Properly disable antiTP and sched security when dayz_antihack=0;

This prevents them being called unnecessarily on loop.
This commit is contained in:
ebaydayz
2017-01-25 15:02:05 -05:00
parent 7d6319fa30
commit c641bc20a8
4 changed files with 18 additions and 14 deletions

View File

@@ -7,8 +7,6 @@ call compile preprocessFileLineNumbers (_base+"sched_bloodstains.sqf");
call compile preprocessFileLineNumbers (_base+"sched_animals.sqf");
call compile preprocessFileLineNumbers (_base+"sched_buriedZeds.sqf");
call compile preprocessFileLineNumbers (_base+"sched_gravity.sqf");
call compile preprocessFileLineNumbers (_base+"sched_security.sqf");
call compile preprocessFileLineNumbers (_base+"sched_antiTeleport.sqf");
call compile preprocessFileLineNumbers (_base+"sched_newDay.sqf");
call compile preprocessFileLineNumbers (_base+"sched_spawnCheck.sqf");
call compile preprocessFileLineNumbers (_base+"sched_playerActions.sqf");
@@ -17,6 +15,11 @@ call compile preprocessFileLineNumbers (_base+"sched_medical.sqf");
call compile preprocessFileLineNumbers (_base+"sched_gui.sqf");
call compile preprocessFileLineNumbers (_base+"sched_buildingBubble.sqf");
if (dayz_antihack == 1) then {
call compile preprocessFileLineNumbers (_base+"sched_security.sqf");
call compile preprocessFileLineNumbers (_base+"sched_antiTeleport.sqf");
};
if (dayz_townGenerator) then {
call compile preprocessFileLineNumbers (_base+"sched_towngenerator.sqf");
call compile preprocessFileLineNumbers (_base+"sched_planthint.sqf");
@@ -29,8 +32,6 @@ if (count _list == 0) then {
// period offset loop code <-> ctx, init code ->ctx
[ 0, 0, sched_onEachFrame, sched_onEachFrame_init ], // SPECIAL: nul period -> code returns boolean requesting to skip other tasks
[ 0.2, 20, sched_gravity, sched_gravity_init ],
[ 0.2, 0.15, sched_security, sched_security_init ],
[ 0.2, 0.05, sched_antiTP, sched_antiTP_init ],
[ 0.1, 0.01, sched_playerActions ],
[ 0.2, 0.12, sched_gui, sched_gui_init ],
[ 2, 0.13, sched_medical_effects, sched_medical_effects_init ],
@@ -47,6 +48,11 @@ if (count _list == 0) then {
[ 1, 0.51, sched_buriedZeds, sched_buriedZeds_init ]
];
if (dayz_antihack == 1) then {
_list set [count _list, [0.2, 0.15, sched_security, sched_security_init]];
_list set [count _list, [0.2, 0.05, sched_antiTP, sched_antiTP_init]];
};
//Disable townGenerator for alternative maps or when junk is not wanted on Chernarus
if (dayz_townGenerator) then {
_list set [count _list, [0.2, 0.07, sched_townGenerator, sched_townGenerator_init]];