Functions\\arrays\\fn_selectRandom.sqf\";" !"scriptName \"Functions\\misc\\fn_selfActions.sqf\";" !"scriptName \"Functions\\misc\\fn_damageActions.sqf\";" !"scriptName \"Functions" !"scriptName \"ui" !"scriptName \"missions_acr" !"scriptName \"MP" !"scriptName \"fn_flies.sqf\";"
|
||||
1 selectBestPlaces !"selectbestplaces [_randrefpoint,dayz_animalDistance,_favouritezones" !"selectbestplaces [(getpos _agent),500,_favouritezones,10,5];"
|
||||
1 selectNoPlayer
|
||||
1 selectPlayer !"selectPlayer _newUnit;" !"selectPlayer dayz_originalPlayer;"
|
||||
1 selectWeapon !"if(_currentWpn != \"\") then {_newUnit selectWeapon _currentWpn;};" !"player selectWeapon (_muzzles select 0);" !"player selectWeapon _currentWpn;"
|
||||
1 server_hiveReadWrite
|
||||
1 serverCommand !"serverCommandAvailable"
|
||||
1 setCombatMode !"_agent setCombatMode \"RED\";" !"_agent setCombatMode" !"_agent setCombatMode \"RED\";"
|
||||
1 setCurrentTask !"rsetCurrentTaskArrays" !"rsetCurrentTaskcode" !"'setCurrentTask'" !"'setCurrentTask.sqf'" !"rsetCurrentTaskcode={diag_log(\"FACO RE(DEL)rsetCurrentTaskcode args:\"+str(_this));};" !"rsetCurrentTaskcode = compile PreprocessFile (BIS_PathMPscriptCommands + 'setCurrentTask.sqf')" !"setCurrentTask\",\"setCurrentTaskArrays\",\"setDate\",\"setDir\",\"setGroupID\",\"setMarkerPosLocal\",\"setObjectTexture\",\"setSimpleTaskDesc" !"rsetCurrentTask = 'setCurrentTask'" !"\"setCurrentTask\"," !"sound\",\"removeAction\",\"removeAllWeapons\",\"setCaptive\",\"setCurrentTask\",\"setCurrentTaskArrays\",\"setDate\",\"setDir\",\"setGroupID\",\"s" !"ionnow\",\"playmove\",\"playmovenow\",\"playMusic\",\"playsound\",\"removeAction\",\"removeAllWeapons\",\"setCaptive\",\"setCurrentTask\",\"setCur"
|
||||
1 setFog !"0 setFog _currentFog;" !"timeUntilCompletion setFog _targetWeatherValue;"
|
||||
1 setFuel !"local_setFuel" !"dayzSetFuel spawn local_setFuel;" !"local_setFuel = compile preprocessFileLineNumbers \""
|
||||
1 setGroupId !"\"setGroupID\"" !"'setGroupID'" !"'setGroupID.sqf'" !"rsetGroupIDcode" !"rsetGroupIDcode={diag_log(\"FACO RE(DEL)rsetGroupIDcode args:\"+str(_this));};"
|
||||
1 setHit !"_unit setHit [_selection, _ret];\n_log = format[\"%1. setHit[%2,%3]%4\"" !"_unit setVariable [_SVname, 0, true];\n_unit setHit [_selection, 0];\nif (!isServer) then {\nPVDZ_veh_Save" !"_unit setHit [_selection, _dam];" !"object_setHitServer" !"object_setHit.sqf\"" !"ayer setHit[\"hands\",1];" !"[player,\"legs\", (_fractures select 0)] call object_setHit;" !"t setHit[\"legs\",0];" !"player setHit[\"legs\",1];"
|
||||
1 setLightAmbient !"_lightArea setLightAmbient [0.2,0.01,0.01];" !"_li setLightAmbient[0.8, 0.6, 0.2];"
|
||||
1 setLightBrightness !"_lightArea setLightBrightness 0.2;" !"_li setLightBrightness 0;"
|
||||
1 setMarkerBrush !"setMarkerBrushLocal"
|
||||
1 setMarkerBrushLocal !"_markerstr setMarkerBrushLocal \"Border\";"
|
||||
1 setMarkerDir !"setMarkerDirLocal"
|
||||
1 setMarkerDirLocal
|
||||
1 setMarkerPos "\"setMarkerPosLocal\"" !"\"setMarkerPos"
|
||||
1 setMarkerText !setMarkerTextLocal
|
||||
1 setMarkerTypeLocal
|
||||
1 setOvercast !"0 setOvercast _currentOvercast;"
|
||||
1 setOwner
|
||||
1 setParticleCircle !"_wave setparticlecircle [2,[0,16,0]];\n_wave setDropInterval 0.0015;"
|
||||
1 setParticleParams !"then{_smoke=\"#particlesource\"createVehicleLocal _pos;_smoke attachto[_v,[0,0,0],\"destructionEffect1\"];_smoke setParticleParams[[" !"_smoke setParticleParams" !"cleRandom[0.3,[1,1,0],[0,0,0],0,0.3,[0,0,0,0],0,0];_fl setParticleParams[[\"" !"_fl setParticleParams" !"_source setParticleParams" !"_smoke setParticleParams [[\""
|
||||
1 setPlayable !"setPlayable _newUnit;" !"setPlayable dayz_originalPlayer;"
|
||||
1 setPos !"_item setPosATL _pos;\n};\n_item addMagazineCargoGlobal [_itemtodrop,1];" !"_obj setPosATL(_new);\n};" !"_object setPos [_position select 0,_position select 1,0];" !"_flare setPos (getPos _flare);" !"player setPosATL (getPosATL player);" !="_agent setpos _Pos;" !"_unit setPosATL (getPosATL _unit);" !"setPosition" !"_oldUnit setPosATL [_createSafePos select 0, _createSafePos select 1, 0];" !="player setPosATL _mylastPos" !"_agent setPosATL _position" !="_item setPosATL _iPos" !"(vehicle player) setpos _lastpos" !"BIS_fnc_sceneSetPosFormation" !"_bolt setPosATL _endPos" !"player setPosATL dayz_spawnPos;" !"_setPos = _worldspace select 1;" !"_test = (_this select 0) setPos (position (_this select 0)); if (isnil \"_test\") then {_test" !"t 0,_pos select 1,0];_Crater setdir(_dir+(180 * _i));_Crater setpos[_pos select 0,_pos select 1,0];_Crater setPos[_pos select 0," !"_object setPos _position;" !"preloadCamera _setPos" !"etPosATL _setPos;" !"_Crater setPos [_pos sele"
|
||||
1 setPosition !="ctrlSetPosition"
|
||||
1 setRain !"0 setRain drn_var_DynamicWeather_Rain;"
|
||||
1 setRepairCargo
|
||||
1 setSize
|
||||
1 setSkill !"_agent setSkill 0;"
|
||||
1 setSpeedMode !"_animal setspeedmode \"FULL\";" !"_animal setspeedmode \"LIMITED\";" !"_agent setSpeedMode \"LIMITED\";"
|
||||
1 setText !_setText !ctrlSetText
|
||||
1 setUnitPos !"_agent setUnitPos "Middle";" !"_agent setUnitPos \"Middle\";"
|
||||
1 setVehicleInit
|
||||
1 setVelocity !"if (_velz>1) then {_v setvelocity [velocity _v select 0,velocity _v select 1,0]};" !"if (_velz>1) then {_v setvelocity [_xv/1.3,_yv/1.3,0]}" !"_item setvelocity [0,0,1];" !"player setVelocity [-(_vel select 0), -(_vel select 1), 0];" !"_agent setvelocity [0, 0, 1];" !"player setVelocity [(velocity player select 0) + 1.5 * sin direction player," !"player setVelocity [(velocity player select 0) + 1.5 * sin direction player, ("
|
||||
1 setWaypointType
|
||||
1 setWaypointVisible
|
||||
1 setWeaponReloadingTime
|
||||
1 setWeaponState
|
||||
1 setWind !"setWind [_currentWindX, _currentWindZ, true];"
|
||||
1 skipTime !"\"skiptime\"" !"rskiptime = 'skiptime'" !"rskiptimecode={diag_log(\"WARNING illegal RE rskiptimecode with args:\"+str(_this));};" !"rskiptimecode={diag_log(\"FACO RE(DEL)rskiptimecode args:\"+str(_this));};" !"rskiptimecode = compile PreprocessFile (BIS_PathMPscriptCommands + 'skiptime.sqf')"
|
||||
1 speedMode !"speed"
|
||||
1 teamMember !"r(group(vehicle _klr));};if((!(isPlayer _klr))AND{(isAgent teamMember _klr)})then{_klr=agent(teamMember _klr);};};if((isPlayer _"
|
||||
1 terrainIntersect !"terrainIntersectASL"
|
||||
1 terrainIntersectASL !"(!(terrainIntersectASL [_zPos, _eye])" !"_cantSee = terrainIntersectASL [_tPos, _zPos];"
|
||||
1 titleCut !"rtitleCut = 'titleCut'" !"rtitleCutcode" !"\"titleCut\""
|
||||
1 unassignVehicle
|
||||
1 unitBackpack !"_backpack = unitBackpack player;" !"dayz_myBackpack = unitBackpack player" !"_backpackWpn = getWeaponCargo unitBackpack player;" !"rgo unitBackpack _newUnit);" !"_bag = unitBackpack player;" !"dayz_myBackpack = unitBackpack player;" !"iag_log str(getMagazineCargo unitBackpack _newUnit);" !"pn = getWeaponCargo unitBackpack player;"
|
||||
1 unitPos !"setUnitPos"
|
||||
1 viewDistance
|
||||
1 visibleMap
|
||||
1 visiblePositionASL
|
||||
1 waypoint
|
||||
1 weaponDirection !"_turretDir = _firer weaponDirection _weapon" !"_turretDir = _firer weaponDirection _weapon;"
|
||||
1 weaponsTurret !"_weapons = _vehicle weaponsTurret _turret;"
|
||||
1 worldToModel !"if (_isPond) then {\n_pondPos = (_x worldToModel _playerPos) select 2;" !"_x = _pos worldToModel _new;\n_dir = _dir + (if ((_x select 1)==0) then { 0 } els" !"_relPos = _building worldToModel _point;" !"_relPos = _building worldToModel (getPosATL _unit1);"
|
||||
/////////////////// Other suspicious patterns:
|
||||
5 "Admin Fucker"
|
||||
5 BigFuckinBullets
|
||||
5 ZombieShield
|
||||
5 antiAggro_zeds
|
||||
5 zeus_star
|
||||
5 Metallica
|
||||
5 infiSTAR
|
||||
1 "_countr =" !"if (speed _agent < 0.1) then {_countr = _countr + 1} else {_countr = 0};" !"_countr = 0"// #124
|
||||
1 _dummyveh
|
||||
1 "_lpajd addaction spawnveh1"
|
||||
1 _minimap
|
||||
1 "{_unt1 addweapon _x} forEach _w2p3n4;"
|
||||
1 "\"You\""
|
||||
1 actualunit
|
||||
1 aList
|
||||
1 "crashList = allmissionobject"
|
||||
1 "Entities \"Air\""
|
||||
1 "ers...\""
|
||||
1 expression
|
||||
1 exstr
|
||||
1 Flare1
|
||||
1 "foreach tent"
|
||||
1 Hack-Men
|
||||
1 HaxSmokeOn
|
||||
1 "if (alive player) then { player SetDamage 1;};"
|
||||
1 "Infinite Ammo ON!"
|
||||
1 mapm
|
||||
1 mapopt
|
||||
1 mapscanrad
|
||||
1 mark_player
|
||||
1 marker_mapesp
|
||||
1 maut
|
||||
1 morphto
|
||||
1 musekeys
|
||||
1 Myscripts
|
||||
1 pathtoscrdir
|
||||
1 "player addWeapon \"NVGoggles\";)"
|
||||
1 "player distance nukepos"
|
||||
1 "player execVM"
|
||||
1 "publicVariable \"gprim\";"
|
||||
1 "publicVariable \"norrnRalie\""
|
||||
1 "reprflcrst"
|
||||
1 "RscConfigEditor_Main"
|
||||
1 "setMarkerTextLocal"
|
||||
1 setMarkerTypeLocal !"rsetMarkerPosLocalcode"
|
||||
1 Smokeshellpurple
|
||||
1 "switch (_topic) do"
|
||||
1 "tentList = allmissionobjects \"Land_A_tent\""
|
||||
1 "veh = \"AmmoBoxBig\" createVehicle"
|
||||
1 "vet@start.sqf"
|
||||
1 "wuat"
|
||||
1 "YourScript"
|
||||
1 "zombieshield"
|
||||
//1 "dayz_" !dayz_spaceInterrupt !"dayZ_everyonesTents" !"dayZ_lastPlayerUpdate" !"dayz_baseTypes" !"dayz_temperaturnormal" !"dayz_playerName" !"dayz_heartBeat" !"dayz_monitorPeriod" !"dayzClickTime" !"dayz_spawnDelay" !"dayz_lootDelay" !"dayz_lootWait" !"dayz_maxCurrentZeds" !"dayz_inVehicle" !"dayz_statusArray" !"dayzGearSave" !"dayz_ZombieBuildings" !"dayz_LootBuildings" !"dayz_losChance" !"dayz_authed" !"dayz_clientPreload" !"dayz_loadScreenMsg" !"dayz_preloadFinished" !"dayz_localswarmSpawned" !"dayz_swarmSpawnZombies" !"dayz_Locations" !"dayz_locationsActive" !"dayz_Trash" !"dayz_lastSave" !"dayz_damageCounter" !"dayz_lowHumanity" !"dayz_canDisconnect" !"dayz_heartBeat" !"dayz_lastCheckBit" !"dayz_CLChances" !"dayz_CLBase" !"dayz_currentDay" !"dayz_panicCooldown" !"dayz_losCheck_attack" !"dayz_losCheck" !"dayz_monitorPeriod" !"DAYZ_woundHit_ok" !"dayz_surfaceNoise" !"DAYZ_woundHit" !"dayz_areaAffect" !"dayz_futurePos" !"Dayz_GUI_R" !"Dayz_GUI_G" !"Dayz_GUI_B" !"dayz_myBackpack" !"dayz_spawnWait" !"dayz_guiHumanity" !"dayz_lastHumanity" !"deathHandled" !"dayz_noPenalty" !"dayz_heavenCooldown" !"dayz_maxMaxWeaponHolders" !"dayz_forceSave" !"dayz_lastCheckSave" !"dayz_resetSelfActions" !"dayz_unsaved" !"dayz_combat" !"dayz_spawnCheck" !"dayz_DeathActioned" !"dayz_track_death_1" !"dayz_locationCheck" !"dayz_firstGroup" !"dayz_gui" !"dayz_medicalH" !"dayz_originalPlayer" !"dayz_disableRespawn" !"dayz_monitor1" !"dayz_animalCheck" !"dayz_slowCheck" !"dayz_musicH" !"dayz_myMagazines" !"dayz_myItems" !"dayz_myWeapons" !"DAYZ_disVisual" !"dayz_myBackpackMags" !"dayz_myBackpackWpns" !"DayZ_loadingScreen" !"DAYZ_disAudial" !"dayz_firedCooldown" !"dayz_versionNo" !"DAYZ: CLIENT IS RUNNING DAYZ_CODE" !"dayz_scaleLight" !"dayz_bodyMonitor" !"dayz_maxAnimals" !"dayz_animalDistance" !"DAYZ_GUI_waiting" !"Dayz_freefall" !"dayz_temperaturmin" !"dayz_inside" !"dayz_sourceBleeding" !"dayz_selectGender" !"dayz_mylastPos" !"'dayz_anim'" !"You are running an incorrect version of DAYZ_CODE, please" !"dayz_canDelete" !"dayz_myLoad" !"dayz_flyMonitor" !"dayz_sunRise" !"DayZ_NewZeds" !"dayz_CurrentZombies" !"dayz_maxLocalZombies" !"dayz_spawnZombies" !"dayz_myPosition" !"dayz_maxGlobalZombies" !"\"dayz_anim\""!"dayz_HintMontior" !"dayz_fpsmonitor" !"dayz_buildingMonitor" !"dayz_cantseefov" !"dayz_safeDistPlr" !"dayz_cantseeDist" !"dayz_CBLBase" !"dayz_maxMaxModels" !"dayz_spawnArea" !"dayz_CBLChances" !"dayz_lootSpawnBias" !"dayz_myCursorTarget" !"dayz_playerUID" !"dayz_temperaturmax" !"dayz_temperatur" !"dayz_hunger" !"dayz_lastMeal" !"DAYZ_GUI_display" !"dayz_thirst" !"dayz_lastDrink" !"dayz_surfaceType" !"dayz_meleeMagazineCheck" !"dayz_Magazines" !"Dayz_logonTown" !"Dayz_logonTime" !"Dayz_logonDate" !"dayz_Survived" !"dayz_zombieMusic" !"dayz_zombieSpeak" !"dayz_isSwimming" !"dayz_characterID" !"dayz_hasFire" !"dayz_hasLight" !"z\\addons\\dayz_"
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5 addMagazine !"addMagazine _" !"addMagazine \"" !"addMagazine '" !"\"addMagazine\"" !addMagazineCargo !="raddMagazine = 'addMagazine'" !="raddMagazinecode={diag_log(\"WARNING illegal RE raddMagazinecode with args:\"+str(_this));};" !="raddMagazinecode = compile PreprocessFile (BIS_PathMPscriptCommands + 'addMagazine.sqf')" !"ate_ammo_rest != 0) then {\nplayer addMagazine [_create,_qtynew_create_ammo_rest]" !"Magazine \"WoodenArrow\";\n};\nplayer addMagazine [\"Quiver\",_qty_quiverarrows];\ncutT" !"mmo_rest != 0) then {\nplayer addMagazine [_consume,_qtynew_consume_ammo_res" !"ume_ammo_rest != 0) then {\nplayer addMagazine [_consume,_qtynew_consume_ammo_res" !"o_rest != 0) then {\nplayer addMagazine [_create,_qtynew_create_ammo_rest]" !"Magazine \"WoodenArrow\";\n};\nplayer addMagazine [\"Quiver\",_qty_quiverarrows+_qty_a" !"ame _x == \"ARRAY\") then {_newUnit addMagazine [_x select 0,_x select 1] } else {" !"n {\nif (_val != -1) then {\nplayer addMagazine [_item,_val];\n} else {\nplayer " !"{\n_vehicle removeMagazineTurret [_ammo,_turret];\n_vehicle addMagazineTurret [_ammo,_turret];\nplayer removeMagazine _ammo;\ncutText [for" !"_item = createVehicle [\"WeaponHolder\", getPosATL player, [], 1, \"CAN_COLLIDE\"];\n_item addMagazineCargoGlobal [_itemOut,_countOut];"
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5 "addMagazine _" !"addMagazine _c" !"addMagazine _x" !"addMagazine _i" !"addMagazine _p" !"_invRemove);\nfor \"_x\" from 1 to _removed do {\nplayer addMagazine _meatcooked;\n};" !if (local _animalbody) then {\nfor \"_x\" from 1 to _qty do {\n_animalbody addMagazine _rawfoodtype;\n};\n" !"_selectRandomWeighted;\nif(!isNil \"_array\") then {\n_agent addMagazine _loot;\n};\n" !"\nfor \"_x\" from 1 to _third_parts_out do {\nplayer addMagazine _third_highest_bar;\n};\n" !"\nfor \"_x\" from 1 to _remainder do {\nplayer addMagazine _next_highest_bar;\n};\n"
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5 "addMagazine _p" !"alive _obj) then {\n\nfor \"_x\" from 1 to _qty_out do {\nplayer addMagazine _part_out;\n};" !"removeBackpack player;\nfor \"_x\" from 1 to _qty_out do {\nplayer addMagazine _part_out;\n};" !"\nfor \"_x\" from 1 to _removed do {\nplayer addMagazine _part_in;\n};\n" !"\nfor \"_x\" from 1 to _remainder do {\nplayer addMagazine _part_out;\n};\n" !"\nfor \"_x\" from 1 to _total_parts_out do {\nplayer addMagazine _part_out;\n};" !"do {\nplayer addMagazine _part_out;\nif(_part_out == \"FoodBioMeat\") then {\n_humanityGain = _humanityGain + 20;\n};" !"if(_buy_o_sell == \"buy\") then {\nplayer addWeapon _part_out;\n} else {\nplayer addMagazine _part_out;\n};"
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5 "addMagazine _i" !"\nfor \"_x\" from 1 to _countOut do {\nplayer addMagazine _itemOut;\n};" !"drop,1];\n} else {\nplayer addMagazine _itemOut;\n};" !"_invRemove) == 1) then {\nplayer addMagazine _itemNew;\n[dayz_playerUID,dayz_c" !"\nif (_isOK) then {\nif (_val != -1) then {\nplayer addMagazine [_item,_val];\n} else {\nplayer addMagazine _item;\n};\n" !"s (configfile >> \"cfgmagazines\" >> (_item))) then {_unit addMagazine _item;};"
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5 "addMagazine _c" !"ynew_create_mags_full do {\nplayer addMagazine _create;\n};\nif (_qtynew_create_amm" !"new_consume_mags_full do {\nplayer addMagazine _consume;\n};\nif (_qtynew_consume_a" !"[player,\"refuel\",0,false] call dayz_zombieSpeak;\nplayer addMagazine _canName;\ncutText " !"[player,\"refuel\",0,false] call dayz_zombieSpeak;\nplayer addMagazine _canName+\"Empty\";\ncutText "
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5 "addMagazine _x" !"{player addMagazine _x;} forEach _temp_removed_array;\n\ncutText" !" 0,_x select 1] } else { _newUnit addMagazine _x };\n\n} forEach _magazines;\n\n{\n_n" !" >> _x);\nif (_isOK) then {\nplayer addMagazine _x;\n};\n} forEach _wpns;" !"gFile >> "CfgMagazines" >> _x);if (_isOK) then {\nplayer addMagazine _x;\n};\n} forEach _mags;\n{\n_isOK = isClass(configFile >> "C"
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||||
5 "addMagazine \"" !"for \"_x\" from 1 to _removed do {\nplayer addMagazine \"ItemWaterbottleBoiled\";\n};" !"Jerrycan\"] call BIS_fnc_invRemove) == 1) then {\nplayer addMagazine \"ItemJerrycanEmpty\";\n" !"if(([player,_x] call BIS_fnc_invRemove) == 1) then {\nif (_x == ItemFuelBarrelEmpty) then {\nplayer addMagazine "ItemFuelBarrel";\n} else {\nplayer addMagazine "ItemJerrycan";\n};" !"n player_alertZombies;\nplayer addMagazine \"ItemWaterbottleUnfilled\";" !"WaterbottleUnfilled\"] call BIS_fnc_invRemove) == 1) then {\nplayer addMagazine \"ItemWaterbottle\";\n};" !"Waterbottle\"] call BIS_fnc_invRemove) == 1) then {\nplayer addMagazine \"ItemWaterbottleUnfilled\";\n};" !"if (local _zombiebody) then {\n_zombiebody addMagazine \"ItemZombieParts\";" !"ayer playActionNow \"stop\";\n};\nplayer addMagazine \"ItemBandage\";\n};"
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5 "addMagazine '" !" addMagazine 'crowbar_swing';" !" addMagazine 'hatchet_swing';" !" addMagazine 'Machete_swing';" !" addMagazine 'Fishing_Swing';"
|
||||
@@ -1,5 +1,5 @@
|
||||
/*
|
||||
DayZ Epoch 1.0.1.8
|
||||
DayZ Epoch 1.0.1.9
|
||||
*/
|
||||
|
||||
SET FOREIGN_KEY_CHECKS=0;
|
||||
|
||||
Reference in New Issue
Block a user