diff --git a/SQF/dayz_code/Configs/CfgExtra/snappoints.hpp b/SQF/dayz_code/Configs/CfgExtra/snappoints.hpp index 1d6eceaca..dba7da071 100644 --- a/SQF/dayz_code/Configs/CfgExtra/snappoints.hpp +++ b/SQF/dayz_code/Configs/CfgExtra/snappoints.hpp @@ -314,7 +314,7 @@ class SnapBuilding { radius = 10; }; - class Wood_Triangle_Wall_Preview_DZ: WoodTriangleFloor_DZ {}; + class Wood_Triangle_Wall_Preview_DZ: WoodTriangleWall_DZ {}; class WoodSmallWallThird_DZ: WoodSmallWallThird_Preview_DZ{}; class WoodLargeWall_DZ: WoodLarge_DZE {}; @@ -459,6 +459,8 @@ class SnapBuilding { radius = 10; }; + class GlassFloor_Quarter_Preview_DZ: GlassFloor_Quarter_DZ {}; + class GlassFloor_Half_DZ: FloorsWallsStairs { points[] = { {0,0,0,$STR_EPOCH_ACTION_SNAP_PIVOT}, @@ -470,6 +472,8 @@ class SnapBuilding { radius = 12; }; + class GlassFloor_Half_Preview_DZ: GlassFloor_Half_DZ {}; + class Metal_Drawbridge_DZ: FloorsWallsStairs { radius = 10; points[] = { @@ -478,7 +482,7 @@ class SnapBuilding { {2.46,0,1.685,$STR_EPOCH_ACTION_SNAP_RIGHT}, {0,0,6.05,$STR_EPOCH_ACTION_SNAP_TOP} }; - }; + }; class Drawbridge_Preview_DZ: Metal_Drawbridge_DZ {}; class Metal_DrawbridgeLocked_DZ: Metal_Drawbridge_DZ {}; @@ -671,14 +675,14 @@ class SnapBuilding { radius = 20; points[] = { {0,0,0,$STR_EPOCH_ACTION_SNAP_PIVOT}, - {0,-5.27,0.130,$STR_EPOCH_ACTION_SNAP_BACK}, - {0,5.27,0.130,$STR_EPOCH_ACTION_SNAP_FRONT}, - {-5.27,0,0.130,$STR_EPOCH_ACTION_SNAP_LEFT}, - {5.27,0,0.130,$STR_EPOCH_ACTION_SNAP_RIGHT} + {0,-5.27,0,$STR_EPOCH_ACTION_SNAP_BACK}, + {0,5.27,0,$STR_EPOCH_ACTION_SNAP_FRONT}, + {-5.27,0,0,$STR_EPOCH_ACTION_SNAP_LEFT}, + {5.27,0,0,$STR_EPOCH_ACTION_SNAP_RIGHT} }; }; - class MetalFloor4x_Preview_DZ: WoodFloor4x_DZ {}; + class MetalFloor4x_Preview_DZ: MetalFloor4x_DZ {}; //Non essential Items that only snap to themselves, do whitelist inheritance if you want these to snap class WoodCrate_DZ {