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https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-14 04:02:37 +03:00
modular build code optimization + some extras
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@@ -55,31 +55,34 @@ _isLandFireDZ = _itemConfig select 10; //bool
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//Check for nearby plotpoles. Returns [_IsNearPlot,_nearestPole,_ownerID,_friendlies] [int,Obj,int,array]
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[_isPole, _requireplot, _isLandFireDZ] call player_build_plotCheck;
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if (DZE_ActionInProgress) then { //needed otherwise _hasRequired gets RPT error
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//Check for build requirements (missing tools and items). Returns [_hasrequireditem,_reason] [bool,string]
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_hasRequired = [_require, _text, true, true] call player_build_buildReq;
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//define item collected from function
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_hasrequireditem = _hasRequired select 0; //bool
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if (_hasrequireditem and DZE_ActionInProgress) then {
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//Create object that is attached to a player (i.e Ghost preview if available)
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_buildObject = [_classname, _ghost, _offset, true] call player_build_create;
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//define items collected from function
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_location1 = _buildObject select 0; //array
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_object = _buildObject select 1; //Obj
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_position = _buildObject select 2; // array
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_objectHelper = _buildObject select 3; //Obj
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_controls = [_object, _isAllowedUnderGround, _location1, _position, _objectHelper] call player_build_controls;
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if (_hasrequireditem) then {
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//Create object that is attached to a player (i.e Ghost preview if available)
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_buildObject = [_classname, _ghost, _offset, true] call player_build_create;
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//define items collected from function
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_location1 = _buildObject select 0; //array
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_object = _buildObject select 1; //Obj
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_position = _buildObject select 2; // array
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_objectHelper = _buildObject select 3; //Obj
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_controls = [_object, _isAllowedUnderGround, _location1, _position, _objectHelper] call player_build_controls;
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//define items collected from function
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_cancel = _controls select 0; //bool
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_reason = _controls select 1; //string
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_position = _controls select 2; //array
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_dir = _controls select 3; //int
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//Publish item to a database
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[_cancel, _position, _classnametmp,_isAllowedUnderGround, _text, _isPole, _lockable,_dir, _reason] call player_build_publish;
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};
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//define items collected from function
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_cancel = _controls select 0; //bool
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_reason = _controls select 1; //string
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_position = _controls select 2; //array
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_dir = _controls select 3; //int
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//Publish item to a database
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[_cancel, _position, _classnametmp,_isAllowedUnderGround, _text, _isPole, _lockable,_dir, _reason] call player_build_publish;
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};
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};
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