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https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-14 12:12:34 +03:00
Replace sleep with uiSleep
see the below links for more info. uiSleep is based off of a more accurate method of tracking time, whereas sleep can fluctuate depending on application performance since it is based on framerate. https://community.bistudio.com/wiki/uiSleep https://community.bistudio.com/wiki/sleep_vs_uiSleep https://community.bistudio.com/wiki/sleep
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@@ -129,9 +129,9 @@ if (!isNil "_newBackpackType") then {
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_backpackWpnQtys = _backpackWpn select 1;
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};
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[] call _switchUnit;
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if (gear_done) then {sleep 0.001;};
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if (gear_done) then {uiSleep 0.001;};
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["1"] call gearDialog_create;
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if (gear_done) then {sleep 0.001;};
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if (gear_done) then {uiSleep 0.001;};
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//magazines
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_countr = 0;
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{
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@@ -152,7 +152,7 @@ if (!isNil "_newBackpackType") then {
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};
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} count _backpackMag;
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(findDisplay 106) closeDisplay 0;
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if (gear_done) then {sleep 0.001; disableUserInput false;};
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if (gear_done) then {uiSleep 0.001; disableUserInput false;};
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_countr = 0;
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{
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(unitBackpack player) addWeaponCargoGlobal [_x,(_backpackWpnQtys select _countr)];
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