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1.0.1.94 DEV BUILD
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@@ -6,7 +6,7 @@ _magazines = _this select 1;
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_forceGear = _this select 3;
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_force = true;
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_characterID = _character getVariable ["characterID","0"];
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_characterID = _character getVariable ["CharacterID","0"];
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_charPos = getPosATL _character;
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_isInVehicle = vehicle _character != _character;
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_timeSince = 0;
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@@ -185,7 +185,7 @@ if (_characterID != "0") then {
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// If player is in a vehicle, keep its position updated
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if (vehicle _character != _character) then {
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// [vehicle _character, "position"] call server_updateObject;
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//[vehicle _character, "position"] call server_updateObject;
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if (!(vehicle _character in needUpdate_objects)) then {
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//diag_log format["DEBUG: Added to NeedUpdate=%1",_object];
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needUpdate_objects set [count needUpdate_objects, vehicle _character];
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