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1.0.1.94 DEV BUILD
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@@ -53,7 +53,7 @@ if (_hasPatient and !r_drag_sqf and !r_action and !_inVehicle and !r_player_unco
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_inPain = _unit getVariable ["USEC_inPain", false];
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_legsBroke = _unit getVariable ["hit_legs", 0] >= 1;
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_armsBroke = _unit getVariable ["hit_hands", 0] >= 1;
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_charID = _unit getVariable ["characterID", 0];
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_charID = _unit getVariable ["CharacterID", 0];
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_friendlies = player getVariable ["friendlies", []];
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_playerMagazines = magazines player;
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_hasBandage = "ItemBandage" in _playerMagazines;
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