mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2026-04-18 10:16:39 +03:00
Replace sleep with uiSleep
see the below links for more info. uiSleep is based off of a more accurate method of tracking time, whereas sleep can fluctuate depending on application performance since it is based on framerate. https://community.bistudio.com/wiki/uiSleep https://community.bistudio.com/wiki/sleep_vs_uiSleep https://community.bistudio.com/wiki/sleep
This commit is contained in:
@@ -8,12 +8,12 @@ call fnc_usec_medic_removeActions;
|
||||
player playActionNow "Medic";
|
||||
player removeMagazine "ItemEpinephrine";
|
||||
|
||||
sleep 3;
|
||||
uiSleep 3;
|
||||
|
||||
if (!_isDead) then {
|
||||
_unit setVariable ["NORRN_unconscious", false, true];
|
||||
_unit setVariable ["USEC_isCardiac",false,true];
|
||||
sleep 5;
|
||||
uiSleep 5;
|
||||
/* PVS/PVC - Skaronator */
|
||||
PVDZE_send = [_unit,"Epinephrine",[_unit,player,"ItemEpinephrine"]];
|
||||
publicVariableServer "PVDZE_send";
|
||||
|
||||
Reference in New Issue
Block a user