Replace sleep with uiSleep

see the below links for more info. uiSleep is based off of a more
accurate method of tracking time, whereas sleep can fluctuate depending
on application performance since it is based on framerate.
https://community.bistudio.com/wiki/uiSleep
https://community.bistudio.com/wiki/sleep_vs_uiSleep
https://community.bistudio.com/wiki/sleep
This commit is contained in:
icomrade
2016-02-17 13:03:17 -05:00
parent acbe103ebd
commit c3ed4e49e1
134 changed files with 276 additions and 278 deletions

View File

@@ -76,7 +76,7 @@ if ((dayz_spawnZombies < _maxControlledZombies) && (dayz_CurrentNearByZombies <
if (surfaceIsWater _position) exitwith { };
_agent = createAgent [_type, _position, [], _radius, _method];
sleep 0.001;
uiSleep 0.001;
//add to global counter
dayz_spawnZombies = dayz_spawnZombies + 1;
@@ -122,15 +122,15 @@ if ((dayz_spawnZombies < _maxControlledZombies) && (dayz_CurrentNearByZombies <
_agtPos = getPosASL _agent;
_agtPos set [2, -3];
_agent setPosASL _agtPos;
sleep 0.001;
uiSleep 0.001;
_agtPos = +(_position);
_agtPos set [2, -3];
_agent setPosASL _agtPos;
sleep 0.001;
uiSleep 0.001;
*/
_agent setDir random 360;
//_agent setPosATL _position;
sleep 0.001;
uiSleep 0.001;
_position = getPosATL _agent;