Do not send purchased vehicle marker arrow over network

Only the player buying the vehicle needs to see the arrow.

Also fixed CfgMagazines error from:
https://github.com/EpochModTeam/DayZ-Epoch/commit/2c4c75c67c7b0230d5850b2a304a5b83020d3a3b#diff-fcf3df9a25b3d05402ab4e4809673194R6
@icomrade
This commit is contained in:
ebaydayz
2016-08-09 14:52:15 -04:00
parent 1ed78cc085
commit c62e3147c8
12 changed files with 69 additions and 66 deletions
+1
View File
@@ -166,6 +166,7 @@ if (!isDedicated) then {
epoch_returnChange = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\epoch_returnChange.sqf";
fn_gearMenuChecks = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\fn_gearMenuChecks.sqf";
fn_pauseMenuChecks = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\fn_pauseMenuChecks.sqf";
fn_waitForObject = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\fn_waitForObject.sqf";
player_onPause = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_onPause.sqf";
player_addDuplicateTool = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\fn_addDuplicateTool.sqf";
player_antiWall = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_antiWall.sqf";