1.0.1.94 DEV BUILD

This commit is contained in:
[VB]AWOL
2013-08-26 02:29:18 -05:00
parent f7f0f23681
commit c911a7cdab
46 changed files with 1461 additions and 731 deletions

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@@ -2,7 +2,7 @@ private ["_object","_myGroup","_id","_playerID","_playerName","_characterID","_p
_playerID = _this select 0;
_playerName = _this select 1;
_object = call compile format["player%1",_playerID];
_characterID = _object getVariable ["characterID","0"];
_characterID = _object getVariable ["CharacterID","0"];
_timeout = _object getVariable["combattimeout",0];
_playerIDtoarray = [];

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@@ -248,7 +248,7 @@ if (_randomSpot) then {
dayz_players set [count dayz_players,_playerObj];
//record player pos locally for server checking
_playerObj setVariable["characterID",_characterID,true];
_playerObj setVariable["CharacterID",_characterID,true];
_playerObj setVariable["humanity",_humanity,true];
_playerObj setVariable["humanity_CHK",_humanity];
//_playerObj setVariable["worldspace",_worldspace,true];

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@@ -6,7 +6,7 @@ _magazines = _this select 1;
_forceGear = _this select 3;
_force = true;
_characterID = _character getVariable ["characterID","0"];
_characterID = _character getVariable ["CharacterID","0"];
_charPos = getPosATL _character;
_isInVehicle = vehicle _character != _character;
_timeSince = 0;
@@ -185,7 +185,7 @@ if (_characterID != "0") then {
// If player is in a vehicle, keep its position updated
if (vehicle _character != _character) then {
// [vehicle _character, "position"] call server_updateObject;
//[vehicle _character, "position"] call server_updateObject;
if (!(vehicle _character in needUpdate_objects)) then {
//diag_log format["DEBUG: Added to NeedUpdate=%1",_object];
needUpdate_objects set [count needUpdate_objects, vehicle _character];

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@@ -20,7 +20,7 @@ _key call server_hiveWrite;
_object setVariable ["lastUpdate",time];
_object setVariable ["ObjectUID", _uid,true];
// _object setVariable ["characterID",_charID,true];
// _object setVariable ["CharacterID",_charID,true];
_object addMPEventHandler ["MPKilled",{_this call object_handleServerKilled;}];
// Test disabling simulation server side on buildables only.