This commit is contained in:
[VB]AWOL
2014-06-22 17:20:02 -05:00
parent cffd65f839
commit c651816e9f

View File

@@ -31,28 +31,28 @@ if (_inVehicle) then {
//allow switch to pilot //allow switch to pilot
if (((_assignedRole select 0) != "driver") && ((!alive _driver) || ((_vehicle emptyPositions "Driver") > 0))) then { if (((_assignedRole select 0) != "driver") && ((!alive _driver) || ((_vehicle emptyPositions "Driver") > 0))) then {
if (_vehicle isKindOf "helicopter") then { if (_vehicle isKindOf "helicopter") then {
_action = _vehicle addAction [localize "STR_EPOCH_PLAYER_308A", "\z\addons\dayz_code\actions\veh_seatActions.sqf",["MoveToPilot",_driver], 0, false, true]; _action = _vehicle addAction[localize "STR_EPOCH_PLAYER_308A", "\z\addons\dayz_code\actions\veh_seatActions.sqf", ["MoveToPilot", _driver], -1, false, true];
} else { } else {
_action = _vehicle addAction [localize "STR_EPOCH_PLAYER_308", "\z\addons\dayz_code\actions\veh_seatActions.sqf",["MoveToPilot",_driver], 0, false, true]; _action = _vehicle addAction[localize "STR_EPOCH_PLAYER_308", "\z\addons\dayz_code\actions\veh_seatActions.sqf", ["MoveToPilot", _driver], -1, false, true];
}; };
r_player_actions2 set [count r_player_actions2,_action]; r_player_actions2 set [count r_player_actions2,_action];
r_action2 = true; r_action2 = true;
}; };
//allow switch to cargo //allow switch to cargo
if (((_assignedRole select 0) != "cargo") && ((_vehicle emptyPositions "Cargo") > 0)) then { if (((_assignedRole select 0) != "cargo") && ((_vehicle emptyPositions "Cargo") > 0)) then {
_action = _vehicle addAction [localize "STR_EPOCH_PLAYER_309", "\z\addons\dayz_code\actions\veh_seatActions.sqf",["MoveToCargo",_driver], 0, false, true]; _action = _vehicle addAction [localize "STR_EPOCH_PLAYER_309", "\z\addons\dayz_code\actions\veh_seatActions.sqf",["MoveToCargo",_driver], -1, false, true];
r_player_actions2 set [count r_player_actions2,_action]; r_player_actions2 set [count r_player_actions2,_action];
r_action2 = true; r_action2 = true;
}; };
//allow switch to gunner //allow switch to gunner
if (((_assignedRole select 0) != "Turret") && ((_vehicle emptyPositions "Gunner") > 0)) then { if (((_assignedRole select 0) != "Turret") && ((_vehicle emptyPositions "Gunner") > 0)) then {
_action = _vehicle addAction [localize "STR_EPOCH_PLAYER_310", "\z\addons\dayz_code\actions\veh_seatActions.sqf",["MoveToTurret",_driver], 0, false, true]; _action = _vehicle addAction[localize "STR_EPOCH_PLAYER_310", "\z\addons\dayz_code\actions\veh_seatActions.sqf", ["MoveToTurret", _driver], -1, false, true];
r_player_actions2 set [count r_player_actions2,_action]; r_player_actions2 set [count r_player_actions2,_action];
r_action2 = true; r_action2 = true;
}; };
//allow switch to commander //allow switch to commander
if (((assignedCommander _vehicle) != player) && ((_vehicle emptyPositions "Commander") > 0)) then { if (((assignedCommander _vehicle) != player) && ((_vehicle emptyPositions "Commander") > 0)) then {
_action = _vehicle addAction [localize "STR_EPOCH_PLAYER_311", "\z\addons\dayz_code\actions\veh_seatActions.sqf",["MoveToTurret",_driver], 0, false, true]; _action = _vehicle addAction[localize "STR_EPOCH_PLAYER_311", "\z\addons\dayz_code\actions\veh_seatActions.sqf", ["MoveToTurret", _driver], -1, false, true];
r_player_actions2 set [count r_player_actions2,_action]; r_player_actions2 set [count r_player_actions2,_action];
r_action2 = true; r_action2 = true;
}; };