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https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-14 12:12:34 +03:00
@@ -25,7 +25,6 @@ if (!isDedicated) then {
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fnc_usec_damageActions = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\fn_damageActions.sqf"; //Checks which actions for nearby casualty
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fnc_inAngleSector = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\fn_inAngleSector.sqf"; //Checks which actions for nearby casualty
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fnc_usec_selfActions = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\fn_selfActions.sqf"; //Checks which actions for self
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fnc_usec_upgradeActions = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\fn_upgradeActions.sqf";
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fnc_usec_unconscious = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\fn_unconscious.sqf";
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player_temp_calculation = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\fn_temperatur.sqf"; //Temperatur System //TeeChange
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player_weaponFiredNear = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_weaponFiredNear.sqf";
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@@ -262,13 +262,6 @@ dayz_resetSelfActions = {
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};
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call dayz_resetSelfActions;
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dayz_resetUpgradeActions = {
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s_player_disassembly = -1;
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s_player_building = -1;
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s_player_maintenance = -1;
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};
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call dayz_resetUpgradeActions;
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//Engineering variables
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s_player_lastTarget = objNull;
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s_player_repairActions = [];
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