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https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2026-02-04 15:22:53 +03:00
Replace sleep with uiSleep
see the below links for more info. uiSleep is based off of a more accurate method of tracking time, whereas sleep can fluctuate depending on application performance since it is based on framerate. https://community.bistudio.com/wiki/uiSleep https://community.bistudio.com/wiki/sleep_vs_uiSleep https://community.bistudio.com/wiki/sleep
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@@ -38,9 +38,9 @@ if (_alreadyPacking == 1) exitWith {DZE_ActionInProgress = false; s_player_packv
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_obj setVariable["packing",1];
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cutText [format[(localize "str_epoch_player_121"),_text], "PLAIN DOWN"];
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sleep 1;
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uiSleep 1;
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_location1 = getPosATL player;
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sleep 5;
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uiSleep 5;
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_location2 = getPosATL player;
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if(_location1 distance _location2 > 0.1) exitWith {
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@@ -59,7 +59,7 @@ if(!isNull _obj && alive _obj) then {
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[1,1] call dayz_HungerThirst;
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player playActionNow "Medic";
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[player,"tentpack",0,false] call dayz_zombieSpeak;
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sleep 3;
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uiSleep 3;
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_weapons = getWeaponCargo _obj;
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_magazines = getMagazineCargo _obj;
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