Replace sleep with uiSleep

see the below links for more info. uiSleep is based off of a more
accurate method of tracking time, whereas sleep can fluctuate depending
on application performance since it is based on framerate.
https://community.bistudio.com/wiki/uiSleep
https://community.bistudio.com/wiki/sleep_vs_uiSleep
https://community.bistudio.com/wiki/sleep
This commit is contained in:
icomrade
2016-02-17 13:03:17 -05:00
parent acbe103ebd
commit c3ed4e49e1
134 changed files with 276 additions and 278 deletions

View File

@@ -8,12 +8,12 @@ call fnc_usec_medic_removeActions;
player playActionNow "Medic";
player removeMagazine "ItemEpinephrine";
sleep 3;
uiSleep 3;
if (!_isDead) then {
_unit setVariable ["NORRN_unconscious", false, true];
_unit setVariable ["USEC_isCardiac",false,true];
sleep 5;
uiSleep 5;
/* PVS/PVC - Skaronator */
PVDZE_send = [_unit,"Epinephrine",[_unit,player,"ItemEpinephrine"]];
publicVariableServer "PVDZE_send";