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1.0.1.94 DEV BUILD
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@@ -1,7 +1,7 @@
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private ["_characterID","_temp","_isSync","_currentWpn","_currentMag","_magazines","_qty","_qtyT","_val","_isNewPos","_isNewBackp","_humanity","_isNewGear","_doUpdate","_currentModel","_modelChk","_playerPos","_playerGear","_playerBackp","_backpack","_updates","_killsB","_killsH","_medical","_isNewMed","_character","_timeSince","_charPos","_isInVehicle","_justAte","_justDrank","_distanceFoot","_lastPos","_kills","_headShots","_timeGross","_timeLeft","_onLadder","_isTerminal","_vehicle","_wounds","_currentAnim","_muzzles","_array","_key","_lastTime","_config","_currentState"];
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_character = _this;
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_doUpdate = false;
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_characterID = _character getVariable ["characterID","0"];
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_characterID = _character getVariable ["CharacterID","0"];
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_updates = _character getVariable ["updatePlayer",[false,false,false,false,false]];
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_charPos = getPosATL _character;
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_isInVehicle = vehicle _character != _character;
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