Replace sleep with uiSleep

see the below links for more info. uiSleep is based off of a more
accurate method of tracking time, whereas sleep can fluctuate depending
on application performance since it is based on framerate.
https://community.bistudio.com/wiki/uiSleep
https://community.bistudio.com/wiki/sleep_vs_uiSleep
https://community.bistudio.com/wiki/sleep
This commit is contained in:
icomrade
2016-02-17 13:03:17 -05:00
parent acbe103ebd
commit c3ed4e49e1
134 changed files with 276 additions and 278 deletions

View File

@@ -25,7 +25,7 @@ _s call FNC_PrintToRPT;
R3F_TIRED_Accumulator = 0;
R3F_TIRED_vitesse_de_mon_joueur = 0;
sleep 1;
uiSleep 1;
_level = 1;
while {true} do {
@@ -123,7 +123,7 @@ while {true} do {
R3F_TIRED_Counter_Time = 0;
};
sleep 1;
uiSleep 1;
_n = _n + 1;
};

View File

@@ -22,7 +22,7 @@ _initial_text = "";
_n = 0;
while {true} do
{
sleep R3F_WEIGHT_SHORT_DELAY;
uiSleep R3F_WEIGHT_SHORT_DELAY;
#ifdef R3F_WEIGHT_SHOW_WEIGHT
_display = findDisplay ARMA2_RSCDISPLAYGEARBOX;