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Replace sleep with uiSleep
see the below links for more info. uiSleep is based off of a more accurate method of tracking time, whereas sleep can fluctuate depending on application performance since it is based on framerate. https://community.bistudio.com/wiki/uiSleep https://community.bistudio.com/wiki/sleep_vs_uiSleep https://community.bistudio.com/wiki/sleep
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@@ -17,7 +17,7 @@ while {(alive _projectile) && !(isNull _projectile) && _callCount < 85;} do {
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_projectilespeed = Speed _projectile;
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_projectflight = (((_projectilespeed / 60) * 1000));
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if (_projectflight > 0) then {
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sleep (12 / (_projectflight));
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uiSleep (12 / (_projectflight));
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};
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if (alive _projectile && !(isNull _projectile)) then {_currentNear = ([_projectile] call FNC_GetPos) nearEntities [["CAManBase","AllVehicles"],15];};
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_listNear = _listNear + _currentNear;
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