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Replace sleep with uiSleep
see the below links for more info. uiSleep is based off of a more accurate method of tracking time, whereas sleep can fluctuate depending on application performance since it is based on framerate. https://community.bistudio.com/wiki/uiSleep https://community.bistudio.com/wiki/sleep_vs_uiSleep https://community.bistudio.com/wiki/sleep
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@@ -25,7 +25,7 @@ _s call FNC_PrintToRPT;
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R3F_TIRED_Accumulator = 0;
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R3F_TIRED_vitesse_de_mon_joueur = 0;
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sleep 1;
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uiSleep 1;
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_level = 1;
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while {true} do {
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@@ -123,7 +123,7 @@ while {true} do {
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R3F_TIRED_Counter_Time = 0;
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};
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sleep 1;
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uiSleep 1;
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_n = _n + 1;
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};
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