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1.0.1.94 DEV BUILD
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@@ -1,5 +1,5 @@
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private ["_charID","_friendlies","_rcharID","_rfriendlyTo","_tag","_player","_newTagList","_position","_rfriendlies","_tagList","_statusNew","_tagColor","_humanity","_status","_everyone"];
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_charID = player getVariable ["characterID", "0"];
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_charID = player getVariable ["CharacterID", "0"];
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_friendlies = player getVariable ["friendlies", []];
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_everyone = player getVariable ["everyone", []];
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_tagList = player getVariable ["tagList", []];
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@@ -7,7 +7,7 @@ _tagList = player getVariable ["tagList", []];
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// create tags
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{
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if (isPlayer _x and player != _x) then {
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_rcharID = _x getVariable ["characterID", "0"];
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_rcharID = _x getVariable ["CharacterID", "0"];
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if(!(_rcharID in _everyone)) then {
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// Track who has tags
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@@ -62,7 +62,7 @@ _newTagList = [];
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if (_status != "green") then {
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//diag_log format["CHECK IF FRIENDLY: %1", _player];
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_rcharID = _player getVariable ["characterID", "0"];
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_rcharID = _player getVariable ["CharacterID", "0"];
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_rfriendlies = _player getVariable ["friendlies", []];
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_rfriendlyTo = _player getVariable ["friendlyTo", []];
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