mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-14 04:02:37 +03:00
Replace sleep with uiSleep
see the below links for more info. uiSleep is based off of a more accurate method of tracking time, whereas sleep can fluctuate depending on application performance since it is based on framerate. https://community.bistudio.com/wiki/uiSleep https://community.bistudio.com/wiki/sleep_vs_uiSleep https://community.bistudio.com/wiki/sleep
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@@ -763,20 +763,20 @@ server_spawncleanDead = {
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if (_x isKindOf "zZombie_Base") then
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{
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_x call dayz_perform_purge;
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sleep 0.05;
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uiSleep 0.05;
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_delQtyZ = _delQtyZ + 1;
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} else {
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if (_x isKindOf "CAManBase") then {
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_deathTime = _x getVariable ["processedDeath", diag_tickTime];
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if (diag_tickTime - _deathTime > 1800) then {
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_x call dayz_perform_purge_player;
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sleep 0.025;
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uiSleep 0.025;
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_delQtyP = _delQtyP + 1;
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};
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};
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};
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};
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sleep 0.025;
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uiSleep 0.025;
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} count _allDead;
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if (_delQtyZ > 0 || _delQtyP > 0) then {
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_qty = count _allDead;
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@@ -791,7 +791,7 @@ server_cleanupGroups = {
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if ((count (units _x) == 0) && (_x != grpNull)) then {
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deleteGroup _x;
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};
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sleep 0.001;
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uiSleep 0.001;
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} count allGroups;
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DZE_DYN_GroupCleanup = nil;
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};
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@@ -806,10 +806,10 @@ server_checkHackers = {
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diag_log ("CLEANUP: KILLING A HACKER " + (name _x) + " " + str(_x) + " IN " + (typeOf vehicle _x));
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(vehicle _x) setDamage 1;
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_x setDamage 1;
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sleep 0.25;
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uiSleep 0.25;
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};
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};
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sleep 0.001;
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uiSleep 0.001;
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} count allUnits;
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DZE_DYN_HackerCheck = nil;
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};
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@@ -821,10 +821,10 @@ server_spawnCleanFire = {
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{
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if (local _x) then {
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deleteVehicle _x;
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sleep 0.025;
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uiSleep 0.025;
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_delQtyFP = _delQtyFP + 1;
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};
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sleep 0.001;
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uiSleep 0.001;
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} count _missionFires;
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if (_delQtyFP > 0) then {
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_qty = count _missionFires;
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@@ -855,14 +855,14 @@ server_spawnCleanLoot = {
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_nearby = { (isPlayer _x) && (alive _x) } count(_x nearEntities[["CAManBase", "AllVehicles"], 130]);
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if (_nearby == 0) then{
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deleteVehicle _x;
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sleep 0.025;
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uiSleep 0.025;
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_delQty = _delQty + 1;
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};
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};
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};
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};
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};
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sleep 0.001;
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uiSleep 0.001;
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} forEach _missionObjs;
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if (_delQty > 0) then {
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_qty = count _missionObjs;
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@@ -878,7 +878,7 @@ server_spawnCleanAnimals = {
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{
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if (local _x) then {
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_x call dayz_perform_purge;
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sleep 0.05;
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uiSleep 0.05;
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_delQtyAnimal = _delQtyAnimal + 1;
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} else {
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if (!alive _x) then {
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@@ -887,13 +887,13 @@ server_spawnCleanAnimals = {
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_nearby = {(isPlayer _x) && (alive _x)} count (_pos nearEntities [["CAManBase","AllVehicles"], 130]);
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if (_nearby==0) then {
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_x call dayz_perform_purge;
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sleep 0.05;
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uiSleep 0.05;
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_delQtyAnimal = _delQtyAnimal + 1;
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};
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};
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};
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};
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sleep 0.001;
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uiSleep 0.001;
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} forEach _missonAnimals;
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if (_delQtyAnimal > 0) then {
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_qty = count _missonAnimals;
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