Replace sleep with uiSleep

see the below links for more info. uiSleep is based off of a more
accurate method of tracking time, whereas sleep can fluctuate depending
on application performance since it is based on framerate.
https://community.bistudio.com/wiki/uiSleep
https://community.bistudio.com/wiki/sleep_vs_uiSleep
https://community.bistudio.com/wiki/sleep
This commit is contained in:
icomrade
2016-02-17 13:03:17 -05:00
parent acbe103ebd
commit c3ed4e49e1
134 changed files with 276 additions and 278 deletions

View File

@@ -7,13 +7,13 @@ _wounded = _this select 0;
if (!local _wounded) exitWith {};
sleep 1;
uiSleep 1;
_vcl = _wounded getVariable "NORRN_loadVcl";
_wounded setVariable ["NORRN_unit_dragged", true, true];
_wounded assignAsCargo _vcl;
_wounded moveInCargo _vcl;
sleep 1;
uiSleep 1;
//["norrnRALW",_wounded] call broadcastRpcCallAll;
norrnRALW = [_wounded];
publicVariable "norrnRALW";
@@ -29,15 +29,15 @@ if (local _wounded) then
if (vehicle _wounded != _wounded) then
{
unassignVehicle _wounded;
sleep 0.05;
uiSleep 0.05;
_wounded action ["EJECT", _vcl];
sleep 1;
uiSleep 1;
};
norrinRAlie = _wounded;
publicVariable "norrinRAlie";
_wounded switchMove "ainjppnemstpsnonwrfldnon";
_wounded setVariable ["NORRN_unit_dragged", false, true];
sleep 1;
uiSleep 1;
};
};
@@ -46,4 +46,4 @@ if (local _wounded) then
_wounded playMove "BasicDriver";
};
};
sleep 0.01;
uiSleep 0.01;