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https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2026-02-24 00:50:50 +03:00
1.0.1.94 DEV BUILD
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@@ -131,8 +131,13 @@ if (isServer and isNil "sm_done") then {
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_object setVariable ["lastUpdate",time];
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_object setVariable ["ObjectID", _idKey, true];
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_lockable = 0;
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if(isNumber (configFile >> "CfgVehicles" >> _type >> "lockable")) then {
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_lockable = getNumber(configFile >> "CfgVehicles" >> _type >> "lockable");
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};
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// fix for leading zero issues on safe codes after restart
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if (_type in DZE_LockedStorage) then {
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if (_lockable == 4) then {
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_codeCount = (count (toArray _ownerID));
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if(_codeCount == 3) then {
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_ownerID = format["0%1", _ownerID];
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@@ -145,6 +150,16 @@ if (isServer and isNil "sm_done") then {
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};
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};
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if (_lockable == 3) then {
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_codeCount = (count (toArray _ownerID));
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if(_codeCount == 2) then {
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_ownerID = format["0%1", _ownerID];
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};
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if(_codeCount == 1) then {
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_ownerID = format["00%1", _ownerID];
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};
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};
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_object setVariable ["CharacterID", _ownerID, true];
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clearWeaponCargoGlobal _object;
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@@ -154,14 +169,14 @@ if (isServer and isNil "sm_done") then {
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_object addMPEventHandler ["MPKilled",{_this call object_handleServerKilled;}];
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// Test disabling simulation server side on buildables only.
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_object enableSimulation false;
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// used for inplace upgrades and lock/unlock of safe
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_object setVariable ["OEMPos", _pos, true];
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};
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_object setdir _dir;
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_object setpos _pos;
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_object setDamage _damage;
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_object setVariable ["OEMPos", _pos, true];
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if (count _intentory > 0) then {
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if (_type in DZE_LockedStorage) then {
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// Fill variables with loot
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