From c7d9741be48b6132f29fb2186d1ed55f75bf7874 Mon Sep 17 00:00:00 2001 From: ebaydayz Date: Tue, 25 Oct 2016 18:48:54 -0400 Subject: [PATCH] Add height check for logout in air vehicle exploit This prevents players who logout in grounded air vehicles from being relocated. --- SQF/dayz_server/compile/server_playerSync.sqf | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/SQF/dayz_server/compile/server_playerSync.sqf b/SQF/dayz_server/compile/server_playerSync.sqf index b4c65a94a..cc033adbc 100644 --- a/SQF/dayz_server/compile/server_playerSync.sqf +++ b/SQF/dayz_server/compile/server_playerSync.sqf @@ -159,7 +159,7 @@ if (count _this > 4) then { //calling from player_onDisconnect }; if (_isInVehicle) then { //if the player object is inside a vehicle lets eject the player - _relocate = if (vehicle _character isKindOf "Air") then {true} else {false}; + _relocate = if ((vehicle _character isKindOf "Air") && (_charPos select 2 > 1.5)) then {true} else {false}; _character action ["eject", vehicle _character]; // Prevent relog in parachute, heli or plane above base exploit to get inside @@ -243,4 +243,4 @@ if (DZE_groupManagement) then { //update player group }; // Force gear updates for nearby vehicles/tents -{[_x,"gear"] call server_updateObject;} count nearestObjects [_charPos,DayZ_GearedObjects,10]; \ No newline at end of file +{[_x,"gear"] call server_updateObject;} count nearestObjects [_charPos,DayZ_GearedObjects,10];