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Replace sleep with uiSleep
see the below links for more info. uiSleep is based off of a more accurate method of tracking time, whereas sleep can fluctuate depending on application performance since it is based on framerate. https://community.bistudio.com/wiki/uiSleep https://community.bistudio.com/wiki/sleep_vs_uiSleep https://community.bistudio.com/wiki/sleep
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@@ -41,7 +41,7 @@ if (local _unit) then {
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};
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//Wait
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sleep 0.3;
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uiSleep 0.3;
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if (_vehicle != player) then {
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_hpList = _vehicle call vehicle_getHitpoints;
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