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https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-15 04:23:13 +03:00
Replace sleep with uiSleep
see the below links for more info. uiSleep is based off of a more accurate method of tracking time, whereas sleep can fluctuate depending on application performance since it is based on framerate. https://community.bistudio.com/wiki/uiSleep https://community.bistudio.com/wiki/sleep_vs_uiSleep https://community.bistudio.com/wiki/sleep
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14
SQF/dayz_code/external/DynamicWeatherEffects.sqf
vendored
14
SQF/dayz_code/external/DynamicWeatherEffects.sqf
vendored
@@ -278,7 +278,7 @@ if (isServer) then {
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setWind [drn_DynamicWeather_WindX, drn_DynamicWeather_WindZ, true];
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sleep 0.05;
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uiSleep 0.05;
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publicVariable "drn_var_DynamicWeather_Rain";
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drn_var_DynamicWeather_ServerInitialized = true;
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@@ -308,7 +308,7 @@ if (isServer) then {
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while {true} do {
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// Sleep a while until next weather change
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sleep floor (_minTimeBetweenWeatherChangesMin * 60 + random ((_maxTimeBetweenWeatherChangesMin - _minTimeBetweenWeatherChangesMin) * 60));
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uiSleep floor (_minTimeBetweenWeatherChangesMin * 60 + random ((_maxTimeBetweenWeatherChangesMin - _minTimeBetweenWeatherChangesMin) * 60));
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if (_minimumFog == _maximumFog && _minimumOvercast != _maximumOvercast) then {
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_weatherType = "OVERCAST";
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@@ -435,7 +435,7 @@ if (isServer) then {
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call drn_fnc_DynamicWeather_SetWeatherAllClients;
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sleep _weatherChangeTimeSek;
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uiSleep _weatherChangeTimeSek;
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};
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};
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@@ -506,10 +506,10 @@ if (isServer) then {
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};
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if (_debug) then {
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sleep 1;
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uiSleep 1;
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}
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else {
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sleep 10;
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uiSleep 10;
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};
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};
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};
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@@ -538,7 +538,7 @@ if (isServer) then {
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};
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0 setRain _rain;
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sleep 0.1;
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uiSleep 0.1;
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while {true} do {
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if (_rainIntervalRainProbability > 0) then {
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@@ -557,7 +557,7 @@ if (isServer) then {
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3 setRain _rain;
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sleep 3;
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uiSleep 3;
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};
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};
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