Replace sleep with uiSleep

see the below links for more info. uiSleep is based off of a more
accurate method of tracking time, whereas sleep can fluctuate depending
on application performance since it is based on framerate.
https://community.bistudio.com/wiki/uiSleep
https://community.bistudio.com/wiki/sleep_vs_uiSleep
https://community.bistudio.com/wiki/sleep
This commit is contained in:
icomrade
2016-02-17 13:03:17 -05:00
parent acbe103ebd
commit c3ed4e49e1
134 changed files with 276 additions and 278 deletions

View File

@@ -129,9 +129,9 @@ if (!isNil "_newBackpackType") then {
_backpackWpnQtys = _backpackWpn select 1;
};
[] call _switchUnit;
if (gear_done) then {sleep 0.001;};
if (gear_done) then {uiSleep 0.001;};
["1"] call gearDialog_create;
if (gear_done) then {sleep 0.001;};
if (gear_done) then {uiSleep 0.001;};
//magazines
_countr = 0;
{
@@ -152,7 +152,7 @@ if (!isNil "_newBackpackType") then {
};
} count _backpackMag;
(findDisplay 106) closeDisplay 0;
if (gear_done) then {sleep 0.001; disableUserInput false;};
if (gear_done) then {uiSleep 0.001; disableUserInput false;};
_countr = 0;
{
(unitBackpack player) addWeaponCargoGlobal [_x,(_backpackWpnQtys select _countr)];