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Don't send to original player
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@@ -128,8 +128,9 @@ switch (_variable) do {
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case "RemoveObject": {
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PVDZE_obj_Remove = _arraytosend;
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{
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if (isPlayer _x) then {
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(owner _x) publicVariableClient "PVDZE_obj_Remove";
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_pOwner = owner _x;
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if (isPlayer _x && {_pOwner != _owner}) then {
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_pOwner publicVariableClient "PVDZE_obj_Remove";
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};
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} forEach playableUnits;
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};
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