Replace sleep with uiSleep

see the below links for more info. uiSleep is based off of a more
accurate method of tracking time, whereas sleep can fluctuate depending
on application performance since it is based on framerate.
https://community.bistudio.com/wiki/uiSleep
https://community.bistudio.com/wiki/sleep_vs_uiSleep
https://community.bistudio.com/wiki/sleep
This commit is contained in:
icomrade
2016-02-17 13:03:17 -05:00
parent acbe103ebd
commit c3ed4e49e1
134 changed files with 276 additions and 278 deletions

View File

@@ -802,7 +802,7 @@ class FSM
" _cantSee = [player, _dog] call dayz_losCheck;" \n
" while {alive _dog && !(_cantSee)} do {" \n
" _dog moveTo [0, ((random (10000)) + 1000), 0];" \n
" sleep 2;" \n
" uiSleep 2;" \n
" _cantSee = [player, _dog] call dayz_losCheck;" \n
" };" \n
" deleteVehicle _dog;" \n
@@ -810,7 +810,7 @@ class FSM
" " \n
" _handle setFSMVariable [""_thirst"",_thirst];" \n
" _handle setFSMVariable [""_hunger"",_hunger];" \n
" sleep 0.5;" \n
" uiSleep 0.5;" \n
" };" \n
"};" \n
"" \n