mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-22 20:12:20 +03:00
Properly disable antiTP and sched security when dayz_antihack=0;
This prevents them being called unnecessarily on loop.
This commit is contained in:
@@ -6,8 +6,8 @@
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*/
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sched_antiTP_init = {
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if (dayz_antihack == 1) then { diag_log [ diag_ticktime, __FILE__, "Anti Teleport inited"]; };
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[dayz_antihack == 1, [], 0, 0, objNull, respawn_west_original]
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diag_log [ diag_ticktime, __FILE__, "Anti Teleport inited"];
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[true, [], 0, 0, objNull, respawn_west_original]
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};
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sched_antiTP = {
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@@ -21,7 +21,7 @@ sched_antiTP = {
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_lastVehicle = _this select 4;
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_debug = _this select 5;
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if (((_antihack) and {(typeName player == "OBJECT")}) AND {((player in playableUnits) AND {(alive player)})}) then {
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if (typeName player == "OBJECT" && {(player in playableUnits) && (alive player)}) then {
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if (count _lastpos != 3) then {
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_lastpos = getPosATL (vehicle player);
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_lastheight = (ATLtoASL _lastpos) select 2;
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@@ -7,8 +7,6 @@ call compile preprocessFileLineNumbers (_base+"sched_bloodstains.sqf");
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call compile preprocessFileLineNumbers (_base+"sched_animals.sqf");
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call compile preprocessFileLineNumbers (_base+"sched_buriedZeds.sqf");
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call compile preprocessFileLineNumbers (_base+"sched_gravity.sqf");
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call compile preprocessFileLineNumbers (_base+"sched_security.sqf");
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call compile preprocessFileLineNumbers (_base+"sched_antiTeleport.sqf");
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call compile preprocessFileLineNumbers (_base+"sched_newDay.sqf");
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call compile preprocessFileLineNumbers (_base+"sched_spawnCheck.sqf");
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call compile preprocessFileLineNumbers (_base+"sched_playerActions.sqf");
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@@ -17,6 +15,11 @@ call compile preprocessFileLineNumbers (_base+"sched_medical.sqf");
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call compile preprocessFileLineNumbers (_base+"sched_gui.sqf");
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call compile preprocessFileLineNumbers (_base+"sched_buildingBubble.sqf");
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if (dayz_antihack == 1) then {
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call compile preprocessFileLineNumbers (_base+"sched_security.sqf");
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call compile preprocessFileLineNumbers (_base+"sched_antiTeleport.sqf");
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};
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if (dayz_townGenerator) then {
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call compile preprocessFileLineNumbers (_base+"sched_towngenerator.sqf");
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call compile preprocessFileLineNumbers (_base+"sched_planthint.sqf");
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@@ -29,8 +32,6 @@ if (count _list == 0) then {
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// period offset loop code <-> ctx, init code ->ctx
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[ 0, 0, sched_onEachFrame, sched_onEachFrame_init ], // SPECIAL: nul period -> code returns boolean requesting to skip other tasks
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[ 0.2, 20, sched_gravity, sched_gravity_init ],
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[ 0.2, 0.15, sched_security, sched_security_init ],
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[ 0.2, 0.05, sched_antiTP, sched_antiTP_init ],
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[ 0.1, 0.01, sched_playerActions ],
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[ 0.2, 0.12, sched_gui, sched_gui_init ],
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[ 2, 0.13, sched_medical_effects, sched_medical_effects_init ],
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@@ -47,6 +48,11 @@ if (count _list == 0) then {
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[ 1, 0.51, sched_buriedZeds, sched_buriedZeds_init ]
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];
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if (dayz_antihack == 1) then {
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_list set [count _list, [0.2, 0.15, sched_security, sched_security_init]];
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_list set [count _list, [0.2, 0.05, sched_antiTP, sched_antiTP_init]];
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};
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//Disable townGenerator for alternative maps or when junk is not wanted on Chernarus
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if (dayz_townGenerator) then {
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_list set [count _list, [0.2, 0.07, sched_townGenerator, sched_townGenerator_init]];
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@@ -1,15 +1,13 @@
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// (c) facoptere@gmail.com, licensed to DayZMod for the community
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sched_security_init = {
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if (dayz_antihack == 1) then { diag_log [ diag_ticktime, __FILE__, "Some security routines inited"]; };
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if (dayz_antihack == 1) then { [ "", time, 0, 0, grpNull ] } else { [] }
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diag_log [ diag_ticktime, __FILE__, "Some security routines inited"];
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[ "", time, 0, 0, grpNull ]
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};
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sched_security = {
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private ["_netid","_timeTrickCount","_idTrickCount","_time","_otime","_pid", "_quit", "_list"];
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if (count _this != 5) exitWith { [] };
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_netid = _this select 0;
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_otime = _this select 1;
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_idTrickCount = _this select 2;
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@@ -50,7 +48,7 @@ sched_security = {
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};
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};
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if (isNull _grp) then { _grp = group ((allmissionobjects 'FunctionsManager') select 0); };
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if (isNull _grp) then { _grp = group ((entities 'FunctionsManager') select 0); };
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if (!isNull _grp) then {
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_list = units _grp;
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if (count _list > 1) then {
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