mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2026-02-04 15:22:53 +03:00
Merge pull request #536 from andgregor/master
Testing merge from master to see if I have less issues with having to rebase the commit
This commit is contained in:
@@ -1,7 +1,7 @@
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class CfgNonAIVehicles {
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class StreetLamp {
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animated = 0;
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brightness = 0.1;
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brightness = 0.5;
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colorambient[] = {0.02, 0.02, 0.02};
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colordiffuse[] = {0.27, 0.25, 0.15};
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destrtype = "DestructTree";
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@@ -26,7 +26,7 @@ class CfgNonAIVehicles {
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hitpoint = "lampa";
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selection = "";
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size = 0.5;
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brightness = 0.1;
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brightness = 0.5;
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};
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};
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armorLights = 0.4;
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@@ -34,22 +34,22 @@ class CfgNonAIVehicles {
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};
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class StreetLamp_BaseWeakYellow : StreetLamp {
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brightness = 0.1;
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brightness = 0.5;
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scope = 2;
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};
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class StreetLamp_BaseMediumOrange : StreetLamp {
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brightness = 0.1;
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brightness = 0.5;
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scope = 2;
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};
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class StreetLamp_BaseMediumPale : StreetLamp {
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brightness = 0.1;
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brightness = 0.5;
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scope = 2;
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};
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class StreetLamp_BaseStrongPale : StreetLamp {
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brightness = 0.1;
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brightness = 0.5;
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scope = 2;
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};
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@@ -67,7 +67,7 @@ class CfgNonAIVehicles {
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class Reflectors {
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class LampLight {
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ambient[] = {0.27, 0.25, 0.15, 1};
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brightness = 0.1;
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brightness = 0.5;
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color[] = {0.27, 0.25, 0.15, 1};
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direction = "";
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hitpoint = "lampa";
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@@ -92,7 +92,7 @@ class CfgNonAIVehicles {
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class Reflectors {
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class LampLight {
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ambient[] = {0.27, 0.25, 0.15, 1};
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brightness = 0.1;
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brightness = 0.5;
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color[] = {0.27, 0.25, 0.15, 1};
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direction = "";
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hitpoint = "lampa";
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@@ -117,7 +117,7 @@ class CfgNonAIVehicles {
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class Reflectors {
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class LampLight {
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ambient[] = {0.27, 0.25, 0.15, 1};
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brightness = 0.1;
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brightness = 0.5;
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color[] = {0.27, 0.25, 0.15, 1};
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direction = "";
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hitpoint = "lampa";
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@@ -142,7 +142,7 @@ class CfgNonAIVehicles {
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class Reflectors {
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class LampLight {
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ambient[] = {0.27, 0.25, 0.15, 1};
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brightness = 0.1;
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brightness = 0.5;
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color[] = {0.27, 0.25, 0.15, 1};
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direction = "";
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hitpoint = "lampa";
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@@ -167,7 +167,7 @@ class CfgNonAIVehicles {
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class Reflectors {
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class LampLight {
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ambient[] = {0.27, 0.25, 0.15, 1};
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brightness = 0.1;
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brightness = 0.5;
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color[] = {0.27, 0.25, 0.15, 1};
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direction = "";
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hitpoint = "lampa";
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@@ -192,7 +192,7 @@ class CfgNonAIVehicles {
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class Reflectors {
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class LampLight {
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ambient[] = {0.27, 0.25, 0.15, 1};
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brightness = 0.1;
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brightness = 0.5;
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color[] = {0.27, 0.25, 0.15, 1};
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direction = "";
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hitpoint = "lampa";
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@@ -217,7 +217,7 @@ class CfgNonAIVehicles {
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class Reflectors {
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class LampLight {
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ambient[] = {0.27, 0.25, 0.15, 1};
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brightness = 0.1;
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brightness = 0.5;
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color[] = {0.27, 0.25, 0.15, 1};
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direction = "";
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hitpoint = "lampa";
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@@ -242,7 +242,7 @@ class CfgNonAIVehicles {
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class Reflectors {
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class LampLight {
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ambient[] = {0.27, 0.25, 0.15, 1};
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brightness = 0.1;
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brightness = 0.5;
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color[] = {0.27, 0.25, 0.15, 1};
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direction = "";
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hitpoint = "lampa";
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@@ -267,7 +267,7 @@ class CfgNonAIVehicles {
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class Reflectors {
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class LampLight {
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ambient[] = {0.27, 0.25, 0.15, 1};
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brightness = 0.1;
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brightness = 0.5;
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color[] = {0.27, 0.25, 0.15, 1};
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direction = "";
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hitpoint = "lampa";
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@@ -292,7 +292,7 @@ class CfgNonAIVehicles {
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class Reflectors {
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class LampLight {
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ambient[] = {0.27, 0.25, 0.15, 1};
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brightness = 0.1;
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brightness = 0.5;
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color[] = {0.27, 0.25, 0.15, 1};
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direction = "";
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hitpoint = "lampa";
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@@ -5,7 +5,7 @@
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To Do - Light poles - Automatic lighting for bases (with or without generator) - Menu action to switch off house and tower lights
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Wishlist - Detect weather to make lights fail in thunder :)
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*/
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private ["_sleep","_lpRange","_nrGen","_genCount","_rndLightsIn","_rndLightsOut","_genClass","_i","_doHouse","_doStreet","_doTower","_doLight","_fnHr","_stHr","_plyr","_hndlSLights","_hndlHLights","_hndlTLights","_hndlDelLights","_hndlFailLights","_tmpPlyrPos","_ndGen","_trgRng","_rngPlyr","_arrStreetLights","_wait","_waitcmd","_waitCount","_trigDist","_lightTrig","_lmpCol"];
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private ["_sleep","_lpRange","_hsRange","_nrGen","_genCount","_rndLightsIn","_rndLightsOut","_genClass","_i","_doHouse","_doStreet","_doTower","_doLight","_fnHr","_stHr","_plyr","_hndlSLights","_hndlHLights","_hndlTLights","_hndlDelLights","_hndlFailLights","_tmpPlyrPos","_ndGen","_trgRng","_rngPlyr","_arrStreetLights","_wait","_waitcmd","_waitCount","_trigDist","_lightTrig","_lmpCol"];
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_stHr = _this select 0;//Hour (in 24 hours) to start lights
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_fnHr = _this select 1;//Hour (in 24 hours) to stop lights
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@@ -29,6 +29,7 @@ _wait = [];
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_doLight = true;
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_nrGen = [];
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_genCount = 0;
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_hsRange = 250;
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_lightTrig = [];//Central point around which to run the lights - _trigDist is calculated from the position of this entity (player or generator)
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call compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\fn_lightFunctions.sqf";
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axeTowerLights = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\local_lights_tower.sqf";
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@@ -57,6 +58,9 @@ do
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if(!_ndGen)then{
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if(_genCount>0&&((_nrGen select 0) getVariable["GeneratorRunning",false]))then{
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_rndLightsOut = 100;
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_hsRange = _trgRng;
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}else{
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_hsRange = _rngPlyr;
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};
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};
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{
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@@ -76,7 +80,7 @@ do
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[_wait , "scriptDone _hndlTLights"] call BIS_fnc_arrayPush;
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};
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if(_doHouse)then{
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_hndlHLights = [_rngPlyr,_x,_rndLightsOut,_lmpCol,_lpRange] spawn axeHouseLights;
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_hndlHLights = [_hsRange,_x,_rndLightsOut,_lmpCol,_lpRange] spawn axeHouseLights;
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_waitCount=_waitCount+1;
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[_wait , "scriptDone _hndlHLights"] call BIS_fnc_arrayPush;
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};
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@@ -62,9 +62,9 @@ _nrTowers = nearestObjects [_nrstTrig, ["Land_Ind_IlluminantTower"], _rng];
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}forEach _nrTowers;
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};
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};
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{
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/*
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{
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if(_cntNrGen>0)then{//reset house if gen nearby to help create reliability regardless of gen requirement ?
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_x setVariable ["axeHLight", 0, false];
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};
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@@ -103,10 +103,7 @@ if (!isDedicated) then {
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_playerMonitor = [] execVM "\z\addons\dayz_code\system\player_monitor.sqf";
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_void = [] execVM "R3F_Realism\R3F_Realism_Init.sqf";
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//Lights - Without Generator Requirement
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//[17,6,true,false,true,false,42,450,600,10,[0.27, 0.25, 0.15],"Generator_DZ",280,"",6] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
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//With Generator Requirement
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[17,6,true,false,true,true,64,250,250,10,[0.698, 0.556, 0.419],"Generator_DZ",280,"",6] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
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//Lights
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[17,6,true,false,true,true,64,250,600,10,[0.698, 0.556, 0.419],"Generator_DZ",250,"",6] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
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};
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#include "\z\addons\dayz_code\system\REsec.sqf"
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@@ -103,10 +103,7 @@ if (!isDedicated) then {
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_playerMonitor = [] execVM "\z\addons\dayz_code\system\player_monitor.sqf";
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_void = [] execVM "R3F_Realism\R3F_Realism_Init.sqf";
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//Lights - Without Generator Requirement
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//[17,6,true,false,true,false,42,450,600,10,[0.27, 0.25, 0.15],"Generator_DZ",280,"",6] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
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//With Generator Requirement
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[17,6,true,false,true,true,64,250,250,10,[0.698, 0.556, 0.419],"Generator_DZ",280,"",6] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
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//Lights
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[17,6,true,false,true,true,64,250,600,10,[0.698, 0.556, 0.419],"Generator_DZ",250,"",6] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
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};
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#include "\z\addons\dayz_code\system\REsec.sqf"
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@@ -103,10 +103,7 @@ if (!isDedicated) then {
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_playerMonitor = [] execVM "\z\addons\dayz_code\system\player_monitor.sqf";
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_void = [] execVM "R3F_Realism\R3F_Realism_Init.sqf";
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//Lights - Without Generator Requirement
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//[17,6,true,false,true,false,42,450,600,10,[0.27, 0.25, 0.15],"Generator_DZ",280,"",6] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
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//With Generator Requirement
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[17,6,true,false,true,true,64,250,250,10,[0.698, 0.556, 0.419],"Generator_DZ",280,"",6] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
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//Lights
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[17,6,true,false,true,true,64,250,600,10,[0.698, 0.556, 0.419],"Generator_DZ",250,"",6] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
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};
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#include "\z\addons\dayz_code\system\REsec.sqf"
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@@ -103,10 +103,7 @@ if (!isDedicated) then {
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_playerMonitor = [] execVM "\z\addons\dayz_code\system\player_monitor.sqf";
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_void = [] execVM "R3F_Realism\R3F_Realism_Init.sqf";
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//Lights - Without Generator Requirement
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//[17,6,true,false,true,false,42,450,600,10,[0.27, 0.25, 0.15],"Generator_DZ",280,"",6] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
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//With Generator Requirement
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[17,6,true,false,true,true,64,250,250,10,[0.698, 0.556, 0.419],"Generator_DZ",280,"",6] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
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//Lights
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[17,6,true,false,true,true,64,250,600,10,[0.698, 0.556, 0.419],"Generator_DZ",250,"",6] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
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};
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#include "\z\addons\dayz_code\system\REsec.sqf"
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@@ -115,10 +115,7 @@ if (!isDedicated) then {
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_playerMonitor = [] execVM "\z\addons\dayz_code\system\player_monitor.sqf";
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_void = [] execVM "R3F_Realism\R3F_Realism_Init.sqf";
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//Lights - Without Generator Requirement
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//[17,6,true,false,true,false,42,450,600,10,[0.27, 0.25, 0.15],"Generator_DZ",280,"",6] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
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//With Generator Requirement
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[17,6,true,false,true,true,64,250,250,10,[0.698, 0.556, 0.419],"Generator_DZ",280,"",6] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
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//Lights
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[17,6,true,false,true,true,64,250,600,10,[0.698, 0.556, 0.419],"Generator_DZ",250,"",6] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
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};
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#include "\z\addons\dayz_code\system\REsec.sqf"
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@@ -116,10 +116,7 @@ if (!isDedicated) then {
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_playerMonitor = [] execVM "\z\addons\dayz_code\system\player_monitor.sqf";
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_void = [] execVM "R3F_Realism\R3F_Realism_Init.sqf";
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//Lights - Without Generator Requirement
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//[17,6,true,false,true,false,42,450,600,10,[0.27, 0.25, 0.15],"Generator_DZ",280,"",6] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
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//With Generator Requirement
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[17,6,true,false,true,true,64,250,250,10,[0.698, 0.556, 0.419],"Generator_DZ",280,"",6] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
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//Lights
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[17,6,true,false,true,true,64,250,600,10,[0.698, 0.556, 0.419],"Generator_DZ",250,"",6] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
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};
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#include "\z\addons\dayz_code\system\REsec.sqf"
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@@ -83,9 +83,6 @@ if (!isDedicated) then {
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||||
_playerMonitor = [] execVM "\z\addons\dayz_code\system\player_monitor.sqf";
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_void = [] execVM "R3F_Realism\R3F_Realism_Init.sqf";
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//Lights - Without Generator Requirement
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//[17,6,true,false,true,false,42,450,600,10,[0.27, 0.25, 0.15],"Generator_DZ",280,"",6] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
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//With Generator Requirement
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[17,6,true,false,true,true,64,250,250,10,[0.698, 0.556, 0.419],"Generator_DZ",280,"",6] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
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//Lights
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||||
[17,6,true,false,true,true,64,250,600,10,[0.698, 0.556, 0.419],"Generator_DZ",250,"",6] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
|
||||
};
|
||||
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||||
@@ -103,10 +103,7 @@ if (!isDedicated) then {
|
||||
_playerMonitor = [] execVM "\z\addons\dayz_code\system\player_monitor.sqf";
|
||||
_void = [] execVM "R3F_Realism\R3F_Realism_Init.sqf";
|
||||
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||||
//Lights - Without Generator Requirement
|
||||
//[17,6,true,false,true,false,42,450,600,10,[0.27, 0.25, 0.15],"Generator_DZ",280,"",6] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
|
||||
|
||||
//With Generator Requirement
|
||||
[17,6,true,false,true,true,64,250,250,10,[0.698, 0.556, 0.419],"Generator_DZ",280,"",6] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
|
||||
//Lights
|
||||
[17,6,true,false,true,true,64,250,600,10,[0.698, 0.556, 0.419],"Generator_DZ",250,"",6] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
|
||||
};
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||||
#include "\z\addons\dayz_code\system\REsec.sqf"
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||||
|
||||
@@ -74,9 +74,6 @@ if (!isDedicated) then {
|
||||
_playerMonitor = [] execVM "\z\addons\dayz_code\system\player_monitor.sqf";
|
||||
_void = [] execVM "R3F_Realism\R3F_Realism_Init.sqf";
|
||||
|
||||
//Lights - Without Generator Requirement
|
||||
//[17,6,true,false,true,false,42,450,600,10,[0.27, 0.25, 0.15],"Generator_DZ",280,"",6] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
|
||||
|
||||
//With Generator Requirement
|
||||
[17,6,true,false,true,true,64,250,250,10,[0.698, 0.556, 0.419],"Generator_DZ",280,"",6] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
|
||||
//Lights
|
||||
[17,6,true,false,true,true,64,250,600,10,[0.698, 0.556, 0.419],"Generator_DZ",250,"",6] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
|
||||
};
|
||||
|
||||
@@ -103,10 +103,7 @@ if (!isDedicated) then {
|
||||
_playerMonitor = [] execVM "\z\addons\dayz_code\system\player_monitor.sqf";
|
||||
_void = [] execVM "R3F_Realism\R3F_Realism_Init.sqf";
|
||||
|
||||
//Lights - Without Generator Requirement
|
||||
//[17,6,true,false,true,false,42,450,600,10,[0.27, 0.25, 0.15],"Generator_DZ",280,"",6] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
|
||||
|
||||
//With Generator Requirement
|
||||
[17,6,true,false,true,true,64,250,250,10,[0.698, 0.556, 0.419],"Generator_DZ",280,"",6] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
|
||||
//Lights
|
||||
[17,6,true,false,true,true,64,250,600,10,[0.698, 0.556, 0.419],"Generator_DZ",250,"",6] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
|
||||
};
|
||||
#include "\z\addons\dayz_code\system\REsec.sqf"
|
||||
|
||||
@@ -103,10 +103,7 @@ if (!isDedicated) then {
|
||||
_playerMonitor = [] execVM "\z\addons\dayz_code\system\player_monitor.sqf";
|
||||
_void = [] execVM "R3F_Realism\R3F_Realism_Init.sqf";
|
||||
|
||||
//Lights - Without Generator Requirement
|
||||
//[17,6,true,false,true,false,42,450,600,10,[0.27, 0.25, 0.15],"Generator_DZ",280,"",6] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
|
||||
|
||||
//With Generator Requirement
|
||||
[17,6,true,false,true,true,64,250,250,10,[0.698, 0.556, 0.419],"Generator_DZ",280,"",6] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
|
||||
//Lights
|
||||
[17,6,true,false,true,true,64,250,600,10,[0.698, 0.556, 0.419],"Generator_DZ",250,"",6] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
|
||||
};
|
||||
#include "\z\addons\dayz_code\system\REsec.sqf"
|
||||
|
||||
@@ -103,10 +103,7 @@ if (!isDedicated) then {
|
||||
_playerMonitor = [] execVM "\z\addons\dayz_code\system\player_monitor.sqf";
|
||||
_void = [] execVM "R3F_Realism\R3F_Realism_Init.sqf";
|
||||
|
||||
//Lights - Without Generator Requirement
|
||||
//[17,6,true,false,true,false,42,450,600,10,[0.27, 0.25, 0.15],"Generator_DZ",280,"",6] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
|
||||
|
||||
//With Generator Requirement
|
||||
[17,6,true,false,true,true,64,250,250,10,[0.698, 0.556, 0.419],"Generator_DZ",280,"",6] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
|
||||
//Lights
|
||||
[17,6,true,false,true,true,64,250,600,10,[0.698, 0.556, 0.419],"Generator_DZ",250,"",6] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
|
||||
};
|
||||
#include "\z\addons\dayz_code\system\REsec.sqf"
|
||||
|
||||
@@ -103,10 +103,7 @@ if (!isDedicated) then {
|
||||
_playerMonitor = [] execVM "\z\addons\dayz_code\system\player_monitor.sqf";
|
||||
_void = [] execVM "R3F_Realism\R3F_Realism_Init.sqf";
|
||||
|
||||
//Lights - Without Generator Requirement
|
||||
//[17,6,true,false,true,false,42,450,600,10,[0.27, 0.25, 0.15],"Generator_DZ",280,"",6] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
|
||||
|
||||
//With Generator Requirement
|
||||
[17,6,true,false,true,true,64,250,250,10,[0.698, 0.556, 0.419],"Generator_DZ",280,"",6] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
|
||||
//Lights
|
||||
[17,6,true,false,true,true,64,250,600,10,[0.698, 0.556, 0.419],"Generator_DZ",250,"",6] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
|
||||
};
|
||||
#include "\z\addons\dayz_code\system\REsec.sqf"
|
||||
|
||||
@@ -104,10 +104,7 @@ if (!isDedicated) then {
|
||||
_playerMonitor = [] execVM "\z\addons\dayz_code\system\player_monitor.sqf";
|
||||
_void = [] execVM "R3F_Realism\R3F_Realism_Init.sqf";
|
||||
|
||||
//Lights - Without Generator Requirement
|
||||
//[17,6,true,false,true,false,42,450,600,10,[0.27, 0.25, 0.15],"Generator_DZ",280,"",6] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
|
||||
|
||||
//With Generator Requirement
|
||||
[17,6,true,false,true,true,64,250,250,10,[0.698, 0.556, 0.419],"Generator_DZ",280,"",6] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
|
||||
//Lights
|
||||
[17,6,true,false,true,true,64,250,600,10,[0.698, 0.556, 0.419],"Generator_DZ",250,"",6] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
|
||||
};
|
||||
#include "\z\addons\dayz_code\system\REsec.sqf"
|
||||
|
||||
@@ -104,10 +104,7 @@ if (!isDedicated) then {
|
||||
_playerMonitor = [] execVM "\z\addons\dayz_code\system\player_monitor.sqf";
|
||||
_void = [] execVM "R3F_Realism\R3F_Realism_Init.sqf";
|
||||
|
||||
//Lights - Without Generator Requirement
|
||||
//[17,6,true,false,true,false,42,450,600,10,[0.27, 0.25, 0.15],"Generator_DZ",280,"",6] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
|
||||
|
||||
//With Generator Requirement
|
||||
[17,6,true,false,true,true,64,250,250,10,[0.698, 0.556, 0.419],"Generator_DZ",280,"",6] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
|
||||
//Lights
|
||||
[17,6,true,false,true,true,64,250,600,10,[0.698, 0.556, 0.419],"Generator_DZ",250,"",6] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
|
||||
};
|
||||
#include "\z\addons\dayz_code\system\REsec.sqf"
|
||||
|
||||
@@ -103,10 +103,7 @@ if (!isDedicated) then {
|
||||
_playerMonitor = [] execVM "\z\addons\dayz_code\system\player_monitor.sqf";
|
||||
_void = [] execVM "R3F_Realism\R3F_Realism_Init.sqf";
|
||||
|
||||
//Lights - Without Generator Requirement
|
||||
//[17,6,true,false,true,false,42,450,600,10,[0.27, 0.25, 0.15],"Generator_DZ",280,"",6] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
|
||||
|
||||
//With Generator Requirement
|
||||
[17,6,true,false,true,true,64,250,250,10,[0.698, 0.556, 0.419],"Generator_DZ",280,"",6] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
|
||||
//Lights
|
||||
[17,6,true,false,true,true,64,250,600,10,[0.698, 0.556, 0.419],"Generator_DZ",250,"",6] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
|
||||
};
|
||||
#include "\z\addons\dayz_code\system\REsec.sqf"
|
||||
|
||||
@@ -103,10 +103,7 @@ if (!isDedicated) then {
|
||||
_playerMonitor = [] execVM "\z\addons\dayz_code\system\player_monitor.sqf";
|
||||
_void = [] execVM "R3F_Realism\R3F_Realism_Init.sqf";
|
||||
|
||||
//Lights - Without Generator Requirement
|
||||
//[17,6,true,false,true,false,42,450,600,10,[0.27, 0.25, 0.15],"Generator_DZ",280,"",6] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
|
||||
|
||||
//With Generator Requirement
|
||||
[17,6,true,false,true,true,64,250,250,10,[0.698, 0.556, 0.419],"Generator_DZ",280,"",6] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
|
||||
//Lights
|
||||
[17,6,true,false,true,true,64,250,600,10,[0.698, 0.556, 0.419],"Generator_DZ",250,"",6] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
|
||||
};
|
||||
#include "\z\addons\dayz_code\system\REsec.sqf"
|
||||
|
||||
@@ -74,9 +74,7 @@ if (!isDedicated) then {
|
||||
_playerMonitor = [] execVM "\z\addons\dayz_code\system\player_monitor.sqf";
|
||||
_void = [] execVM "R3F_Realism\R3F_Realism_Init.sqf";
|
||||
|
||||
//Lights - Without Generator Requirement
|
||||
//[17,6,true,false,true,false,42,450,600,10,[0.27, 0.25, 0.15],"Generator_DZ",280,"",6] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
|
||||
//Lights
|
||||
[17,6,true,false,true,true,64,250,600,10,[0.698, 0.556, 0.419],"Generator_DZ",250,"",6] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
|
||||
|
||||
//With Generator Requirement
|
||||
[17,6,true,false,true,true,64,250,250,10,[0.698, 0.556, 0.419],"Generator_DZ",280,"",6] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
|
||||
};
|
||||
|
||||
Reference in New Issue
Block a user