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https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-14 12:12:34 +03:00
Replace sleep with uiSleep
see the below links for more info. uiSleep is based off of a more accurate method of tracking time, whereas sleep can fluctuate depending on application performance since it is based on framerate. https://community.bistudio.com/wiki/uiSleep https://community.bistudio.com/wiki/sleep_vs_uiSleep https://community.bistudio.com/wiki/sleep
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@@ -312,28 +312,28 @@ if (!isDedicated) then {
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};
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openMap false;
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closeDialog 0;
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if (gear_done) then {sleep 0.001;};
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if (gear_done) then {uiSleep 0.001;};
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player action ["Gear", player];
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if (gear_done) then {sleep 0.001;};
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if (gear_done) then {uiSleep 0.001;};
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_dialog = findDisplay 106;
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_i = 0;
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while {isNull _dialog} do {//DO NOT CHANGE TO A FOR LOOP!
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_i = _i + 1;
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_dialog = findDisplay 106;
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if (gear_done) then {sleep 0.001;};
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if (gear_done) then {uiSleep 0.001;};
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if (_i in [100,200,299]) then {
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closeDialog 0;
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player action ["Gear", player];
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};
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if (_i > 300) exitWith {};
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};
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if (gear_done) then {sleep 0.001;};
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if (gear_done) then {uiSleep 0.001;};
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_dialog = findDisplay 106;
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if ((parseNumber(_this select 0)) != 0) then {
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ctrlActivate (_dialog displayCtrl 157);
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if (gear_done) then {
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waitUntil {ctrlShown (_dialog displayCtrl 159)};
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sleep 0.001;
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uiSleep 0.001;
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};
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};
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_dialog
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@@ -475,12 +475,12 @@ if (!isDedicated) then {
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if (_timeOut >= 12000) then {
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1 cutText [localize "str_player_login_timeout", "PLAIN DOWN"];
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sleep 10;
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uiSleep 10;
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endLoadingScreen;
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endMission "END1";
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};
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sleep 0.01;
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uiSleep 0.01;
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};
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};
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