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https://github.com/EpochModTeam/DayZ-Epoch.git
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Replace sleep with uiSleep
see the below links for more info. uiSleep is based off of a more accurate method of tracking time, whereas sleep can fluctuate depending on application performance since it is based on framerate. https://community.bistudio.com/wiki/uiSleep https://community.bistudio.com/wiki/sleep_vs_uiSleep https://community.bistudio.com/wiki/sleep
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@@ -802,7 +802,7 @@ class FSM
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" _cantSee = [player, _dog] call dayz_losCheck;" \n
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" while {alive _dog && !(_cantSee)} do {" \n
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" _dog moveTo [0, ((random (10000)) + 1000), 0];" \n
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" sleep 2;" \n
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" uiSleep 2;" \n
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" _cantSee = [player, _dog] call dayz_losCheck;" \n
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" };" \n
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" deleteVehicle _dog;" \n
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@@ -810,7 +810,7 @@ class FSM
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" " \n
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" _handle setFSMVariable [""_thirst"",_thirst];" \n
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" _handle setFSMVariable [""_hunger"",_hunger];" \n
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" sleep 0.5;" \n
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" uiSleep 0.5;" \n
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" };" \n
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"};" \n
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"" \n
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