mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2026-04-18 10:16:39 +03:00
0.96 Chernarus
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@@ -9,23 +9,46 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
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*****************************************************************************/
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//Uncomment to write in arma.rpt a csv file for excel to trace some graphics
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//#define R3F_TIRED_CSV_EXPORT
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// #define R3F_TIRED_CSV_EXPORT
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//Uncomment to show some informations in game
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//#define R3F_TIRED_DEBUG
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#define R3F_TIRED_DEBUG
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//adjustment player weight with helmet jacket Rangers Light equipment (not weapons)
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#define R3F_TIRED_WEIGHT_PLAYER_EMPTY 90
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//Predefined models for an easy setting
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// uncomment only one setting
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#define R3F_TIRED_SET_MODE_EASY
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// #define R3F_TIRED_SET_MODE_EASY
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#define R3F_TIRED_SET_MODE_UBEREASY
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//#define R3F_TIRED_SET_MODE_NORMAL
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//#define R3F_TIRED_SET_MODE_HARD
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//adjustment weight * speed player
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#define R3F_TIRED_WEIGHT_SPEED_RATIO 1
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#ifdef R3F_TIRED_SET_MODE_UBEREASY
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// adjustment onset threshold blackout effect
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#define R3F_TIRED_BLACKOUT_LEVEL 100000
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// adjustment player attitude * weight (stand up, down, crouch)
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#define R3F_TIRED_DOWN_LEVEL 0.9
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#define R3F_TIRED_KNEE_LEVEL 0.6
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#define R3F_TIRED_UP_LEVEL 0.5
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#define R3F_TIRED_WEIGHT_CLIMB_FACTOR 20
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//adjustment threshold weight agravante factor
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#define R3F_TIRED_WEIGHT_LEVEL1 40
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#define R3F_TIRED_WEIGHT_LEVEL2 50
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#define R3F_TIRED_WEIGHT_LEVEL3 60
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#define R3F_TIRED_SHORTNESS_THRESHOLD 0.8
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#define R3F_TIRED_UNCONSCIOUSNESS_DURATION 1
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#endif
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#ifdef R3F_TIRED_SET_MODE_EASY
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// adjustment onset threshold blackout effect
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@@ -91,10 +114,10 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
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#endif
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// ratio of threshold weight
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#define R3F_TIRED_WEIGHT_RATIO1 0.6 /* for weight < 10 kg */
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#define R3F_TIRED_WEIGHT_RATIO2 0.7 /* for weight 10 à 20 kg */
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#define R3F_TIRED_WEIGHT_RATIO3 1.2 /* for weight 20 à 30 kg */
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#define R3F_TIRED_WEIGHT_RATIO4 1.4 /* for weight > 30 kg */
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#define R3F_TIRED_WEIGHT_RATIO1 0.3 /* for weight < 10 kg */
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#define R3F_TIRED_WEIGHT_RATIO2 0.4 /* for weight 10 à 20 kg */
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#define R3F_TIRED_WEIGHT_RATIO3 0.6 /* for weight 20 à 30 kg */
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#define R3F_TIRED_WEIGHT_RATIO4 0.7 /* for weight > 30 kg */
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// activation / deactivation unit recup loss over time (true / false)
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@@ -102,7 +125,7 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
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// adjustment recovery rate
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#define R3F_TIRED_TIME_RECOVERING 100
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#define R3F_TIRED_RATIO_RECOVERING 180
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#define R3F_TIRED_RATIO_RECOVERING 360
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#define R3F_TIRED_WITH_VANISH true
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@@ -1213,6 +1213,24 @@ class CfgWeight
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weight = 0.1;
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};
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class ItemBandage
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{
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weight = 0.005;
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};
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class Hatchet_Swing
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{
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weight = 0;
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};
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class Crowbar_Swing
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{
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weight = 0;
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};
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class ItemVault
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{
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weight = 100;
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};
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class PartWoodPile
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{
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@@ -1234,6 +1252,10 @@ class CfgWeight
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{
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weight = 15;
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};
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class ItemGenerator
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{
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weight = 30;
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};
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class PartGeneric
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{
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weight = 5;
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@@ -1266,6 +1288,54 @@ class CfgWeight
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{
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weight = 2.5;
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};
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class ItemGoldBar
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{
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weight = 0.02;
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};
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class ItemGoldBar10oz
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{
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weight = 0.2;
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};
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class ItemSilverBar
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{
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weight = 0.02;
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};
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class ItemSilverBar10oz
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{
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weight = 0.2;
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};
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class ItemBronzeBar
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{
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weight = 0.02;
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};
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class ItemCopperBar
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{
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weight = 0.02;
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};
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class ItemCopperBar10oz
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{
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weight = 0.2;
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};
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class ItemAluminumBar
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{
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weight = 0.02;
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};
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class ItemTinBar
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{
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weight = 0.02;
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};
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class BoltSteel
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{
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weight = 0.02;
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};
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class BoltSteel4pack
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{
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weight = 0.08;
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};
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class TrashTinCan
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{
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weight = 0.003;
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};
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};
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};
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