diff --git a/SQF/dayz_code/system/BIS_Effects/airdestructionstage2.sqf b/SQF/dayz_code/system/BIS_Effects/airdestructionstage2.sqf index 321a73e1e..a5fa87290 100644 --- a/SQF/dayz_code/system/BIS_Effects/airdestructionstage2.sqf +++ b/SQF/dayz_code/system/BIS_Effects/airdestructionstage2.sqf @@ -3,57 +3,57 @@ _v=_this select 0; _int=_this select 1; _t=_this select 2; _pos=getPosATL _v; -if(!isDedicated)then{ - _smoke="#particlesource"createVehicleLocal _pos; - _smoke attachto[_v,[0,0,0],"destructionEffect1"]; - _smoke setParticleParams[["\ca\Data\ParticleEffects\Universal\Universal",16,7,48],"","Billboard",1,15,[0,0,0],[0,0,0],1,1.275,1,0,[8,14],[[0.1,0.1,0.1,1],[0.1,0.1,0.1,0]],[0.5],0.1,0.1,"","",_v]; - _smoke setParticleRandom[4,[2,2,2],[0,0,0],0,0,[0,0,0,0],0,0]; +if (!isDedicated) then { + _smoke="#particlesource" createVehicleLocal _pos; + _smoke attachto [_v,[0,0,0],"destructionEffect1"]; + _smoke setParticleParams [["\ca\Data\ParticleEffects\Universal\Universal",16,7,48],"","Billboard",1,15,[0,0,0],[0,0,0],1,1.275,1,0,[8,14],[[0.1,0.1,0.1,1],[0.1,0.1,0.1,0]],[0.5],0.1,0.1,"","",_v]; + _smoke setParticleRandom [4,[2,2,2],[0,0,0],0,0,[0,0,0,0],0,0]; _smoke setDropInterval 0.02; - _fire="#particlesource"createVehicleLocal _pos; - _fire attachto[_v,[0,0,0],"destructionEffect2"]; - _fire setParticleParams[["\ca\Data\ParticleEffects\Universal\Universal",16,2,80],"","Billboard",1,2,[0,1,0],[0,0,0],1,1.275,1,0,[7,13],[[1,1,1,-1],[1,1,1,0]],[0.5],0.01,0.01,"","",_v,360]; - _fire setParticleRandom[0.5,[0.5,0.5,0.5],[0,0,0],0,0,[0,0,0,0],0,0]; + _fire="#particlesource" createVehicleLocal _pos; + _fire attachto [_v,[0,0,0],"destructionEffect2"]; + _fire setParticleParams [["\ca\Data\ParticleEffects\Universal\Universal",16,2,80],"","Billboard",1,2,[0,1,0],[0,0,0],1,1.275,1,0,[7,13],[[1,1,1,-1],[1,1,1,0]],[0.5],0.01,0.01,"","",_v,360]; + _fire setParticleRandom [0.5,[0.5,0.5,0.5],[0,0,0],0,0,[0,0,0,0],0,0]; _fire setDropInterval 0.01; - _dirt="#particlesource"createVehicleLocal _pos; - _dirt attachto[_v,[0,0,0],"destructionEffect1"]; - _dirt setParticleParams[["\ca\Data\ParticleEffects\Universal\Universal",16,12,9,0],"","Billboard",1,5,[0,0,0],[0,0,5],0,5,1,0,[10,20],[[0.1,0.1,0.1,1],[0.1,0.1,0.1,0.7],[0.1,0.1,0.1,0]],[1000],0,0,"","",_v,360]; - _dirt setParticleRandom[0,[1,1,1],[1,1,2.5],0,0,[0,0,0,0.5],0,0]; + _dirt="#particlesource" createVehicleLocal _pos; + _dirt attachto [_v,[0,0,0],"destructionEffect1"]; + _dirt setParticleParams [["\ca\Data\ParticleEffects\Universal\Universal",16,12,9,0],"","Billboard",1,5,[0,0,0],[0,0,5],0,5,1,0,[10,20],[[0.1,0.1,0.1,1],[0.1,0.1,0.1,0.7],[0.1,0.1,0.1,0]],[1000],0,0,"","",_v,360]; + _dirt setParticleRandom [0,[1,1,1],[1,1,2.5],0,0,[0,0,0,0.5],0,0]; _dirt setDropInterval 0.05; _i=0; - while{(speed _v)>0.1}do{ + while {(speed _v) > 0.1} do { _pos=getPosATL _v; _xv=velocity _v select 0; _yv=velocity _v select 1; _zv=velocity _v select 2; _dir=abs(_xv atan2 _yv); - _Crater="CraterLong"createvehiclelocal[_pos select 0,_pos select 1,0]; - _Crater setdir(_dir+(180*_i)); - _Crater setpos[_pos select 0,_pos select 1,0]; - _Crater setPos[_pos select 0,_pos select 1,((0-_i)/13)]; + _Crater="CraterLong"createvehiclelocal [_pos select 0,_pos select 1,0]; + _Crater setdir (_dir+(180*_i)); + _Crater setpos [_pos select 0,_pos select 1,0]; + _Crater setPos [_pos select 0,_pos select 1,((0-_i)/13)]; _speed=(speed _v); _velz=velocity _v select 2; - if(_velz>1)then{ - _v setvelocity[_xv/1.3,_yv/1.3,0] + if (_velz>1) then { + _v setvelocity [_xv/1.3,_yv/1.3,0] } else{ - _v setvelocity[_xv/1.2,_yv/1.2,velocity _v select 2] + _v setvelocity [_xv/1.2,_yv/1.2,velocity _v select 2] }; _tv=abs(_xv)+abs(_yv)+abs(_zv); - _dr=if(_tv>2)then{1/_tv}else{1}; + _dr=if(_tv>2) then {1/_tv}else{1}; _smoke setDropInterval _dr*1.5; _fire setDropInterval _dr*1.5; _dirt setDropInterval _dr; - sleep(0.25-(_speed/1000)); + sleep (0.25-(_speed/1000)); _i=_i+1; }; deleteVehicle _smoke; deleteVehicle _fire; deleteVehicle _dirt; }; -_v setvelocity[0,0,-0.1]; -if(local _v)then{ - ["Burn",_v,_int,_t]call BIS_Effects_globalEvent; - [_v,_int,false]spawn BIS_Effects_Secondaries; +_v setvelocity [0,0,-0.1]; +if (local _v) then { + ["Burn",_v,_int,_t] call BIS_Effects_globalEvent; + [_v,_int,false] spawn BIS_Effects_Secondaries; }; sleep 0.5; -_v setvelocity[0,0,-0.01]; +_v setvelocity [0,0,-0.01];