mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-14 20:13:13 +03:00
1.0.1.94 DEV BUILD
This commit is contained in:
@@ -40,7 +40,7 @@ class CfgMods
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hidePicture = 0;
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hideName = 0;
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action = "http://www.dayzepoch.com";
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version = "1.0.1.8";
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version = "1.0.1.94";
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hiveVersion = 0.96; //0.93
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};
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};
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@@ -217,12 +217,13 @@ class RscStructuredTextGUI: RscStructuredText
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valign = "middle";
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};
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};
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//#include "CfgWorlds.hpp"
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// #include "Configs\CfgWorlds.hpp"
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#include "Configs\cfgMoves.hpp"
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#include "Configs\rscTitles.hpp"
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#include "Configs\safegui.hpp"
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#include "Configs\dialog.hpp"
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#include "Configs\deathboards.hpp"
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#include "Configs\CfgVehicles.hpp"
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#include "Configs\CfgWeapons.hpp"
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@@ -532,13 +533,11 @@ class CfgBuildingLoot {
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{ "","generic" },
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{ "LeeEnfield","weapon" },
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{ "revolver_EP1","weapon" },
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{"DZ_Assault_Pack_EP1","object"}, // 12
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{"DZ_Czech_Vest_Puch","object"}, // 12-0
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{"DZ_ALICE_Pack_EP1","object"}, // 16
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{"DZ_TK_Assault_Pack_EP1","object"}, // 16
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{"DZ_British_ACU","object"}, // 18
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{ "Winchester1866","weapon" },
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{ "WeaponHolder_ItemTent","object" },
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{ "WeaponHolder_ItemTentDomed","object" },
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@@ -554,37 +553,37 @@ class CfgBuildingLoot {
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{"MR43","weapon"},
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};
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itemChance[] = {
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0.001,
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0.001,
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0.003,
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0.01,
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0.01,
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0.01,
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0.04,
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0.03,
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0.02,
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0.06,
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0.05,
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0.01,
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0.02,
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0.001,
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0.01,
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0.04,
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0.01,
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0.35,
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0.32,
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0.03,
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0.02,
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0.02,
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0.02,
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0.015,
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0.01,
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0.005,
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0.01,
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0.003,
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0.003,
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0.003,
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0.02,
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0.15,
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0.01,
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0.01,
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0.01,
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0.01,
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0.01,
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0.01,
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0.02,
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0.12,
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0.01,
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0.02,
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0.02,
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0.01,
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0.005,
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0.01,
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0.03,
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0.01
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};
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@@ -611,13 +610,11 @@ class CfgBuildingLoot {
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{ "","generic" },
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{ "LeeEnfield","weapon" },
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{ "revolver_EP1","weapon" },
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{"DZ_Assault_Pack_EP1","object"}, // 12
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{"DZ_Czech_Vest_Puch","object"}, // 12-0
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{"DZ_ALICE_Pack_EP1","object"}, // 16
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{"DZ_TK_Assault_Pack_EP1","object"}, // 16
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{"DZ_British_ACU","object"}, // 18
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{ "Winchester1866","weapon" },
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{ "WeaponHolder_ItemTent","object" },
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{ "WeaponHolder_ItemTentDomed","object" },
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@@ -633,37 +630,37 @@ class CfgBuildingLoot {
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{ "ItemBriefcaseEmpty","magazine" },
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};
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itemChance[] = {
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0.001,
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0.001,
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0.003,
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0.01,
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0.01,
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0.01,
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0.04,
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0.03,
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0.02,
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0.06,
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0.01,
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0.02,
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0.001,
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0.01,
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0.04,
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0.01,
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0.35,
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0.31,
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0.03,
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0.02,
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0.02,
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0.02,
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0.015,
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0.01,
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0.005,
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0.01,
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0.003,
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0.003,
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0.003,
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0.02,
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0.15,
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0.01,
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0.01,
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0.01,
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0.01,
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0.01,
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0.01,
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0.02,
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0.12,
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0.01,
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0.02,
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0.02,
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0.01,
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0.005,
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0.01,
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0.03,
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0.01
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};
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@@ -696,11 +693,11 @@ class CfgBuildingLoot {
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{"ItemKeyKit","weapon"}
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};
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itemChance[] = {
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0.003,
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0.003,
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0.003,
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0.18,
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0.29,
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0.01,
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0.01,
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0.01,
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0.17,
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0.28,
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0.04,
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0.04,
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0.05,
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@@ -709,12 +706,12 @@ class CfgBuildingLoot {
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0.04,
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0.01,
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0.04,
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0.075,
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0.07,
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0.07,
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0.06,
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0.01,
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0.04,
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0.005
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0.01
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};
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};
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class IndustrialFuel: Default {
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@@ -744,10 +741,10 @@ class CfgBuildingLoot {
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{"ItemKeyKit","weapon"}
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};
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itemChance[] = {
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0.005,
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0.005,
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0.01,
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0.01,
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0.18,
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0.29,
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0.28,
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0.04,
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0.04,
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0.05,
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@@ -756,12 +753,12 @@ class CfgBuildingLoot {
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0.04,
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0.01,
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0.04,
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0.075,
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0.07,
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0.07,
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0.06,
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0.01,
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0.04,
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0.005
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0.01
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};
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};
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class Farm: Default {
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@@ -777,31 +774,29 @@ class CfgBuildingLoot {
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{ "LeeEnfield","weapon" },
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{ "Winchester1866","weapon" },
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{ "","trash" },
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{"Crossbow_DZ","weapon"},
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{ "Crossbow_DZ","weapon"},
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{ "PartWoodPile","magazine" },
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{ "WeaponHolder_ItemHatchet","object" },
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{ "ItemShovel","weapon" },
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{ "MR43","weapon" },
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{"ItemFuelBarrel","magazine"},
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{ "ItemFuelBarrel","magazine"},
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{ "WeaponHolder_ItemMachete", "object"},
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{ "ItemFishingPole","weapon" },
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{ "ItemLightBulb","magazine"}
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};
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itemChance[] = {
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0.05,
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0.27,
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0.01,
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0.3,
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0.02,
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0.04,
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0.03,
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0.21,
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0.27,
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0.03,
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0.085,
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0.10,
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0.08,
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0.05,
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0.06,
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0.001,
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0.01,
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0.03,
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0.014,
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0.01,
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0.02
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};
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};
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@@ -826,7 +821,6 @@ class CfgBuildingLoot {
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{ "","generic" },
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{ "LeeEnfield","weapon" },
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{ "revolver_EP1","weapon" },
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{"DZ_Assault_Pack_EP1","object"}, // 12
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{"DZ_Czech_Vest_Puch","object"}, // 12-0
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{"DZ_ALICE_Pack_EP1","object"}, // 16
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@@ -834,31 +828,28 @@ class CfgBuildingLoot {
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{"DZ_British_ACU","object"}, // 18
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{"DZ_CompactPack_EP1","object"}, //
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{"DZ_TerminalPack_EP1","object"}, //
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{ "Winchester1866","weapon" },
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{ "WeaponHolder_ItemTent","object" },
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{ "WeaponHolder_ItemTentDomed","object" },
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{ "WeaponHolder_ItemTentDomed2","object" },
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{ "","food" },
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{ "","trash" },
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{"Crossbow_DZ","weapon"},
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{ "Binocular","weapon" },
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{ "PartWoodPile","magazine" },
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{"MR43","weapon"},
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{"ItemKeyKit","weapon"}
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{"MR43","weapon"}
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};
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itemChance[] = {
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0.003,
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0.003,
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0.004,
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0.10,
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0.01,
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||||
0.01,
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||||
0.01,
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0.07,
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0.02,
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||||
0.04,
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||||
0.02,
|
||||
0.01,
|
||||
0.005,
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||||
0.025,
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||||
0.01,
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0.02,
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0.04,
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0.04,
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0.01,
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@@ -868,19 +859,18 @@ class CfgBuildingLoot {
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0.02,
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0.02,
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0.01,
|
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0.005,
|
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0.005,
|
||||
0.01,
|
||||
0.003,
|
||||
0.003,
|
||||
0.003,
|
||||
0.01,
|
||||
0.01,
|
||||
0.01,
|
||||
0.01,
|
||||
0.01,
|
||||
0.29,
|
||||
0.14,
|
||||
0.12,
|
||||
0.01,
|
||||
0.05,
|
||||
0.02,
|
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0.01,
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0.001
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0.01
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};
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};
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class HeliCrash: Default {
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@@ -908,36 +898,34 @@ class CfgBuildingLoot {
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{ "AmmoBoxSmall_762","object" },
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{ "militaryclothes","single" },
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{"G36C","weapon"},
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{"G36C_camo","weapon"},
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//{"G36_C_SD_camo","weapon"},
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{"G36_C_SD_camo","weapon"},
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{"G36A_camo","weapon"},
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{"G36K_camo","weapon"},
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{ "Pecheneg_DZ","weapon"},
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{"100Rnd_762x54_PK","magazine"},
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};
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itemChance[] = {
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0.01,
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||||
0.025,
|
||||
0.025,
|
||||
0.01,
|
||||
0.01,
|
||||
0.005,
|
||||
0.015,
|
||||
0.025,
|
||||
0.01,
|
||||
0.02,
|
||||
0.03,
|
||||
0.02,
|
||||
0.01,
|
||||
0.01,
|
||||
0.02,
|
||||
0.02,
|
||||
0.02,
|
||||
0.01,
|
||||
0.02,
|
||||
0.4,
|
||||
0.2,
|
||||
0.19,
|
||||
0.05,
|
||||
0.01,
|
||||
0.045,
|
||||
0.04,
|
||||
0.04,
|
||||
0.015,
|
||||
0.01,
|
||||
// 0.01,
|
||||
0.03,
|
||||
0.03,
|
||||
0.05,
|
||||
0.02,
|
||||
0.01,
|
||||
0.01,
|
||||
0.01,
|
||||
0.01,
|
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0.005
|
||||
};
|
||||
};
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class HeliCrash_No50s: Default {
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@@ -976,8 +964,8 @@ class HeliCrash_No50s: Default {
|
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0.01,
|
||||
0.01,
|
||||
0.02,
|
||||
0.005,
|
||||
0.025,
|
||||
0.01,
|
||||
0.02,
|
||||
0.44,
|
||||
0.23,
|
||||
0.04,
|
||||
@@ -985,12 +973,12 @@ class HeliCrash_No50s: Default {
|
||||
0.04,
|
||||
0.04,
|
||||
0.03,
|
||||
0.015,
|
||||
0.01,
|
||||
0.01,
|
||||
//0.01,
|
||||
0.01,
|
||||
0.01,
|
||||
0.005
|
||||
0.01
|
||||
};
|
||||
};
|
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class Hospital: Default {
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||||
@@ -1066,40 +1054,40 @@ class HeliCrash_No50s: Default {
|
||||
itemChance[] = {
|
||||
0.01,
|
||||
0.01,
|
||||
0.005,
|
||||
0.005,
|
||||
0.015,
|
||||
0.005,
|
||||
0.01,
|
||||
0.01,
|
||||
0.01,
|
||||
0.005,
|
||||
0.02,
|
||||
0.005,
|
||||
0.01,
|
||||
0.005,
|
||||
0.01,
|
||||
0.01,
|
||||
0.01,
|
||||
0.01,
|
||||
0.02,
|
||||
0.01,
|
||||
0.01,
|
||||
0.01,
|
||||
0.02,
|
||||
0.02,
|
||||
0.02,
|
||||
0.02,
|
||||
0.01,
|
||||
0.005,
|
||||
0.01,
|
||||
0.03,
|
||||
0.04,
|
||||
0.01,
|
||||
0.005,
|
||||
0.01,
|
||||
0.02,
|
||||
0.04,
|
||||
0.04,
|
||||
0.03,
|
||||
0.01,
|
||||
0.01,
|
||||
0.005,
|
||||
0.02,
|
||||
0.085,
|
||||
0.35,
|
||||
0.01,
|
||||
0.005,
|
||||
0.01,
|
||||
0.02,
|
||||
0.07,
|
||||
0.3,
|
||||
0.01,
|
||||
0.01,
|
||||
0.02,
|
||||
0.01,
|
||||
0.01,
|
||||
@@ -1165,47 +1153,48 @@ class HeliCrash_No50s: Default {
|
||||
itemChance[] = {
|
||||
0.01,
|
||||
0.01,
|
||||
0.005,
|
||||
0.005,
|
||||
0.015,
|
||||
0.005,
|
||||
0.01,
|
||||
0.01,
|
||||
0.03,
|
||||
0.01,
|
||||
0.01,
|
||||
0.01,
|
||||
0.01,
|
||||
0.01,
|
||||
0.005,
|
||||
0.02,
|
||||
0.005,
|
||||
0.01,
|
||||
0.005,
|
||||
0.01,
|
||||
0.01,
|
||||
0.02,
|
||||
0.02,
|
||||
0.02,
|
||||
0.02,
|
||||
0.01,
|
||||
0.005,
|
||||
0.01,
|
||||
0.03,
|
||||
0.04,
|
||||
0.01,
|
||||
0.005,
|
||||
0.01,
|
||||
0.02,
|
||||
0.04,
|
||||
0.04,
|
||||
0.03,
|
||||
0.01,
|
||||
0.01,
|
||||
0.005,
|
||||
0.01,
|
||||
0.02,
|
||||
0.085,
|
||||
0.01,
|
||||
0.35,
|
||||
0.01,
|
||||
0.005,
|
||||
0.01,
|
||||
0.02,
|
||||
0.01,
|
||||
0.01,
|
||||
0.015,
|
||||
0.01,
|
||||
0.003,
|
||||
0.002
|
||||
0.01,
|
||||
0.01,
|
||||
0.01
|
||||
|
||||
};
|
||||
};
|
||||
class MilitarySpecial: Default {
|
||||
@@ -1274,56 +1263,49 @@ class HeliCrash_No50s: Default {
|
||||
{ "militaryclothes","single" },
|
||||
};
|
||||
itemChance[] = {
|
||||
0.011,
|
||||
0.006,
|
||||
0.002,
|
||||
0.002,
|
||||
0.001,
|
||||
0.011,
|
||||
0.002,
|
||||
0.011,
|
||||
0.011,
|
||||
0.011,
|
||||
0.001,
|
||||
0.001,
|
||||
0.023,
|
||||
0.001,
|
||||
0.002,
|
||||
0.011,
|
||||
0.003,
|
||||
0.023,
|
||||
0.011,
|
||||
0.023,
|
||||
0.001,
|
||||
0.005,
|
||||
0.006,
|
||||
0.002,
|
||||
0.001,
|
||||
0.009,
|
||||
0.005,
|
||||
0.002,
|
||||
0.011,
|
||||
0.006,
|
||||
0.018,
|
||||
0.001,
|
||||
0.003,
|
||||
0.002,
|
||||
0.009,
|
||||
0.009,
|
||||
0.008,
|
||||
0.001,
|
||||
0.001,
|
||||
0.001,
|
||||
0.034,
|
||||
0.114,
|
||||
0.569,
|
||||
0.001,
|
||||
0.001,
|
||||
0.001,
|
||||
0.001,
|
||||
0.002,
|
||||
0.002,
|
||||
0.007
|
||||
0.01,
|
||||
0.01,
|
||||
0.01,
|
||||
0.01,
|
||||
0.01,
|
||||
0.02,
|
||||
0.01,
|
||||
0.01,
|
||||
0.01,
|
||||
0.01,
|
||||
0.02,
|
||||
0.02,
|
||||
0.03,
|
||||
0.01,
|
||||
0.01,
|
||||
0.01,
|
||||
0.01,
|
||||
0.01,
|
||||
0.01,
|
||||
0.01,
|
||||
0.01,
|
||||
0.02,
|
||||
0.01,
|
||||
0.02,
|
||||
0.01,
|
||||
0.01,
|
||||
0.01,
|
||||
0.02,
|
||||
0.02,
|
||||
0.02,
|
||||
0.01,
|
||||
0.01,
|
||||
0.01,
|
||||
0.03,
|
||||
0.08,
|
||||
0.31,
|
||||
0.01,
|
||||
0.01,
|
||||
0.01,
|
||||
0.01,
|
||||
0.01,
|
||||
0.01,
|
||||
0.01
|
||||
};
|
||||
};
|
||||
class Hunting: Default {
|
||||
@@ -1345,15 +1327,15 @@ class HeliCrash_No50s: Default {
|
||||
{"","hunter"}
|
||||
};
|
||||
itemChance[] = {
|
||||
0.015,
|
||||
0.009,
|
||||
0.008,
|
||||
0.011,
|
||||
0.006,
|
||||
0.375,
|
||||
0.006,
|
||||
0.008,
|
||||
0.562
|
||||
0.02,
|
||||
0.01,
|
||||
0.01,
|
||||
0.03,
|
||||
0.01,
|
||||
0.38,
|
||||
0.02,
|
||||
0.02,
|
||||
0.5
|
||||
};
|
||||
};
|
||||
class Church: Residential {
|
||||
@@ -1403,6 +1385,7 @@ class HeliCrash_No50s: Default {
|
||||
};
|
||||
class Land_A_GeneralStore_01: Supermarket {
|
||||
lootPos[] = {{-1.32861,-2.72534,-0.621548},{4.4751,-2.69824,-0.621548},{-5.29688,0.796387,-0.691548},{-4.85498,2.95166,-0.201549},{-9.38965,-3.30371,-1.20155},{-3.77539,-3.86865,-1.20155},{1.31836,1.46631,-1.20155},{9.01367,3.8457,-1.20155},{13.3008,-1.77832,-1.20155},{9.81055,1.43213,-1.20155},{1.65039,5.14355,-1.20155},{0.753906,-3.69531,-1.20155},{13.3125,-7.65137,-1.20155},{11.168,-3.73682,-1.20155},{8.89453,-8.37402,-1.20155},{-2.04492,-7.58105,-1.20155},{-7.84766,-5.73633,-1.20155},{-8.22461,-7.32422,-1.20155},{3.79004,-5.69336,-1.20155},{-9.38379,4.46191,-1.20155},{-3.5752,4.46533,-1.20155},{-3.33789,0.612793,-1.20155},{10.5918,-9.9458,-1.21082},{0.105469,-9.6084,-1.21082},{-4.86035,-10.4209,-1.21082},{-6.80859,-1.23975,-1.20155},{1.12207,-1.58887,-1.20155}};
|
||||
lootPosSmall[] = {{13.4424,-6.02783,0.0384521},{1.94287,-8.70581,0.0284519},{-1.57178,-6.88525,0.0284519},{-5.23682,-5.02051,0.0284519},{-9.96191,-6.06763,0.348452},{11.4189,-3.03516,-1.03155},{-4.78076,2.83228,-1.18155},{11.0488,2.04883,-1.01155}};
|
||||
};
|
||||
class Land_Farm_Cowshed_a: Farm {
|
||||
lootPos[] = {{-1.06836,-5.92163,-3.08763},{1.69043,-4.91089,-3.08763},{5.8833,-6.15381,-3.08763},{8.83984,-5.60278,-3.08763},{9.74023,-2.48657,-3.08763},{2.88428,-2.34546,-3.08763},{7.88037,2.94214,-3.08763}};
|
||||
@@ -1468,9 +1451,11 @@ class HeliCrash_No50s: Default {
|
||||
};
|
||||
class Land_Tovarna2: Industrial {
|
||||
lootPos[] = {{-11.6309,7.2052,-5.55933},{-12.0674,2.56909,-5.55933},{-4.89355,6.6394,-5.55933},{-3.74121,2.90393,-3.89665},{-12.8672,1.44519,-2.23135},{-12.415,8.1311,-2.23135},{-12.7236,4.11255,-2.23135},{-3.99805,8.9801,-2.23156},{-7.33105,8.44214,-2.23156},{-4.55371,5.22644,-2.23156},{-11.4746,2.92114,1.66661},{-11.0703,8.13818,1.66661},{-4.67578,7.32678,1.62174},{-2.68262,3.44763,3.4243},{-13.1953,-8.95862,3.4243},{-8.80859,-0.443481,0.401226},{-12.1328,-0.149414,0.424298},{-2.03418,6.61414,-5.55933},{0.239258,1.72278,-5.59793},{6.22461,-3.948,-4.61825},{-6.39355,-8.24353,-5.59541},{-10.8496,-6.91211,-5.56572},{-6.77637,-1.73083,-5.56019}};
|
||||
lootPosSmall[] = {{0.239014,-9.03516,0.374299},{1.66577,8.69482,0.374299},{-3.80029,-3.91016,6.55535}};
|
||||
};
|
||||
class Land_rail_station_big: Office {
|
||||
lootPos[] = {{1.78076,0.811768,-4.05438},{-4.97266,4.55737,-5.04438},{0.458496,4.85229,-5.04438},{2.4624,2.21851,-5.04438},{-1.32373,-2.60571,-5.04438},{-3.29443,-0.121826,-5.04438},{-1.07764,2.36646,-5.04438},{7.46045,-3.41528,-5.04438},{8.93408,3.1189,-5.04438},{-8.16357,-5.12842,-5.04438}};
|
||||
lootPosSmall[] = {{3.07373,-0.718994,-3.91438}};
|
||||
};
|
||||
class Land_Ind_Vysypka: Industrial {
|
||||
lootPos[] = {{0.486084,4.95459,-4.96861},{1.08032,-0.406738,-4.96801},{-0.0354004,-10.8208,-4.96686},{-5.07788,-16.4624,-4.96759},{-6.30298,2.92969,-4.96838},{-6.26685,26.7349,-4.9772},{1.64697,23.4038,-4.97097},{7.14575,3.92529,-4.96972},{4.63599,-12.1621,-4.96971}};
|
||||
@@ -2133,58 +2118,58 @@ class HeliCrash_No50s: Default {
|
||||
{ "SCAR_H_LNG_Sniper_SD","weapon" },
|
||||
};
|
||||
itemChance[] = {
|
||||
0.011,
|
||||
0.006,
|
||||
0.001,
|
||||
0.002,
|
||||
0.001,
|
||||
0.011,
|
||||
0.002,
|
||||
0.011,
|
||||
0.011,
|
||||
0.011,
|
||||
0.001,
|
||||
0.001,
|
||||
0.023,
|
||||
0.001,
|
||||
0.002,
|
||||
0.011,
|
||||
0.003,
|
||||
0.023,
|
||||
0.011,
|
||||
0.023,
|
||||
0.001,
|
||||
0.005,
|
||||
0.006,
|
||||
0.002,
|
||||
0.001,
|
||||
0.009,
|
||||
0.005,
|
||||
0.002,
|
||||
0.011,
|
||||
0.006,
|
||||
0.017,
|
||||
0.001,
|
||||
0.003,
|
||||
0.001,
|
||||
0.009,
|
||||
0.009,
|
||||
0.007,
|
||||
0.003,
|
||||
0.001,
|
||||
0.001,
|
||||
0.034,
|
||||
0.113,
|
||||
0.567,
|
||||
0.001,
|
||||
0.002,
|
||||
0.001,
|
||||
0.001,
|
||||
0.002,
|
||||
0.001,
|
||||
0.006,
|
||||
0.005,
|
||||
0.001
|
||||
0.03,
|
||||
0.01,
|
||||
0.01,
|
||||
0.02,
|
||||
0.01,
|
||||
0.02,
|
||||
0.01,
|
||||
0.01,
|
||||
0.02,
|
||||
0.02,
|
||||
0.01,
|
||||
0.01,
|
||||
0.02,
|
||||
0.01,
|
||||
0.01,
|
||||
0.01,
|
||||
0.02,
|
||||
0.03,
|
||||
0.01,
|
||||
0.02,
|
||||
0.02,
|
||||
0.01,
|
||||
0.01,
|
||||
0.01,
|
||||
0.01,
|
||||
0.01,
|
||||
0.03,
|
||||
0.03,
|
||||
0.01,
|
||||
0.02,
|
||||
0.01,
|
||||
0.01,
|
||||
0.01,
|
||||
0.01,
|
||||
0.03,
|
||||
0.02,
|
||||
0.02,
|
||||
0.02,
|
||||
0.01,
|
||||
0.01,
|
||||
0.05,
|
||||
0.05,
|
||||
0.14,
|
||||
0.01,
|
||||
0.01,
|
||||
0.01,
|
||||
0.01,
|
||||
0.01,
|
||||
0.01,
|
||||
0.05,
|
||||
0.02,
|
||||
0.01
|
||||
};
|
||||
};
|
||||
class Land_House_C_1_EP1: Residential
|
||||
|
||||
Reference in New Issue
Block a user