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Replace sleep with uiSleep
see the below links for more info. uiSleep is based off of a more accurate method of tracking time, whereas sleep can fluctuate depending on application performance since it is based on framerate. https://community.bistudio.com/wiki/uiSleep https://community.bistudio.com/wiki/sleep_vs_uiSleep https://community.bistudio.com/wiki/sleep
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@@ -22,7 +22,7 @@ _dog = _this select 3;
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player removeMagazine "FoodSteakRaw";
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_animalID = _dog getVariable "fsm_handle";
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_animalID setFSMVariable ["_isTamed", true];
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sleep 1;
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uiSleep 1;
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// diag_log format["DEBUG: %1, id: %2 [%3]",_dog,_animalID,completedFSM _animalID];
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if (!moveToCompleted _dog) then {
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_dog moveTo ([_dog] call FNC_GetPos);
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