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Replace sleep with uiSleep
see the below links for more info. uiSleep is based off of a more accurate method of tracking time, whereas sleep can fluctuate depending on application performance since it is based on framerate. https://community.bistudio.com/wiki/uiSleep https://community.bistudio.com/wiki/sleep_vs_uiSleep https://community.bistudio.com/wiki/sleep
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@@ -21,9 +21,9 @@ _text = getText (configFile >> "CfgVehicles" >> _objType >> "displayName");
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if(isNull _obj) exitWith { DZE_ActionInProgress = false; };
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[1,1] call dayz_HungerThirst;
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player playActionNow "Medic";
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sleep 1;
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uiSleep 1;
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[player,"tentpack",0,false] call dayz_zombieSpeak;
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sleep 5;
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uiSleep 5;
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_playerNear = _obj call dze_isnearest_player;
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if(_playerNear) exitWith { DZE_ActionInProgress = false; cutText [(localize "str_epoch_player_11") , "PLAIN DOWN"]; };
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