Replace sleep with uiSleep

see the below links for more info. uiSleep is based off of a more
accurate method of tracking time, whereas sleep can fluctuate depending
on application performance since it is based on framerate.
https://community.bistudio.com/wiki/uiSleep
https://community.bistudio.com/wiki/sleep_vs_uiSleep
https://community.bistudio.com/wiki/sleep
This commit is contained in:
icomrade
2016-02-17 13:03:17 -05:00
parent acbe103ebd
commit c3ed4e49e1
134 changed files with 276 additions and 278 deletions

View File

@@ -763,20 +763,20 @@ server_spawncleanDead = {
if (_x isKindOf "zZombie_Base") then
{
_x call dayz_perform_purge;
sleep 0.05;
uiSleep 0.05;
_delQtyZ = _delQtyZ + 1;
} else {
if (_x isKindOf "CAManBase") then {
_deathTime = _x getVariable ["processedDeath", diag_tickTime];
if (diag_tickTime - _deathTime > 1800) then {
_x call dayz_perform_purge_player;
sleep 0.025;
uiSleep 0.025;
_delQtyP = _delQtyP + 1;
};
};
};
};
sleep 0.025;
uiSleep 0.025;
} count _allDead;
if (_delQtyZ > 0 || _delQtyP > 0) then {
_qty = count _allDead;
@@ -791,7 +791,7 @@ server_cleanupGroups = {
if ((count (units _x) == 0) && (_x != grpNull)) then {
deleteGroup _x;
};
sleep 0.001;
uiSleep 0.001;
} count allGroups;
DZE_DYN_GroupCleanup = nil;
};
@@ -806,10 +806,10 @@ server_checkHackers = {
diag_log ("CLEANUP: KILLING A HACKER " + (name _x) + " " + str(_x) + " IN " + (typeOf vehicle _x));
(vehicle _x) setDamage 1;
_x setDamage 1;
sleep 0.25;
uiSleep 0.25;
};
};
sleep 0.001;
uiSleep 0.001;
} count allUnits;
DZE_DYN_HackerCheck = nil;
};
@@ -821,10 +821,10 @@ server_spawnCleanFire = {
{
if (local _x) then {
deleteVehicle _x;
sleep 0.025;
uiSleep 0.025;
_delQtyFP = _delQtyFP + 1;
};
sleep 0.001;
uiSleep 0.001;
} count _missionFires;
if (_delQtyFP > 0) then {
_qty = count _missionFires;
@@ -855,14 +855,14 @@ server_spawnCleanLoot = {
_nearby = { (isPlayer _x) && (alive _x) } count(_x nearEntities[["CAManBase", "AllVehicles"], 130]);
if (_nearby == 0) then{
deleteVehicle _x;
sleep 0.025;
uiSleep 0.025;
_delQty = _delQty + 1;
};
};
};
};
};
sleep 0.001;
uiSleep 0.001;
} forEach _missionObjs;
if (_delQty > 0) then {
_qty = count _missionObjs;
@@ -878,7 +878,7 @@ server_spawnCleanAnimals = {
{
if (local _x) then {
_x call dayz_perform_purge;
sleep 0.05;
uiSleep 0.05;
_delQtyAnimal = _delQtyAnimal + 1;
} else {
if (!alive _x) then {
@@ -887,13 +887,13 @@ server_spawnCleanAnimals = {
_nearby = {(isPlayer _x) && (alive _x)} count (_pos nearEntities [["CAManBase","AllVehicles"], 130]);
if (_nearby==0) then {
_x call dayz_perform_purge;
sleep 0.05;
uiSleep 0.05;
_delQtyAnimal = _delQtyAnimal + 1;
};
};
};
};
sleep 0.001;
uiSleep 0.001;
} forEach _missonAnimals;
if (_delQtyAnimal > 0) then {
_qty = count _missonAnimals;