Replace sleep with uiSleep

see the below links for more info. uiSleep is based off of a more
accurate method of tracking time, whereas sleep can fluctuate depending
on application performance since it is based on framerate.
https://community.bistudio.com/wiki/uiSleep
https://community.bistudio.com/wiki/sleep_vs_uiSleep
https://community.bistudio.com/wiki/sleep
This commit is contained in:
icomrade
2016-02-17 13:03:17 -05:00
parent acbe103ebd
commit c3ed4e49e1
134 changed files with 276 additions and 278 deletions

View File

@@ -31,7 +31,7 @@ if(_num_removed == 1) then {
[player,20] call player_humanityChange;
};
sleep 1;
uiSleep 1;
//clear the healed player's vision
/* PVS/PVC - Skaronator */
PVDZE_send = [_unit,"Painkiller",[_unit,player]];