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https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-15 04:23:13 +03:00
Replace sleep with uiSleep
see the below links for more info. uiSleep is based off of a more accurate method of tracking time, whereas sleep can fluctuate depending on application performance since it is based on framerate. https://community.bistudio.com/wiki/uiSleep https://community.bistudio.com/wiki/sleep_vs_uiSleep https://community.bistudio.com/wiki/sleep
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@@ -76,7 +76,7 @@ if ((dayz_spawnZombies < _maxControlledZombies) && (dayz_CurrentNearByZombies <
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if (surfaceIsWater _position) exitwith { };
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_agent = createAgent [_type, _position, [], _radius, _method];
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sleep 0.001;
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uiSleep 0.001;
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//add to global counter
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dayz_spawnZombies = dayz_spawnZombies + 1;
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@@ -122,15 +122,15 @@ if ((dayz_spawnZombies < _maxControlledZombies) && (dayz_CurrentNearByZombies <
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_agtPos = getPosASL _agent;
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_agtPos set [2, -3];
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_agent setPosASL _agtPos;
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sleep 0.001;
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uiSleep 0.001;
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_agtPos = +(_position);
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_agtPos set [2, -3];
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_agent setPosASL _agtPos;
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sleep 0.001;
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uiSleep 0.001;
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*/
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_agent setDir random 360;
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//_agent setPosATL _position;
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sleep 0.001;
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uiSleep 0.001;
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_position = getPosATL _agent;
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