Merge pull request #536 from andgregor/master

Testing merge from master to see if I have less issues with having to rebase the commit
This commit is contained in:
vbawol
2013-09-12 08:37:03 -07:00
21 changed files with 62 additions and 111 deletions

View File

@@ -1,7 +1,7 @@
class CfgNonAIVehicles {
class StreetLamp {
animated = 0;
brightness = 0.1;
brightness = 0.5;
colorambient[] = {0.02, 0.02, 0.02};
colordiffuse[] = {0.27, 0.25, 0.15};
destrtype = "DestructTree";
@@ -26,7 +26,7 @@ class CfgNonAIVehicles {
hitpoint = "lampa";
selection = "";
size = 0.5;
brightness = 0.1;
brightness = 0.5;
};
};
armorLights = 0.4;
@@ -34,22 +34,22 @@ class CfgNonAIVehicles {
};
class StreetLamp_BaseWeakYellow : StreetLamp {
brightness = 0.1;
brightness = 0.5;
scope = 2;
};
class StreetLamp_BaseMediumOrange : StreetLamp {
brightness = 0.1;
brightness = 0.5;
scope = 2;
};
class StreetLamp_BaseMediumPale : StreetLamp {
brightness = 0.1;
brightness = 0.5;
scope = 2;
};
class StreetLamp_BaseStrongPale : StreetLamp {
brightness = 0.1;
brightness = 0.5;
scope = 2;
};
@@ -67,7 +67,7 @@ class CfgNonAIVehicles {
class Reflectors {
class LampLight {
ambient[] = {0.27, 0.25, 0.15, 1};
brightness = 0.1;
brightness = 0.5;
color[] = {0.27, 0.25, 0.15, 1};
direction = "";
hitpoint = "lampa";
@@ -92,7 +92,7 @@ class CfgNonAIVehicles {
class Reflectors {
class LampLight {
ambient[] = {0.27, 0.25, 0.15, 1};
brightness = 0.1;
brightness = 0.5;
color[] = {0.27, 0.25, 0.15, 1};
direction = "";
hitpoint = "lampa";
@@ -117,7 +117,7 @@ class CfgNonAIVehicles {
class Reflectors {
class LampLight {
ambient[] = {0.27, 0.25, 0.15, 1};
brightness = 0.1;
brightness = 0.5;
color[] = {0.27, 0.25, 0.15, 1};
direction = "";
hitpoint = "lampa";
@@ -142,7 +142,7 @@ class CfgNonAIVehicles {
class Reflectors {
class LampLight {
ambient[] = {0.27, 0.25, 0.15, 1};
brightness = 0.1;
brightness = 0.5;
color[] = {0.27, 0.25, 0.15, 1};
direction = "";
hitpoint = "lampa";
@@ -167,7 +167,7 @@ class CfgNonAIVehicles {
class Reflectors {
class LampLight {
ambient[] = {0.27, 0.25, 0.15, 1};
brightness = 0.1;
brightness = 0.5;
color[] = {0.27, 0.25, 0.15, 1};
direction = "";
hitpoint = "lampa";
@@ -192,7 +192,7 @@ class CfgNonAIVehicles {
class Reflectors {
class LampLight {
ambient[] = {0.27, 0.25, 0.15, 1};
brightness = 0.1;
brightness = 0.5;
color[] = {0.27, 0.25, 0.15, 1};
direction = "";
hitpoint = "lampa";
@@ -217,7 +217,7 @@ class CfgNonAIVehicles {
class Reflectors {
class LampLight {
ambient[] = {0.27, 0.25, 0.15, 1};
brightness = 0.1;
brightness = 0.5;
color[] = {0.27, 0.25, 0.15, 1};
direction = "";
hitpoint = "lampa";
@@ -242,7 +242,7 @@ class CfgNonAIVehicles {
class Reflectors {
class LampLight {
ambient[] = {0.27, 0.25, 0.15, 1};
brightness = 0.1;
brightness = 0.5;
color[] = {0.27, 0.25, 0.15, 1};
direction = "";
hitpoint = "lampa";
@@ -267,7 +267,7 @@ class CfgNonAIVehicles {
class Reflectors {
class LampLight {
ambient[] = {0.27, 0.25, 0.15, 1};
brightness = 0.1;
brightness = 0.5;
color[] = {0.27, 0.25, 0.15, 1};
direction = "";
hitpoint = "lampa";
@@ -292,7 +292,7 @@ class CfgNonAIVehicles {
class Reflectors {
class LampLight {
ambient[] = {0.27, 0.25, 0.15, 1};
brightness = 0.1;
brightness = 0.5;
color[] = {0.27, 0.25, 0.15, 1};
direction = "";
hitpoint = "lampa";

View File

@@ -5,7 +5,7 @@
To Do - Light poles - Automatic lighting for bases (with or without generator) - Menu action to switch off house and tower lights
Wishlist - Detect weather to make lights fail in thunder :)
*/
private ["_sleep","_lpRange","_nrGen","_genCount","_rndLightsIn","_rndLightsOut","_genClass","_i","_doHouse","_doStreet","_doTower","_doLight","_fnHr","_stHr","_plyr","_hndlSLights","_hndlHLights","_hndlTLights","_hndlDelLights","_hndlFailLights","_tmpPlyrPos","_ndGen","_trgRng","_rngPlyr","_arrStreetLights","_wait","_waitcmd","_waitCount","_trigDist","_lightTrig","_lmpCol"];
private ["_sleep","_lpRange","_hsRange","_nrGen","_genCount","_rndLightsIn","_rndLightsOut","_genClass","_i","_doHouse","_doStreet","_doTower","_doLight","_fnHr","_stHr","_plyr","_hndlSLights","_hndlHLights","_hndlTLights","_hndlDelLights","_hndlFailLights","_tmpPlyrPos","_ndGen","_trgRng","_rngPlyr","_arrStreetLights","_wait","_waitcmd","_waitCount","_trigDist","_lightTrig","_lmpCol"];
_stHr = _this select 0;//Hour (in 24 hours) to start lights
_fnHr = _this select 1;//Hour (in 24 hours) to stop lights
@@ -29,6 +29,7 @@ _wait = [];
_doLight = true;
_nrGen = [];
_genCount = 0;
_hsRange = 250;
_lightTrig = [];//Central point around which to run the lights - _trigDist is calculated from the position of this entity (player or generator)
call compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\fn_lightFunctions.sqf";
axeTowerLights = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\local_lights_tower.sqf";
@@ -57,6 +58,9 @@ do
if(!_ndGen)then{
if(_genCount>0&&((_nrGen select 0) getVariable["GeneratorRunning",false]))then{
_rndLightsOut = 100;
_hsRange = _trgRng;
}else{
_hsRange = _rngPlyr;
};
};
{
@@ -76,7 +80,7 @@ do
[_wait , "scriptDone _hndlTLights"] call BIS_fnc_arrayPush;
};
if(_doHouse)then{
_hndlHLights = [_rngPlyr,_x,_rndLightsOut,_lmpCol,_lpRange] spawn axeHouseLights;
_hndlHLights = [_hsRange,_x,_rndLightsOut,_lmpCol,_lpRange] spawn axeHouseLights;
_waitCount=_waitCount+1;
[_wait , "scriptDone _hndlHLights"] call BIS_fnc_arrayPush;
};

View File

@@ -62,9 +62,9 @@ _nrTowers = nearestObjects [_nrstTrig, ["Land_Ind_IlluminantTower"], _rng];
}forEach _nrTowers;
};
};
{
/*
{
if(_cntNrGen>0)then{//reset house if gen nearby to help create reliability regardless of gen requirement ?
_x setVariable ["axeHLight", 0, false];
};

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@@ -103,10 +103,7 @@ if (!isDedicated) then {
_playerMonitor = [] execVM "\z\addons\dayz_code\system\player_monitor.sqf";
_void = [] execVM "R3F_Realism\R3F_Realism_Init.sqf";
//Lights - Without Generator Requirement
//[17,6,true,false,true,false,42,450,600,10,[0.27, 0.25, 0.15],"Generator_DZ",280,"",6] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
//With Generator Requirement
[17,6,true,false,true,true,64,250,250,10,[0.698, 0.556, 0.419],"Generator_DZ",280,"",6] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
//Lights
[17,6,true,false,true,true,64,250,600,10,[0.698, 0.556, 0.419],"Generator_DZ",250,"",6] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
};
#include "\z\addons\dayz_code\system\REsec.sqf"

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@@ -103,10 +103,7 @@ if (!isDedicated) then {
_playerMonitor = [] execVM "\z\addons\dayz_code\system\player_monitor.sqf";
_void = [] execVM "R3F_Realism\R3F_Realism_Init.sqf";
//Lights - Without Generator Requirement
//[17,6,true,false,true,false,42,450,600,10,[0.27, 0.25, 0.15],"Generator_DZ",280,"",6] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
//With Generator Requirement
[17,6,true,false,true,true,64,250,250,10,[0.698, 0.556, 0.419],"Generator_DZ",280,"",6] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
//Lights
[17,6,true,false,true,true,64,250,600,10,[0.698, 0.556, 0.419],"Generator_DZ",250,"",6] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
};
#include "\z\addons\dayz_code\system\REsec.sqf"

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@@ -103,10 +103,7 @@ if (!isDedicated) then {
_playerMonitor = [] execVM "\z\addons\dayz_code\system\player_monitor.sqf";
_void = [] execVM "R3F_Realism\R3F_Realism_Init.sqf";
//Lights - Without Generator Requirement
//[17,6,true,false,true,false,42,450,600,10,[0.27, 0.25, 0.15],"Generator_DZ",280,"",6] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
//With Generator Requirement
[17,6,true,false,true,true,64,250,250,10,[0.698, 0.556, 0.419],"Generator_DZ",280,"",6] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
//Lights
[17,6,true,false,true,true,64,250,600,10,[0.698, 0.556, 0.419],"Generator_DZ",250,"",6] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
};
#include "\z\addons\dayz_code\system\REsec.sqf"

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@@ -103,10 +103,7 @@ if (!isDedicated) then {
_playerMonitor = [] execVM "\z\addons\dayz_code\system\player_monitor.sqf";
_void = [] execVM "R3F_Realism\R3F_Realism_Init.sqf";
//Lights - Without Generator Requirement
//[17,6,true,false,true,false,42,450,600,10,[0.27, 0.25, 0.15],"Generator_DZ",280,"",6] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
//With Generator Requirement
[17,6,true,false,true,true,64,250,250,10,[0.698, 0.556, 0.419],"Generator_DZ",280,"",6] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
//Lights
[17,6,true,false,true,true,64,250,600,10,[0.698, 0.556, 0.419],"Generator_DZ",250,"",6] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
};
#include "\z\addons\dayz_code\system\REsec.sqf"

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@@ -115,10 +115,7 @@ if (!isDedicated) then {
_playerMonitor = [] execVM "\z\addons\dayz_code\system\player_monitor.sqf";
_void = [] execVM "R3F_Realism\R3F_Realism_Init.sqf";
//Lights - Without Generator Requirement
//[17,6,true,false,true,false,42,450,600,10,[0.27, 0.25, 0.15],"Generator_DZ",280,"",6] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
//With Generator Requirement
[17,6,true,false,true,true,64,250,250,10,[0.698, 0.556, 0.419],"Generator_DZ",280,"",6] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
//Lights
[17,6,true,false,true,true,64,250,600,10,[0.698, 0.556, 0.419],"Generator_DZ",250,"",6] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
};
#include "\z\addons\dayz_code\system\REsec.sqf"

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@@ -116,10 +116,7 @@ if (!isDedicated) then {
_playerMonitor = [] execVM "\z\addons\dayz_code\system\player_monitor.sqf";
_void = [] execVM "R3F_Realism\R3F_Realism_Init.sqf";
//Lights - Without Generator Requirement
//[17,6,true,false,true,false,42,450,600,10,[0.27, 0.25, 0.15],"Generator_DZ",280,"",6] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
//With Generator Requirement
[17,6,true,false,true,true,64,250,250,10,[0.698, 0.556, 0.419],"Generator_DZ",280,"",6] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
//Lights
[17,6,true,false,true,true,64,250,600,10,[0.698, 0.556, 0.419],"Generator_DZ",250,"",6] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
};
#include "\z\addons\dayz_code\system\REsec.sqf"

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@@ -83,9 +83,6 @@ if (!isDedicated) then {
_playerMonitor = [] execVM "\z\addons\dayz_code\system\player_monitor.sqf";
_void = [] execVM "R3F_Realism\R3F_Realism_Init.sqf";
//Lights - Without Generator Requirement
//[17,6,true,false,true,false,42,450,600,10,[0.27, 0.25, 0.15],"Generator_DZ",280,"",6] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
//With Generator Requirement
[17,6,true,false,true,true,64,250,250,10,[0.698, 0.556, 0.419],"Generator_DZ",280,"",6] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
//Lights
[17,6,true,false,true,true,64,250,600,10,[0.698, 0.556, 0.419],"Generator_DZ",250,"",6] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
};

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@@ -103,10 +103,7 @@ if (!isDedicated) then {
_playerMonitor = [] execVM "\z\addons\dayz_code\system\player_monitor.sqf";
_void = [] execVM "R3F_Realism\R3F_Realism_Init.sqf";
//Lights - Without Generator Requirement
//[17,6,true,false,true,false,42,450,600,10,[0.27, 0.25, 0.15],"Generator_DZ",280,"",6] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
//With Generator Requirement
[17,6,true,false,true,true,64,250,250,10,[0.698, 0.556, 0.419],"Generator_DZ",280,"",6] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
//Lights
[17,6,true,false,true,true,64,250,600,10,[0.698, 0.556, 0.419],"Generator_DZ",250,"",6] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
};
#include "\z\addons\dayz_code\system\REsec.sqf"

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@@ -74,9 +74,6 @@ if (!isDedicated) then {
_playerMonitor = [] execVM "\z\addons\dayz_code\system\player_monitor.sqf";
_void = [] execVM "R3F_Realism\R3F_Realism_Init.sqf";
//Lights - Without Generator Requirement
//[17,6,true,false,true,false,42,450,600,10,[0.27, 0.25, 0.15],"Generator_DZ",280,"",6] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
//With Generator Requirement
[17,6,true,false,true,true,64,250,250,10,[0.698, 0.556, 0.419],"Generator_DZ",280,"",6] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
//Lights
[17,6,true,false,true,true,64,250,600,10,[0.698, 0.556, 0.419],"Generator_DZ",250,"",6] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
};

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@@ -103,10 +103,7 @@ if (!isDedicated) then {
_playerMonitor = [] execVM "\z\addons\dayz_code\system\player_monitor.sqf";
_void = [] execVM "R3F_Realism\R3F_Realism_Init.sqf";
//Lights - Without Generator Requirement
//[17,6,true,false,true,false,42,450,600,10,[0.27, 0.25, 0.15],"Generator_DZ",280,"",6] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
//With Generator Requirement
[17,6,true,false,true,true,64,250,250,10,[0.698, 0.556, 0.419],"Generator_DZ",280,"",6] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
//Lights
[17,6,true,false,true,true,64,250,600,10,[0.698, 0.556, 0.419],"Generator_DZ",250,"",6] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
};
#include "\z\addons\dayz_code\system\REsec.sqf"

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@@ -103,10 +103,7 @@ if (!isDedicated) then {
_playerMonitor = [] execVM "\z\addons\dayz_code\system\player_monitor.sqf";
_void = [] execVM "R3F_Realism\R3F_Realism_Init.sqf";
//Lights - Without Generator Requirement
//[17,6,true,false,true,false,42,450,600,10,[0.27, 0.25, 0.15],"Generator_DZ",280,"",6] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
//With Generator Requirement
[17,6,true,false,true,true,64,250,250,10,[0.698, 0.556, 0.419],"Generator_DZ",280,"",6] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
//Lights
[17,6,true,false,true,true,64,250,600,10,[0.698, 0.556, 0.419],"Generator_DZ",250,"",6] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
};
#include "\z\addons\dayz_code\system\REsec.sqf"

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@@ -103,10 +103,7 @@ if (!isDedicated) then {
_playerMonitor = [] execVM "\z\addons\dayz_code\system\player_monitor.sqf";
_void = [] execVM "R3F_Realism\R3F_Realism_Init.sqf";
//Lights - Without Generator Requirement
//[17,6,true,false,true,false,42,450,600,10,[0.27, 0.25, 0.15],"Generator_DZ",280,"",6] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
//With Generator Requirement
[17,6,true,false,true,true,64,250,250,10,[0.698, 0.556, 0.419],"Generator_DZ",280,"",6] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
//Lights
[17,6,true,false,true,true,64,250,600,10,[0.698, 0.556, 0.419],"Generator_DZ",250,"",6] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
};
#include "\z\addons\dayz_code\system\REsec.sqf"

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@@ -103,10 +103,7 @@ if (!isDedicated) then {
_playerMonitor = [] execVM "\z\addons\dayz_code\system\player_monitor.sqf";
_void = [] execVM "R3F_Realism\R3F_Realism_Init.sqf";
//Lights - Without Generator Requirement
//[17,6,true,false,true,false,42,450,600,10,[0.27, 0.25, 0.15],"Generator_DZ",280,"",6] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
//With Generator Requirement
[17,6,true,false,true,true,64,250,250,10,[0.698, 0.556, 0.419],"Generator_DZ",280,"",6] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
//Lights
[17,6,true,false,true,true,64,250,600,10,[0.698, 0.556, 0.419],"Generator_DZ",250,"",6] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
};
#include "\z\addons\dayz_code\system\REsec.sqf"

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@@ -104,10 +104,7 @@ if (!isDedicated) then {
_playerMonitor = [] execVM "\z\addons\dayz_code\system\player_monitor.sqf";
_void = [] execVM "R3F_Realism\R3F_Realism_Init.sqf";
//Lights - Without Generator Requirement
//[17,6,true,false,true,false,42,450,600,10,[0.27, 0.25, 0.15],"Generator_DZ",280,"",6] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
//With Generator Requirement
[17,6,true,false,true,true,64,250,250,10,[0.698, 0.556, 0.419],"Generator_DZ",280,"",6] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
//Lights
[17,6,true,false,true,true,64,250,600,10,[0.698, 0.556, 0.419],"Generator_DZ",250,"",6] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
};
#include "\z\addons\dayz_code\system\REsec.sqf"

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@@ -104,10 +104,7 @@ if (!isDedicated) then {
_playerMonitor = [] execVM "\z\addons\dayz_code\system\player_monitor.sqf";
_void = [] execVM "R3F_Realism\R3F_Realism_Init.sqf";
//Lights - Without Generator Requirement
//[17,6,true,false,true,false,42,450,600,10,[0.27, 0.25, 0.15],"Generator_DZ",280,"",6] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
//With Generator Requirement
[17,6,true,false,true,true,64,250,250,10,[0.698, 0.556, 0.419],"Generator_DZ",280,"",6] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
//Lights
[17,6,true,false,true,true,64,250,600,10,[0.698, 0.556, 0.419],"Generator_DZ",250,"",6] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
};
#include "\z\addons\dayz_code\system\REsec.sqf"

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@@ -103,10 +103,7 @@ if (!isDedicated) then {
_playerMonitor = [] execVM "\z\addons\dayz_code\system\player_monitor.sqf";
_void = [] execVM "R3F_Realism\R3F_Realism_Init.sqf";
//Lights - Without Generator Requirement
//[17,6,true,false,true,false,42,450,600,10,[0.27, 0.25, 0.15],"Generator_DZ",280,"",6] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
//With Generator Requirement
[17,6,true,false,true,true,64,250,250,10,[0.698, 0.556, 0.419],"Generator_DZ",280,"",6] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
//Lights
[17,6,true,false,true,true,64,250,600,10,[0.698, 0.556, 0.419],"Generator_DZ",250,"",6] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
};
#include "\z\addons\dayz_code\system\REsec.sqf"

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@@ -103,10 +103,7 @@ if (!isDedicated) then {
_playerMonitor = [] execVM "\z\addons\dayz_code\system\player_monitor.sqf";
_void = [] execVM "R3F_Realism\R3F_Realism_Init.sqf";
//Lights - Without Generator Requirement
//[17,6,true,false,true,false,42,450,600,10,[0.27, 0.25, 0.15],"Generator_DZ",280,"",6] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
//With Generator Requirement
[17,6,true,false,true,true,64,250,250,10,[0.698, 0.556, 0.419],"Generator_DZ",280,"",6] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
//Lights
[17,6,true,false,true,true,64,250,600,10,[0.698, 0.556, 0.419],"Generator_DZ",250,"",6] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
};
#include "\z\addons\dayz_code\system\REsec.sqf"

View File

@@ -74,9 +74,7 @@ if (!isDedicated) then {
_playerMonitor = [] execVM "\z\addons\dayz_code\system\player_monitor.sqf";
_void = [] execVM "R3F_Realism\R3F_Realism_Init.sqf";
//Lights - Without Generator Requirement
//[17,6,true,false,true,false,42,450,600,10,[0.27, 0.25, 0.15],"Generator_DZ",280,"",6] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
//Lights
[17,6,true,false,true,true,64,250,600,10,[0.698, 0.556, 0.419],"Generator_DZ",250,"",6] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
//With Generator Requirement
[17,6,true,false,true,true,64,250,250,10,[0.698, 0.556, 0.419],"Generator_DZ",280,"",6] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
};