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Merge selfbloodbag and self_transfuse
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@@ -1,10 +1,9 @@
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// animHealed.sqf
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private ["_unit"];
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_unit = _this select 0;
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_unit switchMove "AmovPpneMstpSnonWnonDnon_healed";
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if ((_unit == player) || (vehicle player != player)) then {
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if (_unit == player) then {
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r_player_unconscious = false;
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r_player_injured = false;
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};
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