mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-13 19:52:38 +03:00
Add DZE_EVRProtectInside to be protected when inside a building
This commit is contained in:
@@ -537,6 +537,7 @@ if (!isDedicated) then {
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if (DZE_EVR) then {
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DZE_EVRWhiteFlash = true; // Turns On/Off the white flash within the EVR Storm, this is an important option for players who suffers from epilepsy.
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DZE_EVRHandleVehicles = true; // Enable/Disable that vehicles getting effected by the EVR Storm, the EVR Storm turns off the vehicle engine if enabled.
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DZE_EVRProtectInside = true; // Skips the unconscious animation, pain and blood loss when the player is inside a building.
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DZE_EVRDamageItemsChance = .20; // Chance that an EVR storm will damage items in inventory. From 0 to 1. Chance applies to each item. Set to 0 to disable.
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DZE_EVRDamageItems = [["Binocular_Vector","Binocular_VectorBroken"],["NVGoggles_DZE","ItemNVGFullBroken_DZE"],["NVGoggles","ItemNVGBroken_DZE"],["ItemGPS","ItemGPSBroken_DZE"],["ItemRadio","ItemRadioBroken_DZE"],["Smartphone_DZE","SmartphoneBroken_DZE"]]; // [item (input), damaged item (output)]. Items that have a chance to be damaged by EMP.
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DZE_EVRBloodLoss = [4000,8000]; // Random number of blood loss if a player does not have an APSI and/or is not inside a building [min, max]. Player will not die, there is a minimum of 1000 after the calculation
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@@ -537,6 +537,7 @@ if (!isDedicated) then {
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if (DZE_EVR) then {
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DZE_EVRWhiteFlash = true; // Turns On/Off the white flash within the EVR Storm, this is an important option for players who suffers from epilepsy.
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DZE_EVRHandleVehicles = true; // Enable/Disable that vehicles getting effected by the EVR Storm, the EVR Storm turns off the vehicle engine if enabled.
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DZE_EVRProtectInside = true; // Skips the unconscious animation, pain and blood loss when the player is inside a building.
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DZE_EVRDamageItemsChance = .20; // Chance that an EVR storm will damage items in inventory. From 0 to 1. Chance applies to each item. Set to 0 to disable.
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DZE_EVRDamageItems = [["Binocular_Vector","Binocular_VectorBroken"],["NVGoggles_DZE","ItemNVGFullBroken_DZE"],["NVGoggles","ItemNVGBroken_DZE"],["ItemGPS","ItemGPSBroken_DZE"],["ItemRadio","ItemRadioBroken_DZE"],["Smartphone_DZE","SmartphoneBroken_DZE"]]; // [item (input), damaged item (output)]. Items that have a chance to be damaged by EMP.
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DZE_EVRBloodLoss = [4000,8000]; // Random number of blood loss if a player does not have an APSI and/or is not inside a building [min, max]. Player will not die, there is a minimum of 1000 after the calculation
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@@ -537,6 +537,7 @@ if (!isDedicated) then {
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if (DZE_EVR) then {
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DZE_EVRWhiteFlash = true; // Turns On/Off the white flash within the EVR Storm, this is an important option for players who suffers from epilepsy.
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DZE_EVRHandleVehicles = true; // Enable/Disable that vehicles getting effected by the EVR Storm, the EVR Storm turns off the vehicle engine if enabled.
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DZE_EVRProtectInside = true; // Skips the unconscious animation, pain and blood loss when the player is inside a building.
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DZE_EVRDamageItemsChance = .20; // Chance that an EVR storm will damage items in inventory. From 0 to 1. Chance applies to each item. Set to 0 to disable.
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DZE_EVRDamageItems = [["Binocular_Vector","Binocular_VectorBroken"],["NVGoggles_DZE","ItemNVGFullBroken_DZE"],["NVGoggles","ItemNVGBroken_DZE"],["ItemGPS","ItemGPSBroken_DZE"],["ItemRadio","ItemRadioBroken_DZE"],["Smartphone_DZE","SmartphoneBroken_DZE"]]; // [item (input), damaged item (output)]. Items that have a chance to be damaged by EMP.
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DZE_EVRBloodLoss = [4000,8000]; // Random number of blood loss if a player does not have an APSI and/or is not inside a building [min, max]. Player will not die, there is a minimum of 1000 after the calculation
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@@ -537,6 +537,7 @@ if (!isDedicated) then {
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if (DZE_EVR) then {
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DZE_EVRWhiteFlash = true; // Turns On/Off the white flash within the EVR Storm, this is an important option for players who suffers from epilepsy.
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DZE_EVRHandleVehicles = true; // Enable/Disable that vehicles getting effected by the EVR Storm, the EVR Storm turns off the vehicle engine if enabled.
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DZE_EVRProtectInside = true; // Skips the unconscious animation, pain and blood loss when the player is inside a building.
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DZE_EVRDamageItemsChance = .20; // Chance that an EVR storm will damage items in inventory. From 0 to 1. Chance applies to each item. Set to 0 to disable.
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DZE_EVRDamageItems = [["Binocular_Vector","Binocular_VectorBroken"],["NVGoggles_DZE","ItemNVGFullBroken_DZE"],["NVGoggles","ItemNVGBroken_DZE"],["ItemGPS","ItemGPSBroken_DZE"],["ItemRadio","ItemRadioBroken_DZE"],["Smartphone_DZE","SmartphoneBroken_DZE"]]; // [item (input), damaged item (output)]. Items that have a chance to be damaged by EMP.
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DZE_EVRBloodLoss = [4000,8000]; // Random number of blood loss if a player does not have an APSI and/or is not inside a building [min, max]. Player will not die, there is a minimum of 1000 after the calculation
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@@ -537,6 +537,7 @@ if (!isDedicated) then {
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if (DZE_EVR) then {
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DZE_EVRWhiteFlash = true; // Turns On/Off the white flash within the EVR Storm, this is an important option for players who suffers from epilepsy.
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DZE_EVRHandleVehicles = true; // Enable/Disable that vehicles getting effected by the EVR Storm, the EVR Storm turns off the vehicle engine if enabled.
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DZE_EVRProtectInside = true; // Skips the unconscious animation, pain and blood loss when the player is inside a building.
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DZE_EVRDamageItemsChance = .20; // Chance that an EVR storm will damage items in inventory. From 0 to 1. Chance applies to each item. Set to 0 to disable.
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DZE_EVRDamageItems = [["Binocular_Vector","Binocular_VectorBroken"],["NVGoggles_DZE","ItemNVGFullBroken_DZE"],["NVGoggles","ItemNVGBroken_DZE"],["ItemGPS","ItemGPSBroken_DZE"],["ItemRadio","ItemRadioBroken_DZE"],["Smartphone_DZE","SmartphoneBroken_DZE"]]; // [item (input), damaged item (output)]. Items that have a chance to be damaged by EMP.
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DZE_EVRBloodLoss = [4000,8000]; // Random number of blood loss if a player does not have an APSI and/or is not inside a building [min, max]. Player will not die, there is a minimum of 1000 after the calculation
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@@ -537,6 +537,7 @@ if (!isDedicated) then {
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if (DZE_EVR) then {
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DZE_EVRWhiteFlash = true; // Turns On/Off the white flash within the EVR Storm, this is an important option for players who suffers from epilepsy.
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DZE_EVRHandleVehicles = true; // Enable/Disable that vehicles getting effected by the EVR Storm, the EVR Storm turns off the vehicle engine if enabled.
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DZE_EVRProtectInside = true; // Skips the unconscious animation, pain and blood loss when the player is inside a building.
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DZE_EVRDamageItemsChance = .20; // Chance that an EVR storm will damage items in inventory. From 0 to 1. Chance applies to each item. Set to 0 to disable.
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DZE_EVRDamageItems = [["Binocular_Vector","Binocular_VectorBroken"],["NVGoggles_DZE","ItemNVGFullBroken_DZE"],["NVGoggles","ItemNVGBroken_DZE"],["ItemGPS","ItemGPSBroken_DZE"],["ItemRadio","ItemRadioBroken_DZE"],["Smartphone_DZE","SmartphoneBroken_DZE"]]; // [item (input), damaged item (output)]. Items that have a chance to be damaged by EMP.
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DZE_EVRBloodLoss = [4000,8000]; // Random number of blood loss if a player does not have an APSI and/or is not inside a building [min, max]. Player will not die, there is a minimum of 1000 after the calculation
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@@ -537,6 +537,7 @@ if (!isDedicated) then {
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if (DZE_EVR) then {
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DZE_EVRWhiteFlash = true; // Turns On/Off the white flash within the EVR Storm, this is an important option for players who suffers from epilepsy.
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DZE_EVRHandleVehicles = true; // Enable/Disable that vehicles getting effected by the EVR Storm, the EVR Storm turns off the vehicle engine if enabled.
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DZE_EVRProtectInside = true; // Skips the unconscious animation, pain and blood loss when the player is inside a building.
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DZE_EVRDamageItemsChance = .20; // Chance that an EVR storm will damage items in inventory. From 0 to 1. Chance applies to each item. Set to 0 to disable.
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DZE_EVRDamageItems = [["Binocular_Vector","Binocular_VectorBroken"],["NVGoggles_DZE","ItemNVGFullBroken_DZE"],["NVGoggles","ItemNVGBroken_DZE"],["ItemGPS","ItemGPSBroken_DZE"],["ItemRadio","ItemRadioBroken_DZE"],["Smartphone_DZE","SmartphoneBroken_DZE"]]; // [item (input), damaged item (output)]. Items that have a chance to be damaged by EMP.
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DZE_EVRBloodLoss = [4000,8000]; // Random number of blood loss if a player does not have an APSI and/or is not inside a building [min, max]. Player will not die, there is a minimum of 1000 after the calculation
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@@ -537,6 +537,7 @@ if (!isDedicated) then {
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if (DZE_EVR) then {
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DZE_EVRWhiteFlash = true; // Turns On/Off the white flash within the EVR Storm, this is an important option for players who suffers from epilepsy.
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DZE_EVRHandleVehicles = true; // Enable/Disable that vehicles getting effected by the EVR Storm, the EVR Storm turns off the vehicle engine if enabled.
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DZE_EVRProtectInside = true; // Skips the unconscious animation, pain and blood loss when the player is inside a building.
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DZE_EVRDamageItemsChance = .20; // Chance that an EVR storm will damage items in inventory. From 0 to 1. Chance applies to each item. Set to 0 to disable.
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DZE_EVRDamageItems = [["Binocular_Vector","Binocular_VectorBroken"],["NVGoggles_DZE","ItemNVGFullBroken_DZE"],["NVGoggles","ItemNVGBroken_DZE"],["ItemGPS","ItemGPSBroken_DZE"],["ItemRadio","ItemRadioBroken_DZE"],["Smartphone_DZE","SmartphoneBroken_DZE"]]; // [item (input), damaged item (output)]. Items that have a chance to be damaged by EMP.
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DZE_EVRBloodLoss = [4000,8000]; // Random number of blood loss if a player does not have an APSI and/or is not inside a building [min, max]. Player will not die, there is a minimum of 1000 after the calculation
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@@ -537,6 +537,7 @@ if (!isDedicated) then {
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if (DZE_EVR) then {
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DZE_EVRWhiteFlash = true; // Turns On/Off the white flash within the EVR Storm, this is an important option for players who suffers from epilepsy.
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DZE_EVRHandleVehicles = true; // Enable/Disable that vehicles getting effected by the EVR Storm, the EVR Storm turns off the vehicle engine if enabled.
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DZE_EVRProtectInside = true; // Skips the unconscious animation, pain and blood loss when the player is inside a building.
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DZE_EVRDamageItemsChance = .20; // Chance that an EVR storm will damage items in inventory. From 0 to 1. Chance applies to each item. Set to 0 to disable.
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DZE_EVRDamageItems = [["Binocular_Vector","Binocular_VectorBroken"],["NVGoggles_DZE","ItemNVGFullBroken_DZE"],["NVGoggles","ItemNVGBroken_DZE"],["ItemGPS","ItemGPSBroken_DZE"],["ItemRadio","ItemRadioBroken_DZE"],["Smartphone_DZE","SmartphoneBroken_DZE"]]; // [item (input), damaged item (output)]. Items that have a chance to be damaged by EMP.
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DZE_EVRBloodLoss = [4000,8000]; // Random number of blood loss if a player does not have an APSI and/or is not inside a building [min, max]. Player will not die, there is a minimum of 1000 after the calculation
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@@ -537,6 +537,7 @@ if (!isDedicated) then {
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if (DZE_EVR) then {
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DZE_EVRWhiteFlash = true; // Turns On/Off the white flash within the EVR Storm, this is an important option for players who suffers from epilepsy.
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DZE_EVRHandleVehicles = true; // Enable/Disable that vehicles getting effected by the EVR Storm, the EVR Storm turns off the vehicle engine if enabled.
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DZE_EVRProtectInside = true; // Skips the unconscious animation, pain and blood loss when the player is inside a building.
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DZE_EVRDamageItemsChance = .20; // Chance that an EVR storm will damage items in inventory. From 0 to 1. Chance applies to each item. Set to 0 to disable.
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DZE_EVRDamageItems = [["Binocular_Vector","Binocular_VectorBroken"],["NVGoggles_DZE","ItemNVGFullBroken_DZE"],["NVGoggles","ItemNVGBroken_DZE"],["ItemGPS","ItemGPSBroken_DZE"],["ItemRadio","ItemRadioBroken_DZE"],["Smartphone_DZE","SmartphoneBroken_DZE"]]; // [item (input), damaged item (output)]. Items that have a chance to be damaged by EMP.
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DZE_EVRBloodLoss = [4000,8000]; // Random number of blood loss if a player does not have an APSI and/or is not inside a building [min, max]. Player will not die, there is a minimum of 1000 after the calculation
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@@ -537,6 +537,7 @@ if (!isDedicated) then {
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if (DZE_EVR) then {
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DZE_EVRWhiteFlash = true; // Turns On/Off the white flash within the EVR Storm, this is an important option for players who suffers from epilepsy.
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DZE_EVRHandleVehicles = true; // Enable/Disable that vehicles getting effected by the EVR Storm, the EVR Storm turns off the vehicle engine if enabled.
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DZE_EVRProtectInside = true; // Skips the unconscious animation, pain and blood loss when the player is inside a building.
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DZE_EVRDamageItemsChance = .20; // Chance that an EVR storm will damage items in inventory. From 0 to 1. Chance applies to each item. Set to 0 to disable.
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DZE_EVRDamageItems = [["Binocular_Vector","Binocular_VectorBroken"],["NVGoggles_DZE","ItemNVGFullBroken_DZE"],["NVGoggles","ItemNVGBroken_DZE"],["ItemGPS","ItemGPSBroken_DZE"],["ItemRadio","ItemRadioBroken_DZE"],["Smartphone_DZE","SmartphoneBroken_DZE"]]; // [item (input), damaged item (output)]. Items that have a chance to be damaged by EMP.
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DZE_EVRBloodLoss = [4000,8000]; // Random number of blood loss if a player does not have an APSI and/or is not inside a building [min, max]. Player will not die, there is a minimum of 1000 after the calculation
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@@ -537,6 +537,7 @@ if (!isDedicated) then {
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if (DZE_EVR) then {
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DZE_EVRWhiteFlash = true; // Turns On/Off the white flash within the EVR Storm, this is an important option for players who suffers from epilepsy.
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DZE_EVRHandleVehicles = true; // Enable/Disable that vehicles getting effected by the EVR Storm, the EVR Storm turns off the vehicle engine if enabled.
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DZE_EVRProtectInside = true; // Skips the unconscious animation, pain and blood loss when the player is inside a building.
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DZE_EVRDamageItemsChance = .20; // Chance that an EVR storm will damage items in inventory. From 0 to 1. Chance applies to each item. Set to 0 to disable.
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DZE_EVRDamageItems = [["Binocular_Vector","Binocular_VectorBroken"],["NVGoggles_DZE","ItemNVGFullBroken_DZE"],["NVGoggles","ItemNVGBroken_DZE"],["ItemGPS","ItemGPSBroken_DZE"],["ItemRadio","ItemRadioBroken_DZE"],["Smartphone_DZE","SmartphoneBroken_DZE"]]; // [item (input), damaged item (output)]. Items that have a chance to be damaged by EMP.
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DZE_EVRBloodLoss = [4000,8000]; // Random number of blood loss if a player does not have an APSI and/or is not inside a building [min, max]. Player will not die, there is a minimum of 1000 after the calculation
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@@ -537,6 +537,7 @@ if (!isDedicated) then {
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if (DZE_EVR) then {
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DZE_EVRWhiteFlash = true; // Turns On/Off the white flash within the EVR Storm, this is an important option for players who suffers from epilepsy.
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DZE_EVRHandleVehicles = true; // Enable/Disable that vehicles getting effected by the EVR Storm, the EVR Storm turns off the vehicle engine if enabled.
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DZE_EVRProtectInside = true; // Skips the unconscious animation, pain and blood loss when the player is inside a building.
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DZE_EVRDamageItemsChance = .20; // Chance that an EVR storm will damage items in inventory. From 0 to 1. Chance applies to each item. Set to 0 to disable.
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DZE_EVRDamageItems = [["Binocular_Vector","Binocular_VectorBroken"],["NVGoggles_DZE","ItemNVGFullBroken_DZE"],["NVGoggles","ItemNVGBroken_DZE"],["ItemGPS","ItemGPSBroken_DZE"],["ItemRadio","ItemRadioBroken_DZE"],["Smartphone_DZE","SmartphoneBroken_DZE"]]; // [item (input), damaged item (output)]. Items that have a chance to be damaged by EMP.
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DZE_EVRBloodLoss = [4000,8000]; // Random number of blood loss if a player does not have an APSI and/or is not inside a building [min, max]. Player will not die, there is a minimum of 1000 after the calculation
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@@ -537,6 +537,7 @@ if (!isDedicated) then {
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if (DZE_EVR) then {
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DZE_EVRWhiteFlash = true; // Turns On/Off the white flash within the EVR Storm, this is an important option for players who suffers from epilepsy.
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DZE_EVRHandleVehicles = true; // Enable/Disable that vehicles getting effected by the EVR Storm, the EVR Storm turns off the vehicle engine if enabled.
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DZE_EVRProtectInside = true; // Skips the unconscious animation, pain and blood loss when the player is inside a building.
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DZE_EVRDamageItemsChance = .20; // Chance that an EVR storm will damage items in inventory. From 0 to 1. Chance applies to each item. Set to 0 to disable.
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DZE_EVRDamageItems = [["Binocular_Vector","Binocular_VectorBroken"],["NVGoggles_DZE","ItemNVGFullBroken_DZE"],["NVGoggles","ItemNVGBroken_DZE"],["ItemGPS","ItemGPSBroken_DZE"],["ItemRadio","ItemRadioBroken_DZE"],["Smartphone_DZE","SmartphoneBroken_DZE"]]; // [item (input), damaged item (output)]. Items that have a chance to be damaged by EMP.
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DZE_EVRBloodLoss = [4000,8000]; // Random number of blood loss if a player does not have an APSI and/or is not inside a building [min, max]. Player will not die, there is a minimum of 1000 after the calculation
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@@ -537,6 +537,7 @@ if (!isDedicated) then {
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if (DZE_EVR) then {
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DZE_EVRWhiteFlash = true; // Turns On/Off the white flash within the EVR Storm, this is an important option for players who suffers from epilepsy.
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DZE_EVRHandleVehicles = true; // Enable/Disable that vehicles getting effected by the EVR Storm, the EVR Storm turns off the vehicle engine if enabled.
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DZE_EVRProtectInside = true; // Skips the unconscious animation, pain and blood loss when the player is inside a building.
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DZE_EVRDamageItemsChance = .20; // Chance that an EVR storm will damage items in inventory. From 0 to 1. Chance applies to each item. Set to 0 to disable.
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DZE_EVRDamageItems = [["Binocular_Vector","Binocular_VectorBroken"],["NVGoggles_DZE","ItemNVGFullBroken_DZE"],["NVGoggles","ItemNVGBroken_DZE"],["ItemGPS","ItemGPSBroken_DZE"],["ItemRadio","ItemRadioBroken_DZE"],["Smartphone_DZE","SmartphoneBroken_DZE"]]; // [item (input), damaged item (output)]. Items that have a chance to be damaged by EMP.
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DZE_EVRBloodLoss = [4000,8000]; // Random number of blood loss if a player does not have an APSI and/or is not inside a building [min, max]. Player will not die, there is a minimum of 1000 after the calculation
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@@ -537,6 +537,7 @@ if (!isDedicated) then {
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if (DZE_EVR) then {
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DZE_EVRWhiteFlash = true; // Turns On/Off the white flash within the EVR Storm, this is an important option for players who suffers from epilepsy.
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DZE_EVRHandleVehicles = true; // Enable/Disable that vehicles getting effected by the EVR Storm, the EVR Storm turns off the vehicle engine if enabled.
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DZE_EVRProtectInside = true; // Skips the unconscious animation, pain and blood loss when the player is inside a building.
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DZE_EVRDamageItemsChance = .20; // Chance that an EVR storm will damage items in inventory. From 0 to 1. Chance applies to each item. Set to 0 to disable.
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DZE_EVRDamageItems = [["Binocular_Vector","Binocular_VectorBroken"],["NVGoggles_DZE","ItemNVGFullBroken_DZE"],["NVGoggles","ItemNVGBroken_DZE"],["ItemGPS","ItemGPSBroken_DZE"],["ItemRadio","ItemRadioBroken_DZE"],["Smartphone_DZE","SmartphoneBroken_DZE"]]; // [item (input), damaged item (output)]. Items that have a chance to be damaged by EMP.
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DZE_EVRBloodLoss = [4000,8000]; // Random number of blood loss if a player does not have an APSI and/or is not inside a building [min, max]. Player will not die, there is a minimum of 1000 after the calculation
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@@ -537,6 +537,7 @@ if (!isDedicated) then {
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if (DZE_EVR) then {
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DZE_EVRWhiteFlash = true; // Turns On/Off the white flash within the EVR Storm, this is an important option for players who suffers from epilepsy.
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DZE_EVRHandleVehicles = true; // Enable/Disable that vehicles getting effected by the EVR Storm, the EVR Storm turns off the vehicle engine if enabled.
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DZE_EVRProtectInside = true; // Skips the unconscious animation, pain and blood loss when the player is inside a building.
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DZE_EVRDamageItemsChance = .20; // Chance that an EVR storm will damage items in inventory. From 0 to 1. Chance applies to each item. Set to 0 to disable.
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DZE_EVRDamageItems = [["Binocular_Vector","Binocular_VectorBroken"],["NVGoggles_DZE","ItemNVGFullBroken_DZE"],["NVGoggles","ItemNVGBroken_DZE"],["ItemGPS","ItemGPSBroken_DZE"],["ItemRadio","ItemRadioBroken_DZE"],["Smartphone_DZE","SmartphoneBroken_DZE"]]; // [item (input), damaged item (output)]. Items that have a chance to be damaged by EMP.
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DZE_EVRBloodLoss = [4000,8000]; // Random number of blood loss if a player does not have an APSI and/or is not inside a building [min, max]. Player will not die, there is a minimum of 1000 after the calculation
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