mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-17 17:20:26 +03:00
@@ -1,8 +1,8 @@
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#define CAN_DO (!r_drag_sqf && !r_player_unconscious && getNumber (configFile >> "CfgMovesMaleSdr" >> "States" >> (animationState player) >> "onLadder") != 1)
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//#define HAS_TOOLBOX ("ItemToolbox" in items player)
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#define HAS_TOOLBOX ("ItemToolbox" in items player)
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#define IN_VEHICLE (vehicle player != player)
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#define IS_ALIVE (damage _object < 1)
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//#define IS_DAMAGED (damage _object > 0)
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#define IS_DAMAGED (damage _object > 0)
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#define IS_PZOMBIE (player isKindOf "PZombie_VB")
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/*
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@@ -24,9 +24,9 @@ _show = switch _action do {
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//case "Repair": {IS_ALIVE && !IN_VEHICLE && CAN_DO && _object != dayz_myCursorTarget && HAS_TOOLBOX};
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//case "Salvage": {IS_ALIVE && !IN_VEHICLE && CAN_DO && _object != dayz_myCursorTarget && HAS_TOOLBOX && (DZE_salvageLocked or !locked _object)};
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//Built Items (Fence,Gates)
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//case "ObjectUpgrade": {!(_object getVariable['BuildLock',false])};
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//case "ObjectMaintenance": {!(_object getVariable['Maintenance',false]) OR IS_DAMAGED};
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//case "ObjectDisassembly": {((getPlayerUID player) in _object getVariable ["ownerArray",[]]) && (isClass (configFile >> "CfgVehicles" >> (typeof _object) >> "Disassembly")) && HAS_TOOLBOX};
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//case "ObjectUpgrade": {CAN_DO && !IN_VEHICLE && !(_object getVariable["BuildLock",false])};
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//case "ObjectMaintenance": {CAN_DO && !IN_VEHICLE && (_object getVariable["Maintenance",false] or IS_DAMAGED)};
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//case "ObjectDisassembly": {CAN_DO && !IN_VEHICLE && HAS_TOOLBOX && !(_object getVariable["BuildLock",false]) && ((getPlayerUID player in _object getVariable["ownerArray",[]]) or (count (_object getVariable["ownerArray",[]]) == 0) or (typeOf _object in ["WoodenFence_1_foundation","WoodenGate_foundation"]))};
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default {false};
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};
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