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Replace sleep with uiSleep
see the below links for more info. uiSleep is based off of a more accurate method of tracking time, whereas sleep can fluctuate depending on application performance since it is based on framerate. https://community.bistudio.com/wiki/uiSleep https://community.bistudio.com/wiki/sleep_vs_uiSleep https://community.bistudio.com/wiki/sleep
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@@ -31,7 +31,7 @@ if(_num_removed == 1) then {
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[player,20] call player_humanityChange;
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};
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sleep 1;
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uiSleep 1;
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//clear the healed player's vision
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/* PVS/PVC - Skaronator */
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PVDZE_send = [_unit,"Painkiller",[_unit,player]];
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