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@@ -4,7 +4,6 @@ sched_playerActions = {
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HIDE_FSM_VARS
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call fnc_usec_selfActions;
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call fnc_usec_damageActions;
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call fnc_usec_upgradeActions;
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//combat check
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if ((player getVariable ["combattimeout",0] < diag_tickTime) && {player getVariable ["inCombat",false]}) then {
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