Replace sleep with uiSleep

see the below links for more info. uiSleep is based off of a more
accurate method of tracking time, whereas sleep can fluctuate depending
on application performance since it is based on framerate.
https://community.bistudio.com/wiki/uiSleep
https://community.bistudio.com/wiki/sleep_vs_uiSleep
https://community.bistudio.com/wiki/sleep
This commit is contained in:
icomrade
2016-02-17 13:03:17 -05:00
parent acbe103ebd
commit c3ed4e49e1
134 changed files with 276 additions and 278 deletions

View File

@@ -21,9 +21,9 @@ _text = getText (configFile >> "CfgVehicles" >> _objType >> "displayName");
if(isNull _obj) exitWith { DZE_ActionInProgress = false; };
[1,1] call dayz_HungerThirst;
player playActionNow "Medic";
sleep 1;
uiSleep 1;
[player,"tentpack",0,false] call dayz_zombieSpeak;
sleep 5;
uiSleep 5;
_playerNear = _obj call dze_isnearest_player;
if(_playerNear) exitWith { DZE_ActionInProgress = false; cutText [(localize "str_epoch_player_11") , "PLAIN DOWN"]; };