Replace sleep with uiSleep

see the below links for more info. uiSleep is based off of a more
accurate method of tracking time, whereas sleep can fluctuate depending
on application performance since it is based on framerate.
https://community.bistudio.com/wiki/uiSleep
https://community.bistudio.com/wiki/sleep_vs_uiSleep
https://community.bistudio.com/wiki/sleep
This commit is contained in:
icomrade
2016-02-17 13:03:17 -05:00
parent acbe103ebd
commit c3ed4e49e1
134 changed files with 276 additions and 278 deletions

View File

@@ -38,9 +38,9 @@ if (_alreadyPacking == 1) exitWith {DZE_ActionInProgress = false; s_player_packv
_obj setVariable["packing",1];
cutText [format[(localize "str_epoch_player_121"),_text], "PLAIN DOWN"];
sleep 1;
uiSleep 1;
_location1 = getPosATL player;
sleep 5;
uiSleep 5;
_location2 = getPosATL player;
if(_location1 distance _location2 > 0.1) exitWith {
@@ -59,7 +59,7 @@ if(!isNull _obj && alive _obj) then {
[1,1] call dayz_HungerThirst;
player playActionNow "Medic";
[player,"tentpack",0,false] call dayz_zombieSpeak;
sleep 3;
uiSleep 3;
_weapons = getWeaponCargo _obj;
_magazines = getMagazineCargo _obj;