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https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2026-06-30 13:41:55 +03:00
Remove fn_upgradeActions
Vanilla commit: https://github.com/DayZMod/DayZ/commit/02bc22f325ff57c16b25c20b5de6ecb81d29d86c
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@@ -414,7 +414,7 @@ while {1 == 1} do {
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_stop = diag_tickTime;
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/*
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if ((diag_tickTime - _timerMonitor) > 60) then {
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diag_log format ["Loop Monitor - Spawn2: %1, DA: %2, UA: %3, SA: %4",(_stop - _start),(diag_tickTime - (player getVariable "damageActions")),(diag_tickTime - (player getVariable "upgradeActions")),(diag_tickTime - (player getVariable "selfActions"))];
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diag_log format ["Loop Monitor - Spawn2: %1, DA: %2, SA: %3",(_stop - _start),(diag_tickTime - (player getVariable "damageActions")),(diag_tickTime - (player getVariable "selfActions"))];
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_timerMonitor = diag_ticktime;
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};
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*/
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@@ -4,7 +4,6 @@ sched_playerActions = {
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HIDE_FSM_VARS
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call fnc_usec_selfActions;
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call fnc_usec_damageActions;
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call fnc_usec_upgradeActions;
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//combat check
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if ((player getVariable ["combattimeout",0] < diag_tickTime) && {player getVariable ["inCombat",false]}) then {
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