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Replace sleep with uiSleep
see the below links for more info. uiSleep is based off of a more accurate method of tracking time, whereas sleep can fluctuate depending on application performance since it is based on framerate. https://community.bistudio.com/wiki/uiSleep https://community.bistudio.com/wiki/sleep_vs_uiSleep https://community.bistudio.com/wiki/sleep
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@@ -7,5 +7,5 @@ while {!r_player_dead} do {
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if (!r_player_unconscious && !r_pitchWhine) then {
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playMusic _sound;
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};
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sleep _pause;
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uiSleep _pause;
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};
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