mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-14 12:12:34 +03:00
more fixes and added some rare soda cans back in
This commit is contained in:
@@ -512,6 +512,7 @@ class CfgBuildingLoot {
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itemType[] = {
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itemType[] = {
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{ "ItemSodaMdew","magazine" },
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{ "ItemSodaMdew","magazine" },
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{ "ItemSodaRbull","magazine" },
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{ "ItemSodaRbull","magazine" },
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{ "ItemSodaOrangeSherbet","magazine" },
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{ "ItemWatch","generic" },
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{ "ItemWatch","generic" },
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{ "ItemCompass","generic" },
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{ "ItemCompass","generic" },
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{ "ItemMap","weapon" },
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{ "ItemMap","weapon" },
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@@ -547,7 +548,8 @@ class CfgBuildingLoot {
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};
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};
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itemChance[] = {
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itemChance[] = {
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0.001,
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0.001,
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0.004,
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0.001,
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0.003,
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0.04,
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0.04,
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0.03,
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0.03,
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0.02,
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0.02,
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@@ -589,6 +591,7 @@ class CfgBuildingLoot {
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itemType[] = {
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itemType[] = {
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{ "ItemSodaMdew","magazine" },
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{ "ItemSodaMdew","magazine" },
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{ "ItemSodaRbull","magazine" },
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{ "ItemSodaRbull","magazine" },
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{ "ItemSodaOrangeSherbet","magazine" },
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{ "ItemWatch","generic" },
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{ "ItemWatch","generic" },
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{ "ItemCompass","generic" },
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{ "ItemCompass","generic" },
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{ "ItemMap","weapon" },
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{ "ItemMap","weapon" },
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@@ -624,7 +627,8 @@ class CfgBuildingLoot {
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};
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};
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itemChance[] = {
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itemChance[] = {
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0.001,
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0.001,
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0.004,
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0.001,
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0.003,
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0.04,
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0.04,
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0.03,
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0.03,
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0.02,
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0.02,
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@@ -797,6 +801,8 @@ class CfgBuildingLoot {
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zombieChance = 0.3;
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zombieChance = 0.3;
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zombieClass[] = {"zZombie_Base","zZombie_Base","z_teacher","z_suit1","z_suit2"};
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zombieClass[] = {"zZombie_Base","zZombie_Base","z_teacher","z_suit1","z_suit2"};
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itemType[] = {
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itemType[] = {
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{ "ItemSodaMdew","magazine" },
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{ "ItemSodaRbull","magazine" },
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{ "ItemSodaOrangeSherbet","magazine" },
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{ "ItemSodaOrangeSherbet","magazine" },
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{ "ItemWatch","generic" },
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{ "ItemWatch","generic" },
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{ "ItemCompass","generic" },
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{ "ItemCompass","generic" },
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@@ -832,7 +838,9 @@ class CfgBuildingLoot {
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{"ItemKeyKit","weapon"}
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{"ItemKeyKit","weapon"}
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};
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};
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itemChance[] = {
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itemChance[] = {
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0.01,
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0.003,
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0.003,
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0.004,
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0.10,
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0.10,
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0.02,
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0.02,
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0.04,
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0.04,
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@@ -210,7 +210,7 @@ while {true} do {
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if ((time - dayz_lastSave) > _saveTime) then {
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if ((time - dayz_lastSave) > _saveTime) then {
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//["dayzPlayerSave",[player,dayz_Magazines,false]] call callRpcProcedure;
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//["dayzPlayerSave",[player,dayz_Magazines,false]] call callRpcProcedure;
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dayzPlayerSave = [player,dayz_Magazines,false];
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dayzPlayerSave = [player,dayz_Magazines,false,false];
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publicVariableServer "dayzPlayerSave";
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publicVariableServer "dayzPlayerSave";
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if (isServer) then {
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if (isServer) then {
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