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Do not send purchased vehicle marker arrow over network
Only the player buying the vehicle needs to see the arrow. Also fixed CfgMagazines error from: https://github.com/EpochModTeam/DayZ-Epoch/commit/2c4c75c67c7b0230d5850b2a304a5b83020d3a3b#diff-fcf3df9a25b3d05402ab4e4809673194R6 @icomrade
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@@ -166,6 +166,7 @@ if (!isDedicated) then {
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epoch_returnChange = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\epoch_returnChange.sqf";
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fn_gearMenuChecks = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\fn_gearMenuChecks.sqf";
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fn_pauseMenuChecks = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\fn_pauseMenuChecks.sqf";
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fn_waitForObject = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\fn_waitForObject.sqf";
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player_onPause = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_onPause.sqf";
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player_addDuplicateTool = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\fn_addDuplicateTool.sqf";
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player_antiWall = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_antiWall.sqf";
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