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https://github.com/EpochModTeam/DayZ-Epoch.git
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Replace sleep with uiSleep
see the below links for more info. uiSleep is based off of a more accurate method of tracking time, whereas sleep can fluctuate depending on application performance since it is based on framerate. https://community.bistudio.com/wiki/uiSleep https://community.bistudio.com/wiki/sleep_vs_uiSleep https://community.bistudio.com/wiki/sleep
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@@ -16,7 +16,7 @@ waitUntil {vehicle player == player};
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publicVariableServer "PVDZE_atp";
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//forceEnd;
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endMission "LOSER";
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sleep 10; //Bypass spam
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uiSleep 10; //Bypass spam
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};
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};
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endMission "LOSER";
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@@ -26,12 +26,12 @@ waitUntil {vehicle player == player};
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_playerName = name player;
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_playerUID = [player] call FNC_GetPlayerUID;
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while {true} do {
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sleep 5;
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uiSleep 5;
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};
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PVDZE_atp = format["WARNING PLAYER WITH NAME (%1) && UID# (%2) HAS CHANGED THE TRUE VALUE TO FALSE", _playerName, _playerUID];
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publicVariableServer "PVDZE_atp";
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endMission "LOSER";
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sleep 10;
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uiSleep 10;
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};
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[] spawn {
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@@ -44,7 +44,7 @@ waitUntil {vehicle player == player};
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// run only once per character life
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{
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_plant = _x createVehicleLocal _debug;
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sleep 0.1;
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uiSleep 0.1;
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if (sizeOf _x == 0) exitWith {
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PVDZE_atp = "Plants texture hack for type " + _x;
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publicVariableServer "PVDZE_atp";
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@@ -107,8 +107,8 @@ while {1 == 1} do {
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};
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};
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sleep 0.25;
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uiSleep 0.25;
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};
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sleep 0.1;
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uiSleep 0.1;
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};
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endMission "LOSER";
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